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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
well at least iim sorta helping atm im a kind of test dummy to see if he fixed the sounds


Sun May 29, 2011 2:28 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Yeah, I helped him with that once or twice, too. I suppose it's a testament to the quality of his mod that he has such a steady supply of willing helpers with this issue.


Sun May 29, 2011 2:34 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've been playing Gmod too much to even get to the sounds, sorry, I'll work on them tonight so I can get this mac version up and going. Updating wise, I don't think this will be continuing on till B25 comes out so I can do some funky things. Unless something major comes up, Don't be expecting another update.

The problem is, The sounds decide to become incompatible even if I don't touch them and there's just so many sounds.. or, I just might be a little unorganized :oops:


Sun May 29, 2011 7:11 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Question

What happened with that ACrab tank that you were making?


Sun May 29, 2011 7:24 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Scrapped, I couldn't make the walkpaths right nor the footgroups function properly.

If for anything, I'd probably make some kind of bipedal mech.


Sun May 29, 2011 8:41 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Really? With digitrigririrade (those legs that are like backwards) legs?

That's what this mod needs, some heavy warfare badass mofo.


Sun May 29, 2011 8:49 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
anyway from what i found out and after applying your fixes there are only 2 errors left so shouldn't take too long


Sun May 29, 2011 8:57 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Sorry if there is a file already posted but I was wondering if there is a skirmish out for this mod?


Sun Jun 05, 2011 10:37 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
No not yet but I can work one out here soon.


Sun Jun 05, 2011 8:15 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
That would be amazing. The problem with B24 is that CCMM doesn't really work I don't think. At least its not for me.


Mon Jun 06, 2011 11:54 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
when will the mac compatible version come out. It's been almost a month since wooden said it would take just a little while. Version 9.0 was awesome and I would appreciate it if you made it available to mac users until there is an actually compatible version.


Sun Jun 26, 2011 9:47 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Sorry guys, I did PM wooden the new sounds but unfortunate events occurred and I lost track of things..

Let me post up an update tonight.


Mon Jun 27, 2011 1:54 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've PM'd Nocifer and should be giving me some news about the Mac version soon.

Should have a few new things and more optimized scripts.

Otherwise, have a Raptor Mech.

Image


Tue Jun 28, 2011 1:39 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote:
Image




Tue Jun 28, 2011 1:43 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Well well well. Playing with the big boys now.


Tue Jun 28, 2011 2:31 am
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