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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: DarkStorm Military Technologies - Updated 6/11/09
well everytime i have a shinobi in a secure location with nothing around him he dies with no wounds or gibs etc. and it happens frequently
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Sun Jun 21, 2009 5:07 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 6/11/09
hmm, how many other actors in the scene? It might be a MOID count issue.
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Sun Jun 21, 2009 5:20 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: DarkStorm Military Technologies - Updated 6/11/09
estimate: grasslands on death with all coalition activity plus 10 red team units
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Sun Jun 21, 2009 6:16 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: DarkStorm Military Technologies - Updated 6/11/09
Well think of it this way. The max MOID is 255. Each actor is about 5 to 10 but generally about 7-8. And then you add rockets. I personally only use death on small maps where I can keep the population down due to the probability of hitting someone else with missed shots in a smaller area.
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Sun Jun 21, 2009 6:22 am |
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TuefelHundenIV
Joined: Sat Feb 02, 2008 9:55 pm Posts: 14
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Re: DarkStorm Military Technologies - Updated 6/11/09
I don't think its MOID count related. There have a been a couple of times where I have had swarms of enemies ie about 10 enemy actors plus drop ships plus my actors and no one gibbs to death spontaneously. But I have also had just one actor, the brain and one drop ship on the map no enemies and the actor would explode for no reason. Every time its been with a dark storm actor. Ive not had any other units randomly explode for no reason just the dark storm ones.
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Sun Jun 21, 2009 6:42 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 6/11/09
Problem ::
Whenever I order a Cyro Shogun in a raiju, it's head explodes.
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Sun Jun 21, 2009 2:32 pm |
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Zerrok
Joined: Tue Jun 02, 2009 12:50 pm Posts: 75 Location: Your base.
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Re: DarkStorm Military Technologies - Updated 6/11/09
Loving how the brain is actually indestructable.
Ok, it's probably not yet they don't attempt to shoot the brain, it's like the barricade kind of shielding that comes with the brain removes it out of there view sight, so they look up at the brain as if there about to shoot it but they don't, they also jetpack up at it as well ect but do nothing.
I'm not sure if they could dig ontop of the brain and destroy it with a digger but like I said, the brain isn't being targeted.
Yup, one rigged brain.
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Sun Jun 21, 2009 3:00 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: DarkStorm Military Technologies - Updated 6/11/09
Zerrok wrote: Loving how the brain is actually indestructable.
Ok, it's probably not yet they don't attempt to shoot the brain, it's like the barricade kind of shielding that comes with the brain removes it out of there view sight, so they look up at the brain as if there about to shoot it but they don't, they also jetpack up at it as well ect but do nothing.
I'm not sure if they could dig ontop of the brain and destroy it with a digger but like I said, the brain isn't being targeted.
Yup, one rigged brain. That's BAD?!?!?
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Sun Jun 21, 2009 6:38 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: DarkStorm Military Technologies - Updated 6/11/09
It's just the AI. Better solution will come when attachable access is less hackish.
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Sun Jun 21, 2009 7:43 pm |
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TuefelHundenIV
Joined: Sat Feb 02, 2008 9:55 pm Posts: 14
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Re: DarkStorm Military Technologies - Updated 6/11/09
OK last night I did some testing of the exploding actor bit. I had a shogun tengu armed with the grenade launcher and he did not explode at all the whole session I was playing for a good 30 mins before a drop ship engine took him out.
However I have noticed that when I equip him with either the RPG launcher or the AMSR its usually a matter of about 5 minutes or so sometimes more or sometimes less that he explodes for no reason. This also happens to other actors I equipped it on a heavy clone soldier and gibbed 2 minutes in no enemies on site.
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Sun Jun 21, 2009 11:15 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: DarkStorm Military Technologies - Updated 6/11/09
hideokuze wrote: well everytime i have a shinobi in a secure location with nothing around him he dies with no wounds or gibs etc. and it happens frequently This happens to me quite often with Cryo trooper.
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Mon Jun 22, 2009 1:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 6/11/09
Holy hell. In 5 days, this thread will have been alive for a full 13 months.
That's awesome!
Almost as awesome as this awesome mod. Does the cloak make them invisible, or just make AI ignore them?
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Mon Jun 22, 2009 4:23 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: DarkStorm Military Technologies - Updated 6/11/09
It makes them invincible.
Invisibility and vulnerability can be established by using scale on actors, and then using bounding box checks on particles that disarm the cloak.
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Mon Jun 22, 2009 4:26 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 6/11/09
mail2345 wrote: It makes them invincible.
Invisibility and vulnerability can be established by using scale on actors, and then using bounding box checks on particles that disarm the cloak. Isn't that a bit ridiculous? Or is there just no way to make them 'cloaked' yet?
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Mon Jun 22, 2009 5:01 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: DarkStorm Military Technologies - Updated 6/11/09
Without being hackish and risking particle lag? No.
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Mon Jun 22, 2009 6:01 am |
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