View unanswered posts | View active topics It is currently Sun Dec 29, 2024 10:29 am



This topic is locked, you cannot edit posts or make further replies.  [ 996 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 67  Next
 Crobotech Mod Beta 2 
Author Message
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: Crobotech Mod Beta 2
Roy-G-Biv wrote:
Darlos9D wrote:
Your slim lineup makes me wonder if I couldn't cut some corners on my own weapons.

His lineup is slim now, but this is just a beta, Beta 2c specifically.
Who knows how many weapons Capnbubs will have made for the finished product.

Well, I'm doin' it anyway...


Sat May 17, 2008 2:26 am
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
So, capn, when are you going to put back the PA-150?
I loved its impact grenades and its balance of medium explosive power and lowish clip size ( 15 shots ) !


Sat May 17, 2008 3:17 am
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Post Re: Crobotech Mod Beta 2
I hope that there will be a sniper unit but that there will not be a melee weapon. Everyone just modifies Piezo's, anyway, except for the Slasher.
What's the rising object test for?


Sat May 17, 2008 3:19 am
Profile
User avatar

Joined: Mon Dec 10, 2007 7:39 am
Posts: 86
Location: Where you aren't
Post Re: Crobotech Mod Beta 2
I have the same question, is that stuff neccessary to have in the order catalogue or is it just some beta goodness?


Sat May 17, 2008 7:38 am
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: Crobotech Mod Beta 2
Holy jesus christ in a can, this looks awesome! Got my instant DL.

EDIT: I love the new weapons, especially the shotgun, but the only problem I have is that the armour is slightly too heavy. An AK can only just penetrate the Clone's armour. I can just edit the AK's values though. Overall, and improvement over the old crobos!


Sat May 17, 2008 11:13 am
Profile
User avatar

Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
Post Re: Crobotech Mod Beta 2
Then choose a lighter armor'd Crobo.

They're supposed to resist vanilla weapons anyways.


Sat May 17, 2008 3:54 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
You can headshot the Clones right away!


Sat May 17, 2008 3:59 pm
Profile
User avatar

Joined: Thu May 17, 2007 5:40 pm
Posts: 33
Location: finland
Post Re: Crobotech Mod Beta 2
Great... nice priced (i dont mean super uber unit would be 1gold..)
and fair reload time :D


Sat May 17, 2008 4:45 pm
Profile WWW
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Post Re: Crobotech Mod Beta 2
While I'm ashamed to admit it, I'm having difficulty getting the Activities to work.

I don't suppose someone could explain how to set it up in greater detail?

EDIT: Disregard that, I suck cocks.

Commenting out Base.rte activities did the trick.


Sun May 18, 2008 2:25 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
( Note the Game uses the last loaded Activities )
So For Me its ( For example )
Code:
Base.rte/Activites

Code:
0 zombies.rte/Activities

Code:
Crobo.rte/Activities

Code:
//Darklones.rte/Activities

And there's no .rte integrating


Sun May 18, 2008 6:06 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
Foa wrote:
You put a double slash in front of any
Code:
*.rte/*/Activities.ini

Before and after the Crobotech Activities.
So For Me its
Code:
//Base.rte/Activites

Code:
//0 zombies.rte/Activities

Code:
Crobo.rte/Activities

Code:
Darklones.rte/Activities

And there's no .rte integrating


I have no idea what your talking about. Why would the activities.inis be called in the same file?


Sun May 18, 2008 6:08 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Crobotech Mod Beta 2
Foa wrote:
( Note the Game uses the last loaded Activities )
So For Me its ( For example )
Code:
Base.rte/Activites

Code:
0 zombies.rte/Activities

Code:
Crobo.rte/Activities

Code:
//Darklones.rte/Activities

And there's no .rte integrating

I just edited it!


Sun May 18, 2008 6:09 pm
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Post Re: Crobotech Mod Beta 2
Whats with the custom "Spark" Atomgroup?

Also, fire needs to appear on the ground under the jetpack.

It looks awesome In-Game.
Image


Tue May 20, 2008 12:55 am
Profile WWW
Post Re: Crobotech Mod Beta 2
I was fairly sure the game loaded the first activities file.


Tue May 20, 2008 9:11 am
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
zalo wrote:
Whats with the custom "Spark" Atomgroup?

Also, fire needs to appear on the ground under the jetpack.

It looks awesome In-Game.
Image


The spark atom group was originally just an atom group I made so that I could throw an invisible emitter around and have it collide with things and not break the game. Now I use it for anything that needs to be invisible but still collide with something, it's basically just a tiny 3x3 square of atoms.

And I was already planning on doing that but I wasn't sure if I wanted to put it on the current actors or save it.


Tue May 20, 2008 12:44 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 996 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17, 18 ... 67  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 13 Queries | GZIP : Off ]