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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
deathbringer wrote:
A grenade that explodes into glowy blue particles and leave a trail of little blue fire sticked to the ground that hurt people that walks on it. Maybe call it Plasma Grenade?

That would eventually build up into a massive amount of lag.

rjhw1 wrote:
Nano explosive injector? When you shoot somebody with it they walk around fine for ab0ut 5 seconds then explode in a massive firey bloody explosion!

That I could do.


Sun Oct 18, 2009 3:15 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Loving the mod, 5/5

However, I seem to have run into a small problem, the Harpoon gun you included in your mod is being replaced by the harpoon gun from the Lua'd set. Also, the same thing happens to the molotov included in the Zombies set, it is replaced by the molotov in the Ronin pack. Any help regarding this would be appreciated!

Thanks!


Sun Oct 18, 2009 6:23 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
General Wiggles wrote:
Loving the mod, 5/5
However, I seem to have run into a small problem, the Harpoon gun you included in your mod is being replaced by the harpoon gun from the Lua'd set. Also, the same thing happens to the molotov included in the Zombies set, it is replaced by the molotov in the Ronin pack. Any help regarding this would be appreciated!
Thanks!

Go to Harpoon.ini and on line 129 and change....
Code:
PresetName = Harpoon Gun

....to whatever you want.


It's a problem that when two things have the same name, the one that is loaded last will replace the first one.


Sun Oct 18, 2009 8:50 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
whitty wrote:
General Wiggles wrote:
Loving the mod, 5/5
However, I seem to have run into a small problem, the Harpoon gun you included in your mod is being replaced by the harpoon gun from the Lua'd set. Also, the same thing happens to the molotov included in the Zombies set, it is replaced by the molotov in the Ronin pack. Any help regarding this would be appreciated!
Thanks!

Go to Harpoon.ini and on line 129 and change....
Code:
PresetName = Harpoon Gun

....to whatever you want.


It's a problem that when two things have the same name, the one that is loaded last will replace the first one.


Thanks, its all in working order now.

Keep up the great modding!


Mon Oct 19, 2009 1:28 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
WHY DOES THE KILL GUN KILL YOU?!?!?!? :???:


Mon Oct 19, 2009 1:31 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Mr p0kets wrote:
WHY DOES THE KILL GUN KILL YOU?!?!?!? :???:

It's a WIP.... :???:
What I was going for was anything caught in the blast to die.


Mon Oct 19, 2009 1:34 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Ok... I took your harpoon gun and made it gib into toxic gas after it attaches for 3 seconds. (pretty fun)

Heck using that idea you could make the torque bow from gears of war (win) :)
Good job Whitty! Keep up the awesome mods


Mon Oct 19, 2009 3:01 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Make a Polymorph. When it hits something, they turn into a sheep crab. Sorta seems like something Shook would do though...


Mon Oct 19, 2009 5:00 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Hyperkultra wrote:
Make a Polymorph. When it hits something, they turn into a sheep crab. Sorta seems like something Shook would do though...


I'll do something even better.

Retarded crab, anyone?

*EDIT*
Done.


Tue Oct 20, 2009 2:01 am
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Post Re: Whitty's Wonderful Mods *Version 6* 11-23-09
Update.

Medium-sized ACrab, gun that pins things, gun that turns things into crabs, dropship with turret, railgun, and 360-degree randomizer. Oh, and a bomb that exploded into randomizer rape.

Comment on update, suggest new ideas, etc.


Rape bomb:
Image

Railgun:
Image
Image


Mon Nov 23, 2009 8:50 pm
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Post Re: Whitty's Wonderful Mods *Version 6* UPDATED 11-23-09
You know, it's a significant difference between a railgun and a particle gun.


Tue Nov 24, 2009 6:24 pm
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Post Re: Whitty's Wonderful Mods *Version 6* UPDATED 11-23-09
There was, in fact, a 5-page long discussion on those things alone. The railguns, I mean.


Tue Nov 24, 2009 6:27 pm
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Post Re: Whitty's Wonderful Mods *Version 6* UPDATED 11-23-09
Well I call it a railgun, so meh.


What about the other stuff?
Or have any ideas?


Tue Nov 24, 2009 6:56 pm
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Post Re: Whitty's Wonderful Mods *Version 6* UPDATED 11-23-09
A gun that fires a micro robot that after 5 seconds of being embedded in an enemy makes them explode, and causing more micro robots to be fired in every direction (which do the same thing). Could be fun :)


Tue Nov 24, 2009 10:31 pm
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Post Re: Whitty's Wonderful Mods *Version 6* UPDATED 11-23-09
Have the micro robots affect each other.


Tue Nov 24, 2009 10:36 pm
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