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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Wed Sep 02, 2009 1:45 am
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Location: Houston, TX
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
This will result in many lulz and much wasted time! Thanks!


Wed Sep 02, 2009 1:05 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Image

It's basically a giant walking ballistic missile.


Fri Sep 04, 2009 2:35 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
whitty wrote:
Image

It's basically a giant walking ballistic missile.


Says wut? That head is a missile?


Fri Sep 04, 2009 2:47 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
The "head" is the missile launcher. It comes in 2 version: a big one, and a small rapid fire 10-shot.

The best part is, since it's an AHuman, you can just switch between weapons normally.


Fri Sep 04, 2009 2:52 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
whitty wrote:
[img]giantrobawtthing[/img]

It's basically a giant walking ballistic missile.

looks pretty sexy actually


Fri Sep 04, 2009 2:58 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Thanks.

Any thoughts on the legs? They're just a single sprite as of now. I can't make giant leg sprites for the life of me.




Also, the dark line on the front of it's chest has a blue thing pulse down it.


Fri Sep 04, 2009 3:01 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
whitty wrote:
[img]Win[/img]

It's basically a giant walking ballistic missile.

What have you DONE?!?


Fri Sep 04, 2009 3:05 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
At first I was just gonna give it a shoulder-mounted cannon. But then I thought this would be more badass. :grin:



What features should it have? Currently, it can: violently explode if you press "k", be shot ~400 times, and slam into craft.


Fri Sep 04, 2009 3:44 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
It's using the TA stuff material, right? If not, make sure it is.
This will be awesome if you give it the TA rocket launcher. DOUBLE THE....BOOM!


Fri Sep 04, 2009 4:01 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
That stuff was pretty strong so I just gave it Mega Metal.

I reproduced the TA rocker launcher as the heavy rocket, changed things from blue to red/yellow/orange, and slightly lowered its power.


Fri Sep 04, 2009 4:05 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
you misspelled cancer in the OP.


Sat Sep 05, 2009 3:58 am
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
the actors are a kind of fragile besides that is a cool mod :grin:


Wed Sep 09, 2009 8:37 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Geti wrote:
you misspelled cancer in the OP.

Haha oops... Fix'd.


DUDE! wrote:
the actors are a kind of fragile besides that is a cool mod :grin:

I figured I'd make these guys more like vanilla content. My other stuff is way too hard to kill.



Also, if I can remember what I used to make GIFs, I'll get a few up of the WBM.


*EDIT*

Here we go.
Image
Image


Wed Sep 09, 2009 10:48 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Hey Whitty, I find it a bit strange for the top missilehead to have that much muzzle-barrel recoil (change in sprite that shows recoil, that is). It'd be a bit more realistic if it just shows a three pixel muzzle recoil difference, or it have some more inbetween frames.
That said, I eagrly await the coming of this dangerous-mouthed actor.


Thu Sep 10, 2009 1:31 pm
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Post Re: Whitty's Wonderful Mods **UPDATED** 7-22-09
Fix'd.
Also added a little smoke-puff explosion thing that is made at the back of the guns when they are fired.


Sat Sep 12, 2009 5:56 am
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