Author |
Message |
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Change the turret shade to a darker one, it doesn't match the soldiers.
|
Fri May 22, 2009 6:27 am |
|
|
Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Shells pile up a little too much for the Gatling and the shotgun is a little too effective and accurate over long distances. At least, compared to vanilla shotguns.
|
Fri May 22, 2009 6:37 am |
|
|
vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
why is the front page not updated? only the new download is up.
|
Fri May 22, 2009 8:42 am |
|
|
Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
What's this VTOL? It's gorgeous.
|
Sat May 23, 2009 7:21 am |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
It's been there for ages. I dunno why DSMK2 doesn't make it already, it's certainly doable to have a constantly flying assault actor now.
|
Sat May 23, 2009 7:17 pm |
|
|
TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
You should make them a bit more strong. They sometimes die when they come out of a dropship, which is like weaker than a vanilla unit. They look so godly that I reeaally want to fight against them.
Also, the dropship begs for completion - would be just awesome. Same goes for the VTOL, but you hear that enough already.
|
Sun May 31, 2009 2:38 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
The heavy's head's GibImpulseLimit is also quite low, try jetpacking into a ceiling lightly to see what I mean.
|
Sun May 31, 2009 2:48 pm |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
A little bump... Refined the scripts for the VTOL, basics sorta work, but I really want to refine it more. Created a female character for this faction... The Medic!
|
Sat Sep 26, 2009 1:40 am |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Looking pretty good, but do we even see these guys' faces? How does gender factor in under 100 pounds of armor?
|
Sat Sep 26, 2009 2:21 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
omnomnom at these sprites, i had forgotten how yummy they were. the plain, albeit dithered gradient on the VTOL screen is annoying me though.
|
Sat Sep 26, 2009 2:37 am |
|
|
pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
Yeah, I'd also like to see some faces. Also Sweet jet! That looks like an awesome thing to fly!
|
Sat Sep 26, 2009 3:05 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date.
|
Sat Sep 26, 2009 5:12 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
411570N3 wrote: If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date. If done correctly, or numgun releases the new BW, and DSMK rips some of the VTOL coding.
|
Sat Sep 26, 2009 5:43 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
411570N3 wrote: If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date. Er... It already does what you say, why would I use a craft in the first place? Though I'm dissapointed most of my coding ended up looking like Lafe's, and I'm trying to figure out how to utilize the EDV tank, as in positioning and rotating MOSRotatings relative to the actor for a more refined "engine".
Last edited by DSMK2 on Sat Sep 26, 2009 6:01 am, edited 1 time in total.
|
Sat Sep 26, 2009 5:58 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: [WIP] Diemos Federation (UPDATED: 5/21/09)
DSMK2 wrote: 411570N3 wrote: If the minigun on that is controllable and the craft itself is able to turn then I believe I will have to clean out my pants on the release date. Er... it already does what you say, why would I use a craft in the first place? Oh yeah, you're using the VTOL as a base, and the VTOL used one of zalo's templates as a base. Does it require a pilot.
|
Sat Sep 26, 2009 6:00 am |
|
|
|