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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: [WIP] NovaMind
Awesome Thanks for finding that grif
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Fri Jan 08, 2010 4:11 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] NovaMind
no like, ITS ACTUALLY UP THE PAGE A LITTLE. xD, if your talking with sarcasm, sorry i didn't get it.
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Fri Jan 08, 2010 4:13 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: [WIP] NovaMind
I'm gratefully sarcastic... and also slightly stupid for reading up to page 10 and giving up looking for it
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Fri Jan 08, 2010 4:21 am |
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Zecromancer1
Joined: Mon Jan 25, 2010 1:49 am Posts: 41
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Re: [WIP] NovaMind
Mmh it dose* look good and all but would be better if there was space missions or scenes whatever you may call them here and alll
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Tue Jan 26, 2010 12:14 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
I regret trolling this mod a while ago realizing how amazing it now.
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Tue Jan 26, 2010 1:05 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
I don't feel like revamping the mod at the moment so I am kinda throwing the idea around that I will make some sort of story mission involving the early history of the NovaMind corporation. The Scenario that I am thinking up is the devastating attack on the tradepost that was the spark that kicked the space defense industry into gear. The idea is to get a armored engineer to the top of the station to replace a battery for a EMP array which was destroyed before it could be activated. The large pistol above could serve as the base for the later SN-15 carbines. This is all mostly in my head at the moment and it probably won't get very far before I get bored or distracted, but we will see how it goes.
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Fri Feb 05, 2010 12:02 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] NovaMind
Sounds pretty awesome.
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Fri Feb 05, 2010 9:05 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
Don't quite know if this will be it yet. But I am working a bit more on this to procrastinate from an essay I have to write
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Tue Feb 16, 2010 8:23 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] NovaMind
Looking good, very nice matte shading, gives me visions of brushed aluminium soldiers (and ipods)
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Tue Feb 16, 2010 9:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] NovaMind
p3lb0x wrote: But I am working a bit more on this to procrastinate from an essay I have to write I use Halo 2, but everyone has their own ways.
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Tue Feb 16, 2010 10:05 pm |
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nobrainsleft22
Forum Idiot
Joined: Sat Aug 14, 2010 3:39 am Posts: 47
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Re: [WIP] NovaMind
oh my god this looks epic (the armor thing) lol im going to make all my enemys use this alot so then i can blow there heads off and dance in there blood as it rains down upon us! [this sounds disturbing] im dling just for the armor although im curious about some of the other weapons
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Sun Aug 22, 2010 12:43 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: [WIP] NovaMind
Necro detected, but I'm kinda glad this got bumped. I've been searching for this one...
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Tue Aug 24, 2010 12:33 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [WIP] NovaMind
p3lb0x wrote: Don't quite know if this will be it yet. But I am working a bit more on this to procrastinate from an essay I have to write The helmet design looks similar to the old Crobos, but nonetheless awesome.
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Fri Aug 27, 2010 2:43 pm |
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Eazy
Banned
Joined: Fri Sep 10, 2010 12:40 am Posts: 19
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Re: [WIP] NovaMind
Super mod More violent
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Fri Sep 10, 2010 1:41 am |
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Skull
Joined: Mon Nov 01, 2010 7:05 am Posts: 50
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Re: [WIP] NovaMind
Quote: The NovaMind Medium has preequipped shoulder mounted Anti Air missiles. Originally designed for use against enemy space fighters, they have proved to be effective against normal aircraft as well. Activated by triple tapping sharpaim or the pie menu depending on control setup Sorry to bump this old post. But i have a question about using the AA missile. I'm new to the CC so, i don't know what's sharpalm or pie menu.
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Thu Nov 11, 2010 3:06 pm |
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