Author |
Message |
Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Looks really good. I shall learn to achieve this effect when next release and put it into my little mod. And... adapted from CC48's reflect gun. It's so simple but it works well.
|
Tue May 10, 2011 6:16 am |
|
|
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Why does it have ammo that never depletes?
|
Tue May 10, 2011 1:06 pm |
|
|
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
: IO a new thingy looks like a pretty cool shield thingy just make it actually strong and if it has 40 ammo it better have a slow ammo consumption
EDIT:my grammar are bad
|
Tue May 10, 2011 4:37 pm |
|
|
Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Emogotsaone wrote: Why does it have ammo that never depletes? ...what? Can't get your point.
|
Tue May 10, 2011 5:05 pm |
|
|
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
he means in the gif the ammo stayed at 40 all the way through
|
Tue May 10, 2011 6:22 pm |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Because he's not firing the weapon
|
Tue May 10, 2011 7:15 pm |
|
|
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
ohhhh that would explain is it the new passive ability ?
|
Tue May 10, 2011 7:17 pm |
|
|
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
! SURPRISE !
|
Wed May 11, 2011 12:18 am |
|
|
GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Why does this remind me of numgun ?
|
Thu May 12, 2011 10:52 am |
|
|
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
because numgun was epic so is this
|
Thu May 12, 2011 5:33 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
*facepalm* Because Numgun made AAL, which was orange and black. SAW is also orange and black.
|
Fri May 13, 2011 6:17 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
TorrentHKU wrote: *facepalm* Because Numgun made AAL, which was orange and black. SAW is also orange and black. Saw is much more orange + grey.
|
Fri May 13, 2011 6:23 pm |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
(Yellow + Grey) + (Orange + Black)
Sounds more like the theme.
Also sorry guys but, Family issues and BRINK are pursuing my trail. You might be lucky if I manage to finish this sometime this month.
Again, Apologies, but thank you for your guys' feedback.
|
Fri May 13, 2011 7:37 pm |
|
|
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
|
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Updated, Enjoy your new toys, guys.
Also big props to Darlos and Geti for the laser script and help.
|
Thu May 26, 2011 8:31 pm |
|
|
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
|
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Nice update. I keep forgetting about how much I love your glows.
|
Thu May 26, 2011 9:19 pm |
|
|
|