The UNSC, a HALO mod! v4.0
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WIP) v3
You sir. Are awesome! Reckon I can give you a hand with the spartan armour spriting?
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Sun Sep 30, 2012 10:27 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3
Of course you can, thanks a bunch Im taking a break for today, tomorrow Im getting to including Spartan IIs, Pelicans, and finding out how to make turrets
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Sun Sep 30, 2012 10:30 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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Re: The UNSC, a HALO mod! (WIP) v3
AndyChanglee wrote: Sorry for this double post, but I must announce the arrival of a UNSC.rte UPDATE!
Jorge is in, and he is indeed the big man. He is larger and can take more hits. @ryanbob Shields have the same strength for all Spartans (though I might change that... hmm)
I edited the Drop Pod a bit. It gibs a bit nicer to try to avoid crushing its occupant and it also opens and gibs after it drops, so you don't have to do it manually. I did NOT include the part of Coops' script for deceleration because (like said in first post) there is this weird pause right when the Pod enters the battlefield where it stops in mid-air, and then speeds up and decelerates. This is masked by some fireworks if you look at the W40K Drop Pod, which uses Coops' script.
I also rebalanced most of the weapons. They don't eat terrain as much as before, and I hope to keep getting feedback about them until they perform like they should.
This is compatable with Version 1 of CC. Due to AI improvements, it is recommended that you order Spartans with some support along side them. Wow. This mod is seriously getting better and better! Its also nice to know that you have fixed the bugs with the drop pod. Going to download and play the updated version as soon as i have some spare time on my hands. x)
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Sun Sep 30, 2012 11:11 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Thanks Chaos!
Does anybody know of methods for recording sounds from an xbox? I really want to update those sounds >:P
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Mon Oct 01, 2012 12:46 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Wow. When I first saw this, I thought it was going to be yet another unrefined faction that would quickly fall into obscurity, but it has turned out into quite a professional looking mod. Great job on this, and please continue improving it!
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Mon Oct 01, 2012 2:07 am |
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Quote
Joined: Fri Aug 10, 2012 11:41 am Posts: 9
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Er, the faction doesn't show up in the list for me.
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Mon Oct 01, 2012 12:03 pm |
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Axyzed
Joined: Mon Oct 01, 2012 5:41 pm Posts: 1
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Works great and looks great, thanks for the mod!
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Mon Oct 01, 2012 5:42 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote: Thanks Chaos!
Does anybody know of methods for recording sounds from an xbox? I really want to update those sounds >:P Since i guess this mod is kind of a community mod, i'd thought i'd contribute a bit more than doing videos on it by updating the gun pictures and logo picture that are on the first post. If you would like, i dont mind updating the other pictures to look better too. x) ( I might actually make a signature banner later since other game forums ive been on have had some for their mods. ) Here are the pictures: http://www.mediafire.com/?bmf4ljcs6504khx
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Mon Oct 01, 2012 7:19 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Thanks so much guys @Quote- could you post a screenshot of the buy menu after you minimize all of the factions? I PMed you, hope I can help. @Chaos- Waaooh, thanks!! Im replacing them right now! I'd love any improvements you can make, though do it when you feel like it, its not uber high priority and its your time Whats the .pdn file btw? can't open it on my windows.
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Mon Oct 01, 2012 11:16 pm |
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Chaos
Joined: Tue Jun 26, 2012 7:50 pm Posts: 41 Location: The land of Failures
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote: Thanks so much guys @Quote- could you post a screenshot of the buy menu after you minimize all of the factions? I PMed you, hope I can help. @Chaos- Waaooh, thanks!! Im replacing them right now! I'd love any improvements you can make, though do it when you feel like it, its not uber high priority and its your time Whats the .pdn file btw? can't open it on my windows. That'd be the editable version for Paint.net. Also, glad you like them. x)
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Mon Oct 01, 2012 11:55 pm |
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Beagle
Joined: Tue Oct 02, 2012 10:41 am Posts: 9
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Fantastic mod! I'm in the process of customizing the presets a bit to better suit campaign mode, which I've been using these guys in. Impressed at how balanced they feel while still being really fun. Great work, and I look forward to the Pelican immensely!
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Tue Oct 02, 2012 10:48 am |
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burningsky25
Joined: Fri Jul 20, 2012 5:31 am Posts: 67 Location: petting Schrodingers cat.
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I would just like to say that when the shields work, and when you arm him with a machine gun, Jorge is awesomely powerful! so much fun. Nice work!
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Tue Oct 02, 2012 7:45 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Congratulations on the popularity If you want help, can you give me a list of the armour pieces you want me to do, and a basic MKV helmet, say, to base them on for size, resolution scale etc.
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Tue Oct 02, 2012 8:55 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Alright then, I can do a somewhat ambitious project to include a Spartan II, where you can modify his/her armor. This is simple enough where just a simple change in the .ini file by the player can change the armor, however that requires tons of sprites, and my only concern is that by the time I finish, Halo 4 will have a much more impressive armory and I will have to update them again immediately (also, Halo 4 has much more customization options than before, like being able to change what the entire leg looks like {idk how to make an attachment for that} and the entire arm {which I also don't know how to make an attachment for}) If its ok with people, I could just include helmets, chests, shoulders and maybe knee pieces if they work right. well, off to work! @burningsky, thats what I was aiming for thanks! @MerfAvenger, i'll see how it goes, and after I make the helmet(s) I might ask for some help because of the sheer number of sprites needed
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Tue Oct 02, 2012 11:42 pm |
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Didact04
Joined: Wed Oct 03, 2012 3:47 am Posts: 7
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I very much enjoy this mod. The weapons are very accurate and the troops, not to mention the including of Spartans fully equipped with shielding and limited healing, is a great feature in itself. It feels very much like the UNSC, and I'm looking forward to Pelicans and the like being added later.
However, I feel like the troopers - especially the ODST's and the Spartans - are a little too squishy. If there weren't plans to implement armor support to make them a little heavier, that's my recommendation.
All in all I'm very pleased with the mod. A very nice addition to CC.
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Wed Oct 03, 2012 3:50 am |
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