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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
kerlc123 wrote: you, sir have no imagination. Well, it was made before the Robot Hitler. If you have an idea for a device that summons Robot Hitler then please suggest something, and I can ask for permission to use the mod. Use your imagination. EDIT: Besides, that seems like something that will suit Major's style better. Major does the themed bit better.
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Sun Jul 17, 2011 12:25 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII
Mortar strike, just what I was about to ask for.
Every war-themed mod needs one.
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Mon Jul 18, 2011 8:01 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Updated OP. Changelog wrote: Changelog go! _Total resprites of Actors and Guns _All weapons polished, offsets updated _B25 compatible _Saucer updated and removed _Stuka failed _Light dropship created and removed _Polishing _Gas bomb updated _Bouncing Betty (S-Mine) added _Turrets updated, some removed _Turrets come default with sandbags _Tank production temporarily suspended _Sub removed _Scenes disabled (unfinished, compatibility issues) _Other stuff
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Sun Aug 21, 2011 10:12 am |
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alexglitch
Joined: Mon Feb 07, 2011 5:06 am Posts: 23
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Re: Wehrmacht / German / Axis forces mod WWII
Tried it out for a cople of minutes and found some bugs:
- Some files have incorrect sound filepath, particularly the pistols, rifles and lanchers. Mostly due to the fact that b25 changed their paths. - Somehow, the stationery Nebelwerfer (Rocket thingy) refuses to fire, even when there's a Ronin nearby.
Other than that, its Awesome!
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Sun Aug 21, 2011 1:49 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
alexglitch wrote: Tried it out for a cople of minutes and found some bugs:
- Some files have incorrect sound filepath, particularly the pistols, rifles and lanchers. Mostly due to the fact that b25 changed their paths. - Somehow, the stationery Nebelwerfer (Rocket thingy) refuses to fire, even when there's a Ronin nearby.
Other than that, its Awesome! Ah, which weapons exactly fail to find the sounds exactly? The Nebelwerfer has a 1 second fire delay, which the AI fails to recognize. I could change this but, with the Nebelwerfer's low fire trajectory, I don't think you would want the AI to fire it anyway. I'll look into it though. Thanks for the feedback!
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Sun Aug 21, 2011 2:11 pm |
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Swallagoon
Joined: Sun Jan 30, 2011 9:58 am Posts: 4
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Re: Wehrmacht / German / Axis forces mod WWII
This isn't B25 compatible. Most of the mod is still in the B24 format, so the game can't find anything and it crashes. EDIT: It took so long for my post to be allowed by a mod that it's now a bit late, you fixed it.
Last edited by Swallagoon on Mon Aug 22, 2011 10:29 am, edited 1 time in total.
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Sun Aug 21, 2011 2:21 pm |
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Slax
Joined: Mon Jun 01, 2009 7:47 pm Posts: 47 Location: Winland
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Re: Wehrmacht / German / Axis forces mod WWII
Ah, the "what if the war had gone on" scenario. Love these things. Plus I've been waiting for something like this to get ported for a very long time. Kudos! Hm.
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Sun Aug 21, 2011 2:57 pm |
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knight133
Joined: Sun Sep 26, 2010 8:00 pm Posts: 8
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Re: Wehrmacht / German / Axis forces mod WWII
I have a file error saying that its corrupt file in winrar, can someone upload latest file to post.
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Sun Aug 21, 2011 3:27 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Ah curses. I'll have a quick look and see what I can do, it's getting a bit late here.
Ok, it seems to be fixed. Uploading now.
Thanks for the help, by the way.
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Sun Aug 21, 2011 3:43 pm |
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KravenDanger
Joined: Mon Jan 31, 2011 10:51 pm Posts: 81
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Re: Wehrmacht / German / Axis forces mod WWII
Oooh man those sprites are beautiful, as are the actors and weapons. The only complaint I have so far is that the HEAVY heavy trooper looks a bit lanky in the arm department when he's holding his heavy machine gun, and maybe the legs on the other actors could use just a bit of beefing up. Otherwise, superb.
EDIT: The paratroopen has no HUD. Bug or intentional?
EDIT2: They seem to sit down when I unselect them after awhile. Did you use the new AI?
Last edited by KravenDanger on Sun Aug 21, 2011 9:41 pm, edited 1 time in total.
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Sun Aug 21, 2011 7:03 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII
Dude, this mod proves how much you have learnt and improved on sprite making. It's fantastic.
EDIT: I so love this mod. It has my favorite flamethrower, and it evolved in the right direction.
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Sun Aug 21, 2011 7:37 pm |
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WalkableBuffalo
Joined: Fri Sep 03, 2010 11:04 pm Posts: 529 Location: Britannia
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Thank god for the update ^_^ I've been seeing and playing previews of this build for a while now you should post your Tartarus script Kettenkrad, so people can rage about how the flammenwerfer is severely op against the Dummy Behemoth
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Mon Aug 22, 2011 10:50 am |
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zilziedragon
Joined: Sat Dec 11, 2010 10:02 am Posts: 10
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
DROOL!!! looking sexy... fav mod in b24 and this b25 one looks sweet... nice work, must say its a great mod
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Mon Aug 22, 2011 2:51 pm |
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zilziedragon
Joined: Sat Dec 11, 2010 10:02 am Posts: 10
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Re: Wehrmacht / German / Axis forces mod WWII
KravenDanger wrote: EDIT: The paratroopen has no HUD. Bug or intentional?
EDIT2: They seem to sit down when I unselect them after awhile. Did you use the new AI?
I am also getting this. also the paratroopen seems to be set as a different team cause he becomes hostile to me when im not using him
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Mon Aug 22, 2011 3:05 pm |
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C4lv1n
Joined: Sun Jul 10, 2011 11:29 pm Posts: 9
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Re: Wehrmacht / German / Axis forces mod WWII [Updated]
Love this mod, could you make a skirmish/survival scene with these guys attacking?
I've tried doing it myself but it always ends very poorly.
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Mon Aug 22, 2011 6:22 pm |
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