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 The FBM CB 4200 - Now deployable in the field! 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Thanks, i always had a knack for fixing peoples really long explanations.
However, i seem to befuddle my own explanations too. :oops:


Fri Jan 08, 2010 12:45 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
dragonxp wrote:
Thanks, i always had a knack for fixing peoples really long explanations.
However, i seem to befuddle my own explanations too. :oops:


We are but humans.


Fri Jan 08, 2010 4:15 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Update, added in the Turret and Reticle tools.
The Turret tool can be used to turn any weapon or tool into a turret - it will search for enemies in range and fire at them if possible. The Reticle tool allows you to take control of any turrets within range and manually aim them. I'm currently updating the OP with more information, so controls will be up in a moment.


Sat Jan 09, 2010 2:10 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Can you have more than one turret at once?


Sat Jan 09, 2010 2:35 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
Yep, you can have as many turrets as your heat desires. Concentrated fire using the Reticle tool is also entirely possible.


Sat Jan 09, 2010 2:39 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
Yep, you can have as many turrets as your heat desires. Concentrated fire using the Reticle tool is also entirely possible.

We need to breed the last banana, his fruit-kind should survive, and reap more bountiful produce.

Oh, and try it with three gatling guns, it does more than enough.


Sat Jan 09, 2010 7:58 am
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Post Re: The FBM CB 4200 - Now deployable in the field!
The field version has no icons on the pointer, haven't checked the bunker placed one, will do now.

Edit: same problem there, the glows don't show.


Sat Jan 09, 2010 5:25 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Wow, now we have turrets.

TLB, this is turning into the ultimate make-cheating-fun tool. I can't wait to see you try to make them better, along with any golden statues made in your honor.


Sat Jan 09, 2010 6:08 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
[yay my idea worked]

Anyways, yes Crazy, this already the ultimate cheat tool.

TLB, you should make the cursors selectable through pushing numbers also.
for [eg.] you push the number:
1. Pointer.
2. Physics dragger
3. Deleter
4. Explosion
5. Lasso
6. Freeze
7. Kill
8. Pencil
9. Eraser
0. Turret
-. Recipticle

Just an idea


Sat Jan 09, 2010 6:17 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Some numbers make the game crash.

3, I think is one of them.


Sat Jan 09, 2010 6:24 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
ok, toss those ideas out now.


Sat Jan 09, 2010 6:25 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
[C]omputer + [S]elector
[C]omputer + Physics [D]ragger
[C]omputer + [L]asso
[C]omputer + [F]inger of Death
[C]omputer + [B]omber
[C]omputer + E[x]ploder
[C]omputer + B[u]rster
[C]omputer + De[l]ete
[C]omputer + Free[z]er
[C]omputer + [I]nvincibility
[C]omputer + [P]encil
[C]omputer + [E]raser
[C]omputer + [T]urret
[C]omputer + [R]eticle


Sat Jan 09, 2010 6:40 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
Lizard wrote:
The field version has no icons on the pointer, haven't checked the bunker placed one, will do now.

Edit: same problem there, the glows don't show.

That's really strange. Are you sure you don't have glows disabled or some equivalent quality setting turned down?
I'll see if I can add in hotkeys later.


Sat Jan 09, 2010 7:24 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
I have not touched the settings at all (apart from deltatime, maybe that's the problem? but only thing then is that all other glows work fine.)

i have no idea what the problem is :P


Sat Jan 09, 2010 8:24 pm
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Post Re: The FBM CB 4200 - Now deployable in the field!
I did some checking, and it looks like having a very high DeltaTime can cause the glows to disappear. The reason is that they're only designed to last for one frame, whereas most glows last for longer. There's not much I can do about this. I may add in a cursor mode that isn't a glow, but then you can't see it when it's in terrain.


Sat Jan 09, 2010 9:26 pm
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