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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
maybe its just me or does this not work on mac
it gives me every error in the book


Thu May 26, 2011 9:26 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Show me the error.


Thu May 26, 2011 9:35 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:

Failed to load datafile object with following path and name:

SAW.rte/S-88/PEnd.wav

The last frame has been dumped to 'abortscreen.bmp'


Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:

Failed to load the sample from the file in SAW.rte/Sounds.ini at line 10!

The last frame has been dumped to 'abortscreen.bmp'



Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:

Failed to load the sample from the file in SAW.rte/Sounds.ini at line 81!

The last frame has been dumped to 'abortscreen.bmp'


Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:

Failed to load datafile object with following path and name:

SAW.rte/Explosives/Explosion2.wav

The last frame has been dumped to 'abortscreen.bmp'




Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:

Failed to load datafile object with following path and name:

SAW.rte/Explosives/Explosion3.wav

The last frame has been dumped to 'abortscreen.bmp'



Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:

Failed to load the sample from the file in SAW.rte/Sounds.ini at line 83!

The last frame has been dumped to 'abortscreen.bmp'


Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:

Failed to load datafile object with following path and name:

SAW.rte/Explosives/Explosion4.wav

The last frame has been dumped to 'abortscreen.bmp'



Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:

Failed to load the sample from the file in SAW.rte/Sounds.ini at line 86!

The last frame has been dumped to 'abortscreen.bmp'




yeah thats what i mean with every error in the box


Thu May 26, 2011 9:41 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
These sounds are haunting me..

Let me get a fix for you guys.


Fri May 27, 2011 3:44 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
the 3-shot rocket launcher's rockets don't seem to work very well at all without the laser-pointer thing turned on.


Fri May 27, 2011 4:40 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
They're meant to act as "Dumb Rockets" as in like when you fire an RPG and the rocket goes in different directions from disorientation from the thrusters and no guidance system available. I still need to work on the homing script because the orienting could use some work but in all it works.


Fri May 27, 2011 4:53 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
i meant that they don't go fast enough to explode on impact unless they're being manually guided.


Fri May 27, 2011 6:01 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Sorry, I noticed the script was giving errors.

It seems silly to just upload the entire mod again with the fix so here, just plop this in your SAW.rte and replace.

I'll put it in the OP as well.


Attachments:
File comment: Have fun!
RSC-58LN.rar [885 Bytes]
Downloaded 188 times
Fri May 27, 2011 6:18 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
For some reason, this mod brought up something in C++ and crashed it, crashing my game in the process. I think it involved something the AI was doing with the Elite I had out.

The mod otherwise seems pretty awesome, so far as I have been using it.

I have some criticisms that I have been able to see from the time I played before my game crashed.

- The sniper rifle and rail gun have underwhelming zoom distances for the lack of power they have (the gauss rifle often requiring two headshots to kill a standard robot).
The Gauss rifle also has a very long reload time for its lack of power and range. I would expect something that takes so long to reload to be more useful.
- The elite cannot jump very far at all, but that's alright I suppose.
-[edit] And the IL-32 "Fuel Banger" grenades will only detonate immediately after being thrown, killing the thrower.

Actually... I think that's all I can gather. Everything else seems pretty darn good. Excellent spriting, good smoothe gameplay when the elite isn't AI controlled, and balanced weaponry! Good mod!


Last edited by shadowsofwhite on Sat May 28, 2011 12:07 am, edited 1 time in total.



Fri May 27, 2011 10:21 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
99% of the time the fuel banger explodes simply be changing my current held device to it.
The other 1% is an instant boom after throwing it.
Other than that, the mod keeps looking good.


Fri May 27, 2011 11:20 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I recently obtained a Windows machine, and it just now occurred to me that one of the more exciting aspects of not struggling with my decrepit Mac anymore is that I can enjoyed S.A.W. without issue.


Sun May 29, 2011 3:56 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
speaking of enjoying saw how are those sounds coming up coops ?


Sun May 29, 2011 11:05 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I take it you're a mac user?

Just open every single audio file in the .rte in Audacity, and then select 'export as wave file' or 'export as ogg vorbis' depending on what the sound file was - try not to change its file extension. When you're done with that, your version of the mod will be workable. I used to do this, but Coops updated so often it wasn't worth my time to keep it updated.


Sun May 29, 2011 11:20 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
me and coops are working together sort of
to make all the sound files in his mods mac compatible so i was just asking if they were coming along well
but that hint you gave me will be VERY helpful


Sun May 29, 2011 11:27 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Yeah, that was me 6 months ago. He'll leave you in the dust, the way he updates. As soon as you're done with one version, you'll be working on the next.


Sun May 29, 2011 12:30 pm
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