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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
Grif your off-topic by saying they are off-topic Protip: He is a moderator making a verbal warning to the thread at large, it's quite on-topic. -Duh
On-Topic: The guns are kinda weak though.
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Sat Aug 28, 2010 11:00 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
No he is not damnit. Mods are actually required to make such posts so SHUSH!
This one on the other hand is offtopic. Not really justified by me saying that the guns need a lot less terrain rape.
Remember to report rather than just rage. -Duh
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Sat Aug 28, 2010 11:32 pm |
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Apollon
Joined: Sun May 16, 2010 3:04 am Posts: 52
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
Just wanted to say these weapons are high quality, i really like the way the grease gun handles, and the rifle grenades are satisfying. The sound effects also add so much to the feel of the mod. I personally can't put down the Panzerfaust HE and Heat...they're just awesome. Good job! I hope to see more from you. 8/10
Only comment is that bullets "float" down if fired into the air, and after some distance, bullets become "sprays".
*Request* can you make a Howitzer???? Like one large Wheel with mounted cannon w/ slow mobility and low trajectory firing... It would be glorious!
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Tue Aug 31, 2010 2:16 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
Apollon wrote: Just wanted to say these weapons are high quality, i really like the way the grease gun handles, and the rifle grenades are satisfying. The sound effects also add so much to the feel of the mod. I personally can't put down the Panzerfaust HE and Heat...they're just awesome. Good job! I hope to see more from you. 8/10
Only comment is that bullets "float" down if fired into the air, and after some distance, bullets become "sprays".
*Request* can you make a Howitzer???? Like one large Wheel with mounted cannon w/ slow mobility and low trajectory firing... It would be glorious! Yeah... Look at the date of mehmans last post.
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Tue Aug 31, 2010 3:06 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
He's still making intelligible, legitimate discussion. It's perfectly within the rules for him to do so.
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Tue Aug 31, 2010 7:35 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: WIP:V2.12 Weapons of WWII + lua ballistics + alt-fire
411570N3 wrote: He's still making intelligible, legitimate discussion. It's perfectly within the rules for him to do so. I know, I am just saying he might not be working on this anymore.
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Tue Aug 31, 2010 11:50 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.12 Weapons of WWII + lua ballistics + alt-fire
Hi again, I'm not dead, but for the time being I don't have much time to mod, that's why I deleted the "WIP" in the title, but this mod is not dead, I may update It later.
Edit: And thanks for all your comments.
Edit: I just saw I didn't post the last version of the mod that I made a few weeks ago, I will post it now.
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Mon Sep 27, 2010 12:26 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Updated to V2.20:
_Bullets won't "spray" anymore. _Alt fire grenades will now have Vg=Va+Vt instead of Vg=Vt, where Vg=velocity of the grenade when it appears, Va=velocity of the actor trowing(alt firing) the grenade and Vt=Base velocity for trowing a grenade. That means that now if you alt-fire a grenade while running or flying , it will go further. _STG44 Alt-Fire added: Timed HE grenade(3s) _STG44(scoped) Alt-Fire added: Timed HE grenade(3s) _Mortar added, a bit overpowered so if you don't like it, just comment it out, but please try it at least once, aim with an angle >= 45°.
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Mon Sep 27, 2010 9:30 pm |
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Zoroaster
Joined: Sun Dec 06, 2009 11:54 pm Posts: 85
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Nice work; I especially liked the use of AEmitters to "shape" an explosion (Though I prefer just making stuff explode before making actually contact, but yeah). It feels realistic, unlike the Vanilla content.
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Thu Sep 30, 2010 4:17 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Zoroaster wrote: Nice work; I especially liked the use of AEmitters to "shape" an explosion (Though I prefer just making stuff explode before making actually contact, but yeah). It feels realistic, unlike the Vanilla content. Thanks, about shaped charges I made a tutorial on how to make them here: viewtopic.php?f=1&t=19826
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Thu Sep 30, 2010 1:50 pm |
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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
I think that mortar is ok.
PS: Can anybody say me step to step how to make this script work? Or can do it himself? Please.
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Tue Oct 12, 2010 8:36 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
I've downloaded ver. 2.20 now, and when i open CortexCommand it tells me it failed to load Ronin.rte/Devices/Weapons/Sprites/LugerA000.bmp. It works without the mod, so it has to be a problem of the mod...
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Tue Oct 12, 2010 8:43 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
That means you have either deleted, renamed, or moved this file(a vanilla one), it doesn't com from the mod, try to replace the file correctly, then it should work
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Tue Oct 12, 2010 9:05 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Wilq wrote: I think that mortar is ok.
PS: Can anybody say me step to step how to make this script work? Or can do it himself? Please. You mean you want me to explain how the mortar script works?
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Tue Oct 12, 2010 9:34 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: V2.20 Weapons of WWII + lua ballistics + alt-fire 27/09/2010
Mehman wrote: That means you have either deleted, renamed, or moved this file(a vanilla one), it doesn't com from the mod, try to replace the file correctly, then it should work The File is there, I checked it. And CC doesn't ask for this File without this mod.
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Wed Oct 13, 2010 10:27 pm |
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