DarkStorm Military Technologies - Updated 6/11/09
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: DarkStorm Military Technologies - Updated 6/11/09
The last post I wrote [2 posts above me] was posted right after your message so I didn't get a chance to read it before leaving. If i had read it, I wouldn't have posted that.
Thanks for the clarification
[Except for the fact that when I play in the "Tutorial Bunker", I start with 1500oz, I see the price list of "Minigun Shogun" is 180oz, and the description price is 430oz. I switch my craft to a "Drop Crate" which costs 20oz and the bottom-right cost says 200/1500. I buy and my top-left "Funds" say 1300oz. That applies to all of the actor's prices. None of the description price applies to the actual funds reduction.]
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Fri Jul 03, 2009 2:10 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/11/09
Franchan wrote: The last post I wrote [2 posts above me] was posted right after your message so I didn't get a chance to read it before leaving. If i had read it, I wouldn't have posted that.
Thanks for the clarification
[Except for the fact that when I play in the "Tutorial Bunker", I start with 1500oz, I see the price list of "Minigun Shogun" is 180oz, and the description price is 430oz. I switch my craft to a "Drop Crate" which costs 20oz and the bottom-right cost says 200/1500. I buy and my top-left "Funds" say 1300oz. That applies to all of the actor's prices. None of the description price applies to the actual funds reduction.] Well then the base system is stupid because it doesn't take included equipment into account.
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Fri Jul 03, 2009 2:28 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: DarkStorm Military Technologies - Updated 6/11/09
The machine gun turret is too powerful, nerf it plz.
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Fri Jul 03, 2009 4:27 am |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: DarkStorm Military Technologies - Updated 6/11/09
Okay then. Ill just add the extra money in then [180oz Shogun + gun value]
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Fri Jul 03, 2009 11:26 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: DarkStorm Military Technologies - Updated 6/11/09
@Darlos: Yeah, you can just make a pre-equipped soldier with a ton of stuff by using AddToInventory, and it'll only cost the soldier's price in the buy menu.
Maybe there's a way to make it add on the cost with Lua? Or the simpler method would just be to price the Shoguns themselves higher (eg, replace the Shogun cost with the Total Cost)
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Fri Jul 03, 2009 3:45 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/11/09
Ragdollmaster wrote: @Darlos: Yeah, you can just make a pre-equipped soldier with a ton of stuff by using AddToInventory, and it'll only cost the soldier's price in the buy menu.
Maybe there's a way to make it add on the cost with Lua? Or the simpler method would just be to price the Shoguns themselves higher (eg, replace the Shogun cost with the Total Cost) Then the shoguns cost that much without their weapons, and the weapons would have to cost nothing. It's weird.
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Fri Jul 03, 2009 4:44 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: DarkStorm Military Technologies - Updated 6/11/09
I don't know if this is possible, but couldn't you have a script on them that only makes them cost a lot when they have the specified weapon in their inventory? Or use Lua to remove money?
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Fri Jul 03, 2009 4:51 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: DarkStorm Military Technologies - Updated 6/11/09
Yes. HasObject, GetTeamFunds and SetTeamFunds are all you need.
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Fri Jul 03, 2009 5:35 pm |
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TuefelHundenIV
Joined: Sat Feb 02, 2008 9:55 pm Posts: 14
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Re: DarkStorm Military Technologies - Updated 6/11/09
wutangfan1990 wrote: The machine gun turret is too powerful, nerf it plz. How is it too powerful? It hits hard but if someone sneezes on it it shatters then sends shards cutting through anything nearby. Its a turret mounted .50cal sized machine gun its supposed to rape the enemy.
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Fri Jul 03, 2009 8:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 6/11/09
You know, it almost seems as if the shinobi is more powerful. It can take a heavy sniper hit to the head and not die. Unlike the Shogun.
And combined with stealth, the shinobi might just be the best unit I have.
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Fri Jul 03, 2009 8:22 pm |
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Darkhunter21
Joined: Sat Feb 28, 2009 11:06 pm Posts: 69
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Re: DarkStorm Military Technologies - Updated 6/11/09
I noticed that too, My Shogun got Head-shotted by a coalition heavy sniper and what do you know it gets hit clean off, I did it with a Shinobi and guess what, It just knocked his helmet off, I suspect The Shogun doesn't have a helmet but It has a head that looks like a helmet
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Fri Jul 03, 2009 11:22 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/11/09
Darkhunter21 wrote: I noticed that too, My Shogun got Head-shotted by a coalition heavy sniper and what do you know it gets hit clean off, I did it with a Shinobi and guess what, It just knocked his helmet off, I suspect The Shogun doesn't have a helmet but It has a head that looks like a helmet You suspect wrong. There's a separate head and helmet, as evidenced by the fact that the icon for a shogun in the buy menu is a bare tengu head. Yeah, the shogun head seems to have a weaker joint. I don't know why, since I have it set to be way stronger. But for some reason the shogun head just seems to gib more easily than the heads of shinobi or even other units. I don't quite understand it, really. Honestly, if anybody wants to take a look in the tengu .ini file at the shogun and shinobi heads, feel free. I've been stumped by this issue for ages, and obviously it's not really the way I want it to work. Really, a shogun should survive some serious impacts, since thats the whole point of the armor.
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Sat Jul 04, 2009 1:19 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: DarkStorm Military Technologies - Updated 6/11/09
how come a CRAB can smash it? By walking over it!
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Sat Jul 04, 2009 1:21 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 6/11/09
Lizard wrote: how come a CRAB can smash it? By walking over it! BWAHAHAHHAH!
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Sat Jul 04, 2009 2:29 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: DarkStorm Military Technologies - Updated 6/11/09
Darlos9D wrote: Ragdollmaster wrote: @Darlos: Yeah, you can just make a pre-equipped soldier with a ton of stuff by using AddToInventory, and it'll only cost the soldier's price in the buy menu.
Maybe there's a way to make it add on the cost with Lua? Or the simpler method would just be to price the Shoguns themselves higher (eg, replace the Shogun cost with the Total Cost) Then the shoguns cost that much without their weapons, and the weapons would have to cost nothing. It's weird. What I would do is make the Shogun cost the full price, then where you add inventory put goldcost = 0 under the copyofs.
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Sun Jul 05, 2009 10:20 am |
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