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 Cortex Command Mod Manager / Activities Manager [2.1] 
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Joined: Fri Jul 24, 2009 9:03 am
Posts: 159
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
I have a small error with the 'Show Disabled mods' function, if it is deselected if comes up as this:
The method or operation is not implemented

I could post the exception but it would take half the screen but it begins with
at CortexCommandModManager.ModListFilterer.Filter(Object sender, FilterEventArgs args)

Same thing happens with the 'Show enabled mods', if either are turned off it crashes.


Sun May 02, 2010 11:11 am
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Try hovering your mouse over the .exe. It tells that the company that made this is Microsoft. :grin:


Sun May 02, 2010 12:51 pm
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Joined: Sun Dec 27, 2009 9:31 am
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Found the problem, samo. Was due to the presets changing things around. Will get a fix up in a bit.

It shouldn't say that any more, natti...


Sun May 02, 2010 8:54 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Proof:

Image


Sun May 02, 2010 9:09 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Guess you're right. I think I changed that right after I uploaded 1.6.


Mon May 03, 2010 6:16 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
When you use the name of an item, does it have to be the instance name?

Also i've pasted the UniTec MMItems to it's folder, and i have enhanced skirmish on, but it's not showing up. Wat do?
Never mind, that was due to my own ignorance and haste to use the software.
I still want to know about my first question, though. :grin:


Mon May 03, 2010 6:27 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
I don't suppose anyone has a premade MMitems for Zombies '09?


Thu May 06, 2010 2:36 am
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Here you go.

Matty: Yes.


Attachments:
MMItems.txt [951 Bytes]
Downloaded 217 times
Thu May 06, 2010 3:10 am
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Thanks for that.
Ugh, I don't want to sound technologically impaired, but i've made a little skirmish and it's not loading properly. How do i get it to work?
Image


Fri May 07, 2010 4:55 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
They are belts nowadays. Blast Grenade Belt is what you are looking for.


Fri May 07, 2010 7:08 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
After you change that you'll also have to replace the old entries in the skirmish with the new ones. Is that the AAL mmitems I included? Probably a mistake I made.


Fri May 07, 2010 8:13 pm
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Joined: Sat May 01, 2010 12:20 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
:shock: aweasome :shock:


Wed May 12, 2010 1:50 pm
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Joined: Tue Mar 30, 2010 2:46 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
This is awsome, I cant not use it lol. But if I have the unitec mod, the waves that i set wont work. It just goes back to default waves. But it only does this whith the unitec mod. Anyone know why?


Fri May 14, 2010 1:47 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Could someone please make a MMitems for zombies 09? Please and Thankyou.

Edit: I tried to use AAL in skirmish, but it wont drop any AAL off. Could anyone help me? Why wont the AI drop AAL?


Fri May 21, 2010 1:04 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
What do they drop instead?


Fri May 21, 2010 2:44 pm
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