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 [WIP] Diemos Federation (UPDATED: 5/21/09) 
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Joined: Sun Apr 29, 2007 6:11 pm
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Change the turret shade to a darker one, it doesn't match the soldiers.


Fri May 22, 2009 6:27 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Shells pile up a little too much for the Gatling and the shotgun is a little too effective and accurate over long distances. At least, compared to vanilla shotguns.


Fri May 22, 2009 6:37 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
why is the front page not updated?
only the new download is up.


Fri May 22, 2009 8:42 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
What's this VTOL? It's gorgeous.


Sat May 23, 2009 7:21 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
It's been there for ages. I dunno why DSMK2 doesn't make it already, it's certainly doable to have a constantly flying assault actor now.


Sat May 23, 2009 7:17 pm
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
You should make them a bit more strong. They sometimes die when they come out of a dropship, which is like weaker than a vanilla unit. They look so godly that I reeaally want to fight against them.

Also, the dropship begs for completion - would be just awesome. Same goes for the VTOL, but you hear that enough already.


Sun May 31, 2009 2:38 pm
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
The heavy's head's GibImpulseLimit is also quite low, try jetpacking into a ceiling lightly to see what I mean.


Sun May 31, 2009 2:48 pm
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
A little bump... Refined the scripts for the VTOL, basics sorta work, but I really want to refine it more. Created a female character for this faction... The Medic!

Image


Sat Sep 26, 2009 1:40 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Looking pretty good, but do we even see these guys' faces?
How does gender factor in under 100 pounds of armor?


Sat Sep 26, 2009 2:21 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
omnomnom at these sprites, i had forgotten how yummy they were. the plain, albeit dithered gradient on the VTOL screen is annoying me though.


Sat Sep 26, 2009 2:37 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Yeah, I'd also like to see some faces. Also Sweet jet! That looks like an awesome thing to fly!


Sat Sep 26, 2009 3:05 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date.


Sat Sep 26, 2009 5:12 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
411570N3 wrote:
If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date.

If done correctly, or numgun releases the new BW, and DSMK rips some of the VTOL coding.


Sat Sep 26, 2009 5:43 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
411570N3 wrote:
If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date.


Er... It already does what you say, why would I use a craft in the first place? Though I'm dissapointed most of my coding ended up looking like Lafe's, and I'm trying to figure out how to utilize the EDV tank, as in positioning and rotating MOSRotatings relative to the actor for a more refined "engine".


Last edited by DSMK2 on Sat Sep 26, 2009 6:01 am, edited 1 time in total.



Sat Sep 26, 2009 5:58 am
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Post Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
DSMK2 wrote:
411570N3 wrote:
If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date.


Er... it already does what you say, why would I use a craft in the first place?

Oh yeah, you're using the VTOL as a base, and the VTOL used one of zalo's templates as a base.
Does it require a pilot.


Sat Sep 26, 2009 6:00 am
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