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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Ewww, pillow shading.
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Tue Jun 28, 2011 2:39 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
You do know what pillow shading is, yes? Well that's not it. Constructive criticism.
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Tue Jun 28, 2011 2:59 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Either way, it's a straight gradient, and it ain't pretty.
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Tue Jun 28, 2011 3:09 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Pillow Shading?
Please point out where you see pillow shading, There's no pillow shading on that anywhere as far as I'm concerned.
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Tue Jun 28, 2011 3:15 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
What the hell is pillow shading?
And I don't think the sprite looks bad at all.
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Tue Jun 28, 2011 3:22 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
BANDING ASDFGHJ
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Tue Jun 28, 2011 3:25 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Who cares? It looks fine IMO, and just because it was styled differently doesn't mean anything. Hell, Megaman X is pillow-shaded and nobody gives a ♥♥♥♥. Why should you care about banding on a mech's head?
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Tue Jun 28, 2011 3:39 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
THAT'S THE WORD I WAS LOOKING FOR. MOOOOUUUUULLLLPPPHHH
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Tue Jun 28, 2011 3:05 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The sprite is cool but there's some banding or pillow shading or whatever they call it. Shouldn't be too hard to remove.
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Tue Jun 28, 2011 3:28 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Hopy ♥♥♥♥, that mech looks tasty. My collector sense's a-tinglin'! This would be a good'un!
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Tue Jun 28, 2011 5:00 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The soupiest is just trying to brag.
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Tue Jun 28, 2011 5:34 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
You are in violation of our constitutional amendment of no cruel or unusual punishment. Release immediately!!!
I am willing to give you my year's supply of bawls if you make more mechs and some heli's. NOW!!!!!
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Tue Jun 28, 2011 5:35 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Emogotsaone wrote: The soupiest is just trying to brag. And now it gets personal. I do not brag. You are rude and/or jealous.
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Tue Jun 28, 2011 6:13 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I see banding. soupiest sees banding. Lizardheim sees banding. herbert sees banding.
That's not bragging. That's banding.
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Tue Jun 28, 2011 6:15 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Just leave it alone for now.
Me and Lizard talked about it and showed me a couple of tricks, the sprites will be edited, but for now I'm working on getting this thing up and running. Also still waiting on Nocifer for the news on the Mac conversion.
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Tue Jun 28, 2011 9:21 pm |
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