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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
That explains it. Richlands was still a work-in-progress and Ketanot Hills was mainly designed by me for testing new Lua-based activities. The problem is that currently, CC doesn't spawn AI in ships properly on non-looping levels. I know Ketanot Hills doesn't loop, but I don't remember if that's the case with Richlands - either way, there was something wrong with that one from what I can recall. Hopefully that's a bug that will be fixed soon. As for the gun aiming, that sounds fine for mouse control, but there's still the matter of keyboard control. If it works like the wind cursor, you'll only be able to aim it in 8 directions in keyboard mode, which is imprecise and probably very annoying. I guess I could give it a try when I get some time and see if it works okay.
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Sat Jan 02, 2010 3:58 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: The FBM CB 4200 - Now deployable in the field!
Assuming you can use the direction of the mouse, couldn't you use A/D to rotate and W/S to move? That way the gun could move in the aimed direction, although you may need a key for the keyboard to speed up the rotation, though you already did that.
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Sat Jan 02, 2010 9:07 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The FBM CB 4200 - Now deployable in the field!
how are you supposed to orient a movable gun with four total movement keys
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Sat Jan 02, 2010 9:48 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: The FBM CB 4200 - Now deployable in the field!
Just use left and right to aim and rotate, then use up to go in the direction of the gun, down to reverse.
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Sat Jan 02, 2010 11:20 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The FBM CB 4200 - Now deployable in the field!
That's going to be very clumsy.
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Sat Jan 02, 2010 12:07 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: The FBM CB 4200 - Now deployable in the field!
That scheme's better than 8-directional selection at least. I've played worse space shooters. In general, you can get used to that few control commands pretty fast, or so my own experience would suggest. I'm pretty sure I am not abnormally good at getting used to control schemes.
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Sat Jan 02, 2010 12:44 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
That control scheme is pretty backward compared to the standard CC scheme. Personally, I think switching between CC's scheme, the normal computer scheme, AND a third convoluted scheme would be pretty annoying.
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Mon Jan 04, 2010 6:25 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: The FBM CB 4200 - Now deployable in the field!
And Right you are! I think the idea Samohan25 suggested would work best
or 1. You can drag the mouse around to point it in the general opposite direction from which your cursor is going.
2. once you click it locks it (and the cursor) in place so by moving the cursor you can aim it like a turret.
3. Space to shoot (or something)
Or 1. Same as above 2. once you click it locks the gun in that position but you can still move the cursor around 3. Space to shoot (or something)
also Amazing work on the Lasso (I love it so much)
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Tue Jan 05, 2010 2:57 am |
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cambiogriz
Joined: Wed Jan 06, 2010 2:35 am Posts: 5
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Re: The FBM CB 4200 - Now deployable in the field!
Awesome mod, just amazing, but here's a quick suggestion for a possible new feature: a copy ability, for terrain and actors.
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Wed Jan 06, 2010 3:10 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The FBM CB 4200 - Now deployable in the field!
@Zevn: That requires use of mouse control.
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Wed Jan 06, 2010 6:58 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Zevn, I'd still like cross-compatibility to both schemes. cambiogriz, I was actually considering doing that for the initial release, but it will only sort of work for actors, and terrain drawing would be fairly slow. It's a bit of a pain to set up, but I might do it sometime.
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Thu Jan 07, 2010 3:36 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: The FBM CB 4200 - Now deployable in the field!
you could pin the gun where someone clicks it after you pick it up. Then it would aim at the cursor. [for keyboard control this would be the equivalent of a click and then it aims toward wherever you move the cursor, then there could be a cursor which lets it fire at the cursor]
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Thu Jan 07, 2010 3:39 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Workable, although a bit annoying to have to cycle through cursors. Maybe I'll add that in.
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Thu Jan 07, 2010 3:50 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: The FBM CB 4200 - Now deployable in the field!
That could always be a separate system.
Like this Computer could be like, Sandbox. And the on for the gun pinning is like. Combat Oriented.
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Thu Jan 07, 2010 4:40 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: The FBM CB 4200 - Now deployable in the field!
dragonxp wrote: you could pin the gun where someone clicks it after you pick it up. Then it would aim at the cursor. [for keyboard control this would be the equivalent of a click and then it aims toward wherever you move the cursor, then there could be a cursor which lets it fire at the cursor] Kinda what I was aiming at but you just explained it so much better
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Thu Jan 07, 2010 11:05 pm |
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