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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Mon Jul 16, 2007 9:50 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Ragdollmaster wrote:
Really weird bug; when I was playing the zombie cave mission with DarkStorm as back up units, for some reason, about two or three times, there was this period of time where none of my DS soldiers could fire a weapon. Like, the ammo would be lowering and the fire sound would be playing but the actual round wouldn't come out the guns. Happened not only to the Pyro Flamethrower but also to a few UniTec and Ronin weapons so it's not an issue of the actual DS weapons.

So why aren't you posting this in General?


Thu Jun 18, 2009 2:09 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Um, Darlos, Problem.
In two player, I'm red brother is green.
I control both of our melees with the same button.

Any way to fix this?


Thu Jun 18, 2009 7:22 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Darlos: It happened only to DS soldiers. While they couldn't fire, the attacking Ronin had no trouble doing it and neither did my brain, so it's a bug with the DarkStorm soldiers exclusively =P


Thu Jun 18, 2009 3:10 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Exalion wrote:
Um, Darlos, Problem.
In two player, I'm red brother is green.
I control both of our melees with the same button.

Any way to fix this?

I think some people were talking about that a few pages back. They may or may not have found a retarded solution.


Thu Jun 18, 2009 4:06 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
I've thought about it, and I could probably do better with the system. I just haven't felt like it.


Thu Jun 18, 2009 4:30 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Are you planning on doing any sick bunker modules, or themed systems? I'd love to see this expand and contend with vanilla content. It already manages to be the coolest mod here, in looks, weapons, and tricks. Keep it up.


Thu Jun 18, 2009 6:01 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Uh, yeah, this is gonna sound awfully stupid, but how do you trigger stealth mode on the Shinobi and Yosei?
*hint*Sorry, didn't feel like rummaging through 20 pages of "OMGWTFYAYDARKSTORM" to find it. *hint*

Thread's getting old. And big. You gonna make a new one?

Falcon X wrote:
Are you planning on doing any sick bunker modules, or themed systems? I'd love to see this expand and contend with vanilla content. It already manages to be the coolest mod here, in looks, weapons, and tricks. Keep it up.


Also, seconded. Personnally, if it hasn't already been suggested, I would like the knife to have lightning effects on it again, and a smoke bomb or something that would cover actors.


Thu Jun 18, 2009 11:04 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Double tap crouch.


Thu Jun 18, 2009 11:05 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Brainwashed wrote:
Uh, yeah, this is gonna sound awfully stupid, but how do you trigger stealth mode on the Shinobi and Yosei?
*hint*Sorry, didn't feel like rummaging through 20 pages of "OMGWTFYAYDARKSTORM" to find it. *hint*
Try reading back 3 pages before asking. It's not that hard.
Brainwashed wrote:
Thread's getting old. And big. You gonna make a new one?
See above point. If people read back 3 pages before posting it'd be unnecessary. And then the same people would ask the same questions anyway.
Brainwashed wrote:
Personnally, if it hasn't already been suggested, I would like the knife to have lightning effects on it again
That's not very stealthy... but that's my opinion.


Fri Jun 19, 2009 7:52 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
Darlos, your thread needs to be rebooted and have its cache cleared.


Fri Jun 19, 2009 5:10 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
ProjektTHOR wrote:
Darlos, your thread needs to be rebooted and have its cache cleared.

I guess this'll be the second time DarKlone/DarkStorm had to make a new thread.


Sat Jun 20, 2009 1:36 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
411570N3 wrote:
Brainwashed wrote:
Uh, yeah, this is gonna sound awfully stupid, but how do you trigger stealth mode on the Shinobi and Yosei?
*hint*Sorry, didn't feel like rummaging through 20 pages of "OMGWTFYAYDARKSTORM" to find it. *hint*
Try reading back 3 pages before asking. It's not that hard.
Brainwashed wrote:
Thread's getting old. And big. You gonna make a new one?
See above point. If people read back 3 pages before posting it'd be unnecessary. And then the same people would ask the same questions anyway.
Brainwashed wrote:
Personnally, if it hasn't already been suggested, I would like the knife to have lightning effects on it again
That's not very stealthy... but that's my opinion.


I tried looking at the OP, but there was nothing there, and I had no idea where the last update post was, so I asked.

But for future times, I guess I will.

Flammablezombie wrote:
Double tap crouch.


Thanks, man.


Sat Jun 20, 2009 3:00 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
I believe I explained it in the Shinobi's in-game menu description.


Sat Jun 20, 2009 5:49 pm
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
uhhh anyone else noticed the DS units just randomly keeling over and dying when not used for a while?


Sun Jun 21, 2009 4:45 am
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Post Re: DarkStorm Military Technologies - Updated 6/11/09
no?


Sun Jun 21, 2009 5:03 am
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