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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 6/30/08)
If I made it buyable I'd have to make giant giant giant dropship, or some kind of mobile warpgate...
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Sat Jul 26, 2008 7:54 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/30/08)
You could make some ridiculously complex mech inside a wargate dropship (delivered by another dropship) that animates itself together, brings in the mech, and then shuts itself down (gibs).
But that'd be ridiculous.
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Sat Jul 26, 2008 11:35 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DSTech Corp (UPDATED: 6/30/08)
Dal wrote: You could make some ridiculously complex mech inside a wargate dropship (delivered by another dropship) that animates itself together, brings in the mech, and then shuts itself down (gibs).
But that'd be ridiculous. Ridiculously AWESOME.
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Sun Jul 27, 2008 12:21 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DSTech Corp (UPDATED: 6/30/08)
Make it get shot out of a cannon from space and deliver it in some sort of antigravity shell. Also, make the shell gib into it with Abombs so they don't try to deliver it in a rocket.
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Sun Jul 27, 2008 12:42 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: DSTech Corp (UPDATED: 6/30/08)
Perhaps Lua could do that.
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Sun Jul 27, 2008 12:43 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DSTech Corp (UPDATED: 6/30/08)
Kallemort wrote: Perhaps Lua could do that. No it can't.
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Sun Jul 27, 2008 12:43 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DSTech Corp (UPDATED: 6/30/08)
CandleJack wrote: Kallemort wrote: Perhaps Lua could do that. No it can't. And..... How would you know? We can not tell Lua's limitations. But Lua probabily could do it. Heck, we can do it right now.
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Sun Jul 27, 2008 2:01 am |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: DSTech Corp (UPDATED: 6/30/08)
I love you SO much for creating this mod. The weapons are just so nice and boomy.
Edit: So I was playing around with it a bit, and my only complaint is the walker tanks things. Their crawlpaths are kinda messy and hard to use on even flat hard ground, and the flying is basically just moving very fast in one direction. I like to have mobility even with turrets which I understand is kind of supposed to be the primary purpose, but it would be awesome if you could do a little to either fix the crawlpaths up or make steering with the jets a bit easier. Really cool thing about the jets on it I noticed though is that if you're a few pixels above blood-spattered ground, a little trail of blood flies up behind you.
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Sun Jul 27, 2008 2:53 am |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: DSTech Corp (UPDATED: 6/30/08)
Why not make that big mech come gibbing out of some box?
Dropship drops box>box explodes with warp gate effects>Heavy Bot walks out and pwn
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Sun Jul 27, 2008 7:01 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DSTech Corp (UPDATED: 6/30/08)
Ehrenmann wrote: I love you SO much for creating this mod. The weapons are just so nice and boomy.
Edit: So I was playing around with it a bit, and my only complaint is the walker tanks things. Their crawlpaths are kinda messy and hard to use on even flat hard ground, and the flying is basically just moving very fast in one direction. I like to have mobility even with turrets which I understand is kind of supposed to be the primary purpose, but it would be awesome if you could do a little to either fix the crawlpaths up or make steering with the jets a bit easier. Really cool thing about the jets on it I noticed though is that if you're a few pixels above blood-spattered ground, a little trail of blood flies up behind you. Yeah, crabs can't walk, like, at all. goiduranus wrote: Why not make that big mech come gibbing out of some box?
Dropship drops box>box explodes with warp gate effects>Heavy Bot walks out and pwn Unnecessarily complicated.
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Sun Jul 27, 2008 7:08 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DSTech Corp (UPDATED: 6/30/08)
goiduranus wrote: Why not make that big mech come gibbing out of some box?
Dropship drops box>box explodes with warp gate effects>Heavy Bot walks out and pwn Because boxes do not show how awesome this mech is.
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Sun Jul 27, 2008 12:47 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: DSTech Corp (UPDATED: 6/30/08)
CandleJack wrote: goiduranus wrote: Why not make that big mech come gibbing out of some box?
Dropship drops box>box explodes with warp gate effects>Heavy Bot walks out and pwn Unnecessarily complicated. Cause 3 gibbing objects are complicated. I don't see why it needs a box though.
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Mon Jul 28, 2008 11:16 am |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: DSTech Corp (UPDATED: 6/30/08)
Also, is there maybe some form of light dropship on the way, or even planned? I often found that the drop boxes can't be used to drop the crabs, but the big dropship is a bit excessive. A lighter version of it would be teh win.
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Tue Jul 29, 2008 12:39 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 6/30/08)
Ehrenmann wrote: Also, is there maybe some form of light dropship on the way, or even planned? I often found that the drop boxes can't be used to drop the crabs, but the big dropship is a bit excessive. A lighter version of it would be teh win. Answer: Its fully sprited but I'm lazy and lazy and lazy and...
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Tue Jul 29, 2008 1:47 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: DSTech Corp (UPDATED: 6/30/08)
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Thu Jul 31, 2008 1:04 pm |
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