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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Fri Mar 13, 2009 2:31 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
I like the rocket head guy but if the rocket gets broken will he die (is the rocket the head?)... for a non head shot actor I just use a pixel for a head in the middle of the body... or null if it lets me


Mon Sep 21, 2009 4:15 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
whitty wrote:
audiopulse wrote:
Dont know why, but somehow id really like a giant fork as a melee-weapon...
...
on a more serious note - is it possible to create a dropship capable of going after gold for itself. Like - an automated golddigger but being able to float? (Dummies/Clones are just useless in AI-mode)

LOL I KIIIILL YOU WIFF A FORK. I'm gonna make that. Like, seriously, I will.

The gold dropship digger thing... I don't exactly know. You could make it use Lua to seek out the closest things in the map made of gold, but we don't have access to materials as of now.


*hinthint*


Wed Sep 23, 2009 3:38 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
whitty wrote:
It's basically a giant walking ballistic missile.

I think this http://www.datarealms.com/forum/viewtopic.php?f=61&t=15691&hilit=rocket+dummy is a better walking missile.


Last edited by hax on Thu Sep 24, 2009 2:30 am, edited 2 times in total.



Thu Sep 24, 2009 2:26 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Like I'm not totally sure if you're meaning to do this, but remember we're not sposed to quote images.

Just use a placeholder like *img* or whatever.


Thu Sep 24, 2009 2:29 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Mind wrote:
Like I'm not totally sure if you're meaning to do this, but remember we're not sposed to quote images.

Just use a placeholder like *img* or whatever.

Sorry I edited it.


Thu Sep 24, 2009 2:31 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Np man.


Thu Sep 24, 2009 2:40 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Image
Last little teaser for the WBM.


I'll try to have an update sometime this weekend.


Sat Oct 10, 2009 4:35 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 10-10-09
Apparently sometime this weekend means right now.

UPDATE!!!
Enforcer, Flamer, Gravity gun, Giant Killer Fork, Harpoon Gun, Kill Ball Gun, Randomizer, Spread Cannon, WIN Gun;
Coalition Elite, Walking Ballistic Missile;
Vortex Bomb, Nuke;

Try em out!


Sat Oct 10, 2009 5:38 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Sweet.


Sat Oct 10, 2009 6:20 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
MaximDude wrote:
Sweet.

Just great. I love this modpack.


Sat Oct 10, 2009 7:00 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
these are wonderful. i really like what you did with the sprites on the anti air dropship.


Sun Oct 11, 2009 12:24 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
What do you all think of the new stuff?


Sun Oct 11, 2009 11:30 pm
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Loving the new stuff, and the Andy Milonakis reference.

Equipping your brain with a WIN pistol is a cheap and dirty way of getting what you want in Skirmish.


Mon Oct 12, 2009 12:57 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
Lambda wrote:
the Andy Milonakis reference.

Errr.... :???:


Lambda wrote:
Equipping your brain with a WIN pistol is a cheap and dirty way of getting what you want in Skirmish.
:bounce:


Mon Oct 12, 2009 1:13 am
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Post Re: Whitty's Wonderful Mods *Version 5* 10-10-09
whitty wrote:
How to use: Order from Crafts; Select bombing point; Run like hell.

I lol'd.
Also, congrats on making a Super Dafred. You have just broken the laws of reality. Into chunks.

EDIT: Whitty, you rapscallion. Always providing us with mirth and glee, with your insideously marvelous little diversions. I do adore them so.


Mon Oct 12, 2009 3:11 am
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