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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
I have a small error with the 'Show Disabled mods' function, if it is deselected if comes up as this: The method or operation is not implemented
I could post the exception but it would take half the screen but it begins with at CortexCommandModManager.ModListFilterer.Filter(Object sender, FilterEventArgs args)
Same thing happens with the 'Show enabled mods', if either are turned off it crashes.
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Sun May 02, 2010 11:11 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Try hovering your mouse over the .exe. It tells that the company that made this is Microsoft. 
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Sun May 02, 2010 12:51 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Found the problem, samo. Was due to the presets changing things around. Will get a fix up in a bit.
It shouldn't say that any more, natti...
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Sun May 02, 2010 8:54 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Proof:
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Sun May 02, 2010 9:09 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Guess you're right. I think I changed that right after I uploaded 1.6.
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Mon May 03, 2010 6:16 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
When you use the name of an item, does it have to be the instance name? Also i've pasted the UniTec MMItems to it's folder, and i have enhanced skirmish on, but it's not showing up. Wat do?Never mind, that was due to my own ignorance and haste to use the software. I still want to know about my first question, though. 
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Mon May 03, 2010 6:27 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
I don't suppose anyone has a premade MMitems for Zombies '09?
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Thu May 06, 2010 2:36 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Here you go.
Matty: Yes.
Attachments:
MMItems.txt [951 Bytes]
Downloaded 217 times
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Thu May 06, 2010 3:10 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Thanks for that. Ugh, I don't want to sound technologically impaired, but i've made a little skirmish and it's not loading properly. How do i get it to work? 
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Fri May 07, 2010 4:55 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
They are belts nowadays. Blast Grenade Belt is what you are looking for.
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Fri May 07, 2010 7:08 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
After you change that you'll also have to replace the old entries in the skirmish with the new ones. Is that the AAL mmitems I included? Probably a mistake I made.
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Fri May 07, 2010 8:13 pm |
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yurko778
Joined: Sat May 01, 2010 12:20 pm Posts: 8
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
 aweasome 
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Wed May 12, 2010 1:50 pm |
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Skullfalker
Joined: Tue Mar 30, 2010 2:46 pm Posts: 9
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
This is awsome, I cant not use it lol. But if I have the unitec mod, the waves that i set wont work. It just goes back to default waves. But it only does this whith the unitec mod. Anyone know why?
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Fri May 14, 2010 1:47 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Could someone please make a MMitems for zombies 09? Please and Thankyou.
Edit: I tried to use AAL in skirmish, but it wont drop any AAL off. Could anyone help me? Why wont the AI drop AAL?
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Fri May 21, 2010 1:04 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
What do they drop instead?
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Fri May 21, 2010 2:44 pm |
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