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 The Wehrmacht - an Axis mod - WWII 
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Re: Wehrmacht / German / Axis forces mod WWII
kerlc123 wrote:
you, sir have no imagination.

Well, it was made before the Robot Hitler. If you have an idea for a device that summons Robot Hitler then please suggest something, and I can ask for permission to use the mod. Use your imagination.

EDIT: Besides, that seems like something that will suit Major's style better. Major does the themed bit better.


Sun Jul 17, 2011 12:25 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Mortar strike, just what I was about to ask for.

Every war-themed mod needs one.


Mon Jul 18, 2011 8:01 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Updated OP.

Changelog wrote:
Changelog go!
_Total resprites of Actors and Guns
_All weapons polished, offsets updated
_B25 compatible
_Saucer updated and removed
_Stuka failed
_Light dropship created and removed
_Polishing
_Gas bomb updated
_Bouncing Betty (S-Mine) added
_Turrets updated, some removed
_Turrets come default with sandbags
_Tank production temporarily suspended
_Sub removed
_Scenes disabled (unfinished, compatibility issues)
_Other stuff


Sun Aug 21, 2011 10:12 am
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Joined: Mon Feb 07, 2011 5:06 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Tried it out for a cople of minutes and found some bugs:

- Some files have incorrect sound filepath, particularly the pistols, rifles and lanchers. Mostly due to the fact that b25 changed their paths.
- Somehow, the stationery Nebelwerfer (Rocket thingy) refuses to fire, even when there's a Ronin nearby.

Other than that, its Awesome!


Sun Aug 21, 2011 1:49 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
alexglitch wrote:
Tried it out for a cople of minutes and found some bugs:

- Some files have incorrect sound filepath, particularly the pistols, rifles and lanchers. Mostly due to the fact that b25 changed their paths.
- Somehow, the stationery Nebelwerfer (Rocket thingy) refuses to fire, even when there's a Ronin nearby.

Other than that, its Awesome!


Ah, which weapons exactly fail to find the sounds exactly?

The Nebelwerfer has a 1 second fire delay, which the AI fails to recognize. I could change this but, with the Nebelwerfer's low fire trajectory, I don't think you would want the AI to fire it anyway. I'll look into it though.

Thanks for the feedback!


Sun Aug 21, 2011 2:11 pm
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Joined: Sun Jan 30, 2011 9:58 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
This isn't B25 compatible. Most of the mod is still in the B24 format, so the game can't find anything and it crashes.

EDIT: It took so long for my post to be allowed by a mod that it's now a bit late, you fixed it. :P


Last edited by Swallagoon on Mon Aug 22, 2011 10:29 am, edited 1 time in total.



Sun Aug 21, 2011 2:21 pm
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Joined: Mon Jun 01, 2009 7:47 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Ah, the "what if the war had gone on" scenario. Love these things.
Plus I've been waiting for something like this to get ported for a very long time. Kudos!

Image
Hm.


Sun Aug 21, 2011 2:57 pm
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Joined: Sun Sep 26, 2010 8:00 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
I have a file error saying that its corrupt file in winrar, can someone upload latest file to post.


Sun Aug 21, 2011 3:27 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Ah curses. I'll have a quick look and see what I can do, it's getting a bit late here.

Ok, it seems to be fixed. Uploading now.

Thanks for the help, by the way.


Sun Aug 21, 2011 3:43 pm
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Joined: Mon Jan 31, 2011 10:51 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Oooh man those sprites are beautiful, as are the actors and weapons. The only complaint I have so far is that the HEAVY heavy trooper looks a bit lanky in the arm department when he's holding his heavy machine gun, and maybe the legs on the other actors could use just a bit of beefing up. Otherwise, superb.

EDIT: The paratroopen has no HUD. Bug or intentional?

EDIT2: They seem to sit down when I unselect them after awhile. Did you use the new AI?


Last edited by KravenDanger on Sun Aug 21, 2011 9:41 pm, edited 1 time in total.



Sun Aug 21, 2011 7:03 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Dude, this mod proves how much you have learnt and improved on sprite making.
It's fantastic.

EDIT: I so love this mod. It has my favorite flamethrower, and it evolved in the right direction.


Sun Aug 21, 2011 7:37 pm
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Joined: Fri Sep 03, 2010 11:04 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Thank god for the update ^_^
I've been seeing and playing previews of this build for a while now
you should post your Tartarus script Kettenkrad, so people can rage about how the flammenwerfer is severely op against the Dummy Behemoth


Mon Aug 22, 2011 10:50 am
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Joined: Sat Dec 11, 2010 10:02 am
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
DROOL!!! looking sexy... fav mod in b24 and this b25 one looks sweet... nice work, must say its a great mod :grin:


Mon Aug 22, 2011 2:51 pm
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Joined: Sat Dec 11, 2010 10:02 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
KravenDanger wrote:

EDIT: The paratroopen has no HUD. Bug or intentional?

EDIT2: They seem to sit down when I unselect them after awhile. Did you use the new AI?


I am also getting this. also the paratroopen seems to be set as a different team cause he becomes hostile to me when im not using him


Mon Aug 22, 2011 3:05 pm
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Joined: Sun Jul 10, 2011 11:29 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Love this mod, could you make a skirmish/survival scene with these guys attacking?

I've tried doing it myself but it always ends very poorly.


Mon Aug 22, 2011 6:22 pm
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