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 The UNSC, a HALO mod! v4.0 
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Joined: Sat Jun 23, 2012 2:03 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I'm happy that you enjoy my mod :D :D !! Here is why im doing Covenant instead of Flood however:

Actually, the Flood is fairly complex. They don't have weapons (unless you count corrosive spit [yeah, that would be an HDFirearm attached to certain actors]) and they only have a few actors and a very destinct brain unit (the Gravemind, and a protomind) but the weird and ugly things they do makes them hard to make. The most basic 2-3 things are the little thingies that pop like balloons but come in hundreds, the normal flood soldiers (I could use the Ronin randomizer for Flood Marines, Elites and Brutes), and spitting flying things.

Those are fairly simple but the tiny flood thingies have the ability to take over beings with a central neurvous system, and the flying thingies would need their own lua for flying. Not only that, once normal flood soldiers gain enough biomass, or if there is enough around, they combine and turn into Tank flood forms or spiky ranged flood forms. That transformation is complicated and weird.

Covenant is just lotsa actors and lotsa plasma guns. idk what to do with engineers.


Sun Oct 07, 2012 1:11 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
I'm happy that you enjoy my mod :D :D !! Here is why im doing Covenant instead of Flood however:

Actually, the Flood is fairly complex. They don't have weapons (unless you count corrosive spit [yeah, that would be an HDFirearm attached to certain actors]) and they only have a few actors and a very destinct brain unit (the Gravemind, and a protomind) but the weird and ugly things they do makes them hard to make. The most basic 2-3 things are the little thingies that pop like balloons but come in hundreds, the normal flood soldiers (I could use the Ronin randomizer for Flood Marines, Elites and Brutes), and spitting flying things.

Those are fairly simple but the tiny flood thingies have the ability to take over beings with a central neurvous system, and the flying thingies would need their own lua for flying. Not only that, once normal flood soldiers gain enough biomass, or if there is enough around, they combine and turn into Tank flood forms or spiky ranged flood forms. That transformation is complicated and weird.

Covenant is just lotsa actors and lotsa plasma guns. idk what to do with engineers.


I'd imagine you could just take some creative license with your mod and implement what works easily while leaving more complex/impractical stuff for later or omitting it completely, instead of copying the game verbatim where it doesn't fit/is hard to do.


Sun Oct 07, 2012 1:42 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I love accuracy so much though D: understandable for Flood i guess, but the fundamental thing that has to be in there if it ever gets made is the conversion of regular actors to Flood. Without it, it would just be creepy flesh things that attack stuff with flesh stuff.


Sun Oct 07, 2012 2:51 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
I'm happy that you enjoy my mod :D :D !! Here is why im doing Covenant instead of Flood however:

Actually, the Flood is fairly complex. They don't have weapons (unless you count corrosive spit [yeah, that would be an HDFirearm attached to certain actors]) and they only have a few actors and a very destinct brain unit (the Gravemind, and a protomind) but the weird and ugly things they do makes them hard to make. The most basic 2-3 things are the little thingies that pop like balloons but come in hundreds, the normal flood soldiers (I could use the Ronin randomizer for Flood Marines, Elites and Brutes), and spitting flying things.

Those are fairly simple but the tiny flood thingies have the ability to take over beings with a central neurvous system, and the flying thingies would need their own lua for flying. Not only that, once normal flood soldiers gain enough biomass, or if there is enough around, they combine and turn into Tank flood forms or spiky ranged flood forms. That transformation is complicated and weird.

Covenant is just lotsa actors and lotsa plasma guns. idk what to do with engineers.



ah yeah thats a lot of scripting, I guess you're right. Covenant way easier. And Brutes can act as mechs with heavy armor.


Sun Oct 07, 2012 4:35 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
And you could add a MAC Cannon craft/something like that that instead of a craft is a MAC round that does loads of terrain damage.


Sun Oct 07, 2012 10:06 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I find the UNSC a bit boring but if you put out a Covenant faction (rigged for Metagame) I'd download that like 5 or 6 times.


Sun Oct 07, 2012 10:16 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I love this mod! Now all we need is a Halo covenant mod and I'll be set!


Sun Oct 07, 2012 12:00 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Yes, I really really really want to make a MAC cannon like in the last level of Reach. Im sure I can make it, I would just have to look at how I did my Spartan laser, but I want to make it so that it requires a garrison of 1 actor for use. I think there is somebody who can help me with that, but for now, the MAC cannon will be lowish on my list.


Sun Oct 07, 2012 3:01 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
You should look into LUA too see if you can code it. LUA isnt that hard once you figure out the basics


Sun Oct 07, 2012 3:49 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Orbital/suborbital MAC strike designator. :grin:

'cause more mods need fire/air support options!


Sun Oct 07, 2012 4:41 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
"MAC rounds? In atmosphere??"- Jorge
"Thats one way to get they're attention. Hold on to something"- Carter

.........neeER CHABEEEWWWMMMM. Covenant Spire proceeds to explode and collapse.

Thats one helluva explosion to include in CC, though I guess some mods have bigger ones XD
Im afraid it'll just be the ultimate anti-bunker/infantry/everything that would be OP in an invasion plan, so i'll make it one shot, one time use grenade-like locator beacon that costs 500 or something.

Heres a list of things that I have no idea how to make, however:
anything with lua. I tried learning it man, but I don't get where all of these defined things come from D:

i'll add support stuff to my to do list I guess


Sun Oct 07, 2012 8:08 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Would it be possible to add a cooldown timer to it? And you could make it to scaled, I'm not talking their original 500calibre MAC round, maybe a 3 shot spread of a mini MAC (which, to make you happy, is part of the story too. The Pillar of Autumn had an advanced MAC cannon that, although with smaller rounds, fired (I believe faster too) 3 rounds, in quick succession, using the recycled momentum/power from the shot before it to refill the power)


Sun Oct 07, 2012 9:51 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I could do that too, but I don't think a reload or a cooldown timer would be fair (but now that I think more about it, its definitely a possibility actually. I could borrow script from a target locator if I ever figure out how to make it) The cooldown would take a minute or two however, don't want it to ruin everything (which means, DON'T give it to an AI without supervision!)


Mon Oct 08, 2012 12:17 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Since we're all talking about OP orbital bombing, you think you could include covenant glassing? It would be something that would turn almost everything on the map ablaze.


Tue Oct 09, 2012 12:45 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
About dem flood, just use some pieces from Zombies 09 and the Cordyc. So easy.


Tue Oct 09, 2012 1:01 am
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