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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
zilziedragon wrote: KravenDanger wrote: EDIT: The paratroopen has no HUD. Bug or intentional?
EDIT2: They seem to sit down when I unselect them after awhile. Did you use the new AI?
I am also getting this. also the paratroopen seems to be set as a different team cause he becomes hostile to me when im not using him I decided not to give the paratroopen a HUD to make him harder to spot when playing multiplayer. I suppose I could edit the .lua script to only make the HUD invisible if he's crouching. I actually forgot to use the new AI, KravenDanger, and thanks for suggesting this. The camo script forces him to crouch (and hence be camouflaged) if he's left alone for a while iirc. I have no idea why the paratroopen attacks his fellows sometimes, it must be a side effect of the camo script. I'll look into it.
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Mon Aug 22, 2011 11:07 pm |
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MuffinzExe
Joined: Fri Aug 12, 2011 11:31 am Posts: 19
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
The mod is really nice and those sprites are amazing! I´d like to see some german tank like Pz IV or Tiger. I really hope that you will continue that mod and that someone will do other factions of WW2. I´d also want to inform you that i think the pilots name is false because in the mod they are called "Piloten" but that means "pilots" so "Pilot" would be right.
Good Work!
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Thu Sep 01, 2011 10:36 pm |
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toxic9813
Joined: Mon Dec 20, 2010 4:06 am Posts: 48 Location: Somewhere between Anchorage AK and Topsail Island NC
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
I love the new version, sprites are much improved. Pretty much every change has been good, but I miss the pzkpfw3. Looking forward to the versions to come!
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Sat Sep 03, 2011 9:12 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
toxic9813 wrote: I love the new version, sprites are much improved. Pretty much every change has been good, but I miss the pzkpfw3. Looking forward to the versions to come! MuffinzExe wrote: The mod is really nice and those sprites are amazing! I´d like to see some german tank like Pz IV or Tiger. I really hope that you will continue that mod and that someone will do other factions of WW2. I´d also want to inform you that i think the pilots name is false because in the mod they are called "Piloten" but that means "pilots" so "Pilot" would be right.
Good Work! Thanks! I'll change the name for the next version, as well as try and figure out a way to get the tanks to work better. Other factions of WWII made by Major can be found here.
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Sun Sep 04, 2011 2:54 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Wow, dude. I just realized that you updated on August 22nd, my birthday. Birthday update for a great mod = great present.
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Sun Sep 04, 2011 3:47 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Huh. I just now paid attention to this mod. It looks pretty nice! Definitely feels like a nice full faction.
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Sun Sep 04, 2011 4:31 am |
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Bishop
Joined: Tue Sep 06, 2011 2:38 pm Posts: 10
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Kettenkrad wrote: content has been removed in an attempt to polish the mod Putting reaction images in spoiler tags would be awesome, thanks. -Duh
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Tue Sep 06, 2011 2:41 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Update! Updated to be compatible with the new build. Just a few referencing issues. I have some half done stuff that didn't make it into this update, as I wanted to fix compatibility issues ASAP. More to come later. EDIT: Changelog V1.9 _B26 compatible _Saucer fixed, MGs added, saucer added _Heavy MG changed to MG-131 _Some resprites _Gibs added to some guns _Volks Officer now has a useless (but cool looking) radio backpack, and his Panzerfaust is replaced by the mortar caller _MG-08 Added _MG-08 and MG-42 belt sprites animated
Last edited by Kettenkrad on Sun Sep 18, 2011 6:38 am, edited 1 time in total.
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Sun Sep 18, 2011 5:37 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
I believe you meant to say Volks Officer.
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Sun Sep 18, 2011 6:06 am |
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monkeyfetus
Joined: Sat Aug 06, 2011 11:48 pm Posts: 24
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Don't forget to update the first post with the B26 icon
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Sun Sep 18, 2011 8:25 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
monkeyfetus wrote: Don't forget to update the first post with the B26 icon Right, thanks.
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Sun Sep 18, 2011 8:36 am |
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mario972
Joined: Sun Feb 06, 2011 5:43 pm Posts: 29 Location: Piaseczno, Poland
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Why do u removed MG stand?
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Tue Sep 20, 2011 10:00 pm |
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sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
I love this mod, great weapons, actors and sounds. Really good job!
Cant wait for some vechiles! (PLEASE do the SdKfz 251 Half-track, armed with [Stuka's / 2 Flammenwerfers] and [1 MG]. I think its one of the most awesome vechiles and weapon platforms from WWII)
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Wed Sep 21, 2011 9:43 pm |
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Sgt Doom
Joined: Mon Aug 06, 2007 2:08 am Posts: 32
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
When might we see the artillery again? (the LeFH 18 and the other one iirc)
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Sat Sep 24, 2011 9:42 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
mario972 wrote: Why do u removed MG stand? It wasn't mine, and it didn't fit in very well. sabasNL wrote: I love this mod, great weapons, actors and sounds. Really good job!
Cant wait for some vechiles! (PLEASE do the SdKfz 251 Half-track, armed with [Stuka's / 2 Flammenwerfers] and [1 MG]. I think its one of the most awesome vechiles and weapon platforms from WWII) Thanks! I'll redo the tanks, and possibly SdKfz 251 as soon as I figure out how to, well, do them. It will most likely be the Walking Stuka, I don't think it'll be mobile enough to get so close as to use flamethrowers. Sgt Doom wrote: When might we see the artillery again? (the LeFH 18 and the other one iirc) Possibly never. They were large, cumbersome, unstable, and smashed into the ground easily. (As well as badly sprited) Until I can fix this, you'll just have to use the artillery gun under 'Defenses'. Sorry 'bout that. EDIT: Actually, who'd like to see recoil on the firearms? Would this be good or bad?
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Sat Sep 24, 2011 9:58 am |
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