View unanswered posts | View active topics It is currently Sat Dec 28, 2024 2:36 pm



Reply to topic  [ 1208 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 81  Next
 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Glowsticks, stop double-posting!


Mon Oct 24, 2011 10:41 pm
Profile
User avatar

Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
It Keeps posting things twice D:
On another note, We need to make a comprehensive Doc of all we want to do and post it in the OP for convenience.


Mon Oct 24, 2011 10:57 pm
Profile
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Or each one of us go down a Certain route.

for example, Glowstick could go down the imperial guard route, Doing different armys, Weapons etc. While i'll go down the chaos route (What more could a Chaos Fanboy ask for?)

While Arcalane and Senor herp can do the Space marine stuff (in terms of sprites)

While code i believe asklar (if he's willing to do so) and Arcalane will code / insert most of the stuff we make.


but right now i believe we should all focus on getting the basic in.

also glowstick, I had a look at your re-done imperial guard weapons and honestly i don't really like them they don't look right compare to the old ones. Can't really pinpoint what wrong about it but it somthing bugging me about it, However it isn't up to me to put them in the game as a replacement for the lasgun, i'll end up making a heretical Version of the lasgun.


if people want i could put a suggest list of what IG armys to include as well as some space marine ones to do

Chaos will be simple since i'll start with the 5 major ones.

World eater ,Death guard, thousand sons, the emperors children and the black Legion.

but first i'm aiming to get the Heretic guards out of the way. still need suggestions on how to make the Nurgle guard more different, I do know for the Skin of the heretic guards will be lighter and for nurgle guards will be zombie like.


Mon Oct 24, 2011 11:51 pm
Profile
User avatar

Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
The shotgun at least is finished, but more likely than not I'm going to recolor those lasguns again. Something bugs me about them too.


Tue Oct 25, 2011 12:45 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I just want to take the complex lua stuff and tedious coding work no one wants to take.


Tue Oct 25, 2011 1:06 am
Profile
User avatar

Joined: Fri Oct 21, 2011 7:55 am
Posts: 22
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Wait, wait, I'm getting kind of-sort of assigned a position? But... But I'm terrible at spriting and mostly mucking this as a hobby. For a larf and such. At most I'm maybe viable as a playtester and maybe output for critical input. Maybe not even that, since I run at 1680*1050 resolution (not a derivative evolution, I went into the settings code and changed it manually) which will make any testing erroneous compared to the average player's game.

Ach. Ye give me far too much credit, Mr. Kain.


Tue Oct 25, 2011 2:10 am
Profile
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
everyone start out somewhere. Beside you have ample knowledge over space marine lore and other things it's worthy to look at.


just play around with simple things get used to spriting and work your way up


Beside it better and faster if we did this than all of us just work on random bits and bobs.


Tue Oct 25, 2011 2:50 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Deadlines and objectives are the bane of any casual project.

Quote:
Tell me, how well does it do in general in terms of destructiveness?


I think the only things capable of surviving a direct hit from the cannon are Dummy Dreads, some of the turrets (which will probably be rendered weaponless by the first hit) and maybe Space Marines themselves... barely. This is offset by its very low ammo count, slow reload, and extreme weight.

On the topic of las weapons and the nerfing, it now takes around 3-4 lasgun hits to off a guardsman (half that if you're using a longlas), one and a half to two times that to off a Sergeant/Kasrkin/Kas Sgt./Commissar, and two and a half to three times that to kill a Space Marine. Lasguns are a bit more flashlighty, but they still pack a respectable punch against other fleshy mooks like Ronin, Coalition units, etc. instead of being an anti-everything solution.

There is no difference in firepower between the two types or pistols. Hellguns are no stronger than Lasguns, Lasguns are no stronger than Laspistols, Laspistols are no stronger than Hellguns, and so on.


Tue Oct 25, 2011 4:38 am
Profile YIM
User avatar

Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I would personally remove the hellguns for mod clutters sake.


Tue Oct 25, 2011 5:39 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Death Korps fixed up, wounds and prices set. I've set them up similar to the other Marine Chapters for now.

Ed: The legs still look kinda weird. Need to tweak things a bit.

These offsets still look pretty messed up. Either they're doing a slight forward lean, or still doing a ridiculous slouch. :-(


Tue Oct 25, 2011 7:57 am
Profile YIM
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
of course people would do what they want if they wish but i still think it be more efficient if we all do one certian thing instead of random Bits and bobs, But of course it's up to you lot really.


as of now i'm going to attempt to do one of the blood pact guards now in terms of finishing the god damn thing.


Tue Oct 25, 2011 12:54 pm
Profile
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
Just a suggestion but on our russian sister site There is a mod that adds chaos you could ask him for usage of sprites or his mod


Tue Oct 25, 2011 1:00 pm
Profile
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
would you mind Linking me to this mod?


Also Blood pact Guards are done.... In Basic at least. i will further improve them later by adding a cultist itself.
image below for what i mean.


I will also add a Banner for Chaos. as well as custom Head's and other stuff. (like 5 different head each different in there own way most will be taken from the pic i posted in the spoiler)

For those unaware what blood pact followers are.
Info about the group

Info about the combat style


Attachments:
File comment: Blood pack tratior with 5 helms a Tratior Laspistol Lasgun and grenade launcher, all with Bayanets
Blood Pact Traitors.zip [49.17 KiB]
Downloaded 167 times
Tue Oct 25, 2011 1:40 pm
Profile
User avatar

Joined: Fri Sep 16, 2011 4:40 pm
Posts: 234
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
I'm looooooooving iiiiit! I really enjoy the way this mod is going. I've got hopes that we might eventually get to making an interesting faction (I'm sorry for not being a big fan of Humans or Humans or Humans (IG, SM, Chaos)) like Tau or Necrons or at least Dark Eldar.

P.S. Could someone fix feet offsets for Karskins?


Tue Oct 25, 2011 2:10 pm
Profile WWW
User avatar

Joined: Sat Oct 22, 2011 4:49 am
Posts: 826
Location: England
Reply with quote
Post Re: Warhammer 40000 Mod Compilation [Updated Again!]
well i doubt they will be done for awhile due to the fact that humans are the easiest lot of the races.

Maybe Eldar is the easiest Non human race afterwords but they're basicly Space elves.
i may do an Eldar guardian after i finished with the blood pact fully.


Tue Oct 25, 2011 2:13 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1208 posts ]  Go to page Previous  1 ... 14, 15, 16, 17, 18, 19, 20 ... 81  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 14 Queries | GZIP : Off ]