DarkStorm Military Technologies - Updated 6/11/09
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/5/09
actually, Soldat might be referring to the problem where even a shinobi can pick up the weapon if it appears on top of them. I'm trying to figure out how to fix that. Also, using the coalition heavy as a basis, I've made it so both the shinobi and shogun are more resistant to gibbing and losing limbs through impacts. Thing is, shinobi armor actually takes less hits than coalition armor. Shogun armor takes more hits of course, though perhaps not as much as browncoats. What else... I've been fiddling with a fairly interesting concept that allows bullets to impart considerable force upon targets without the bullets themselves being any heavier or faster. You'll find that weapons like the revolver, battle rifle, minigun, and machine gun pack a bit more punch than before, even though they don't really do any more damage. Also, I'm turning the battle rifle back into a sniper only weapon (though I'm still keeping the name "battle rifle" since I like that better than "DMR"), and replacing the full-auto version with a totally different weapon: a fully automatic coil gun. This will be the standard armament for shoguns not equipped with specialized weapons. And you know, it would be neat to have a unit called Shinigami, but I have no clue what it'd be. kiberkiller wrote: Btw Shinobi could really use a throwing stars (shurikens) of some kind. i tried to clear Dummy assault with one Shinobi only but found lack of non-bullet range weapons. Real ninja need to be swift and silent. Paralysing knife and dark costume provide both but silent weapons not that good for total cover missions, gunpowder smells you know. also killing enemy with well threw silent star is alot cooler and with paralysing effect it would be much more useful to, alowing you throw it and then decrease the distance for the killing blow. I tried throwing knives, swords, etc back in the day. Let me tell you: it was dumb. Though in all fairness, some kind of ranged not-very-powerful stunning weapon could be in order. Like some kind of stun pistol. In regards to silent weapons: I've thought hard about how one might accomplish creating a weapon that doesn't attract enemy attention when fired, but unfortunately if a gun fires near an enemy, they WILL look in its direction, regardless of the sound it makes. My suppressor-equipped weapons are entirely cosmetic right now, since they still attract attention. I wonder if throwing a TDExplosive attracts attention too. It might not. If so, maybe I should indeed try to make some kind of small, expendable throwing stun weapon. Something that can be thrown much further than a grenade.
Last edited by Darlos9D on Sun Jun 07, 2009 7:10 am, edited 1 time in total.
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Sun Jun 07, 2009 7:00 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: DarkStorm Military Technologies - Updated 6/5/09
Some sort of stealth unit that can become a shadow form of some sort? Hmmm.... or perhaps name some sort of weapon after it. And yeah, the old pulse blades weren't that good, I still have them
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Sun Jun 07, 2009 7:05 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 6/5/09
TDExplosives dont draw attention until they explode. cool if you could make the shinobi only able to use 1 handed weapons when grappling. and a grappling hook, as difficult/impossible as that would be.
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Sun Jun 07, 2009 7:17 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 6/5/09
Aren't shinigamis suppose to be really big or can they also be small?
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Sun Jun 07, 2009 7:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 6/5/09
i get a feeling like the brain should either be mounted to a heavily armoured MG Rex style thing and have a powerful combat presence or cooped up in a dingy bunker with brutal security systems but very little luxury (albeit with carbide steel plating). Or maybe just have a DarkStorm brain node and hook it into various machines to allow for some creativity.
I'm seriously hoping its going to be an organic brain and not some "supercomputer".
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Sun Jun 07, 2009 9:36 am |
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Hachimitsu Boy
Joined: Mon Jun 01, 2009 3:56 pm Posts: 15
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Re: DarkStorm Military Technologies - Updated 6/5/09
Darlos9D wrote: Hachimitsu Boy wrote: Found one funny glitch. I was using Pyro's thrower for couple of seconds, then changed to Cryo Shogun, and Pyro started to act like slavebot, spraying ice in the same direction as Cryo. Okay, what? I swear, the functioning of my Pyro is behind comprehension. I really need to figure this out. Damn, sorry but my english isn't good at all. Try this out: 1) Order Pyro and Cryo and place em in line on the same level. 2) Fire Pyro's flamethrower for 2-3 seconds. 3) Change actor (I used holding Q) to Cryo and fire his gun (Left MB) . Enjoy. I tried this out on couple of maps. Pyro isn't attacking with ice actually, snow particles work like a jetpack or some kind of acceleration force. Anyway, in large amounts it's fatal for Pyro. Quote: And you know, it would be neat to have a unit called Shinigami, but I have no clue what it'd be. Maybe something melee-only (with huge scythe or sort) with good armor, speed and PD-like sphere that shifts time? Something like slomo-field that slows everything in range beside Shinigami him-/herself. Or adding another hot button for rapid short-range teleportation.
Last edited by Hachimitsu Boy on Sun Jun 07, 2009 12:47 pm, edited 6 times in total.
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Sun Jun 07, 2009 11:55 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: DarkStorm Military Technologies - Updated 6/5/09
I, personally was thinking that Darkstorm wasn't the kind of company to make a brain defenceless and weak... So perhaps a mini exo-suit or heavily upgraded shogun... Perhaps using no weapons, but super powerful versions of the melee attacks and with great speed. Some sort of high-speed, well armoured melee actor then?
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Sun Jun 07, 2009 12:01 pm |
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Zerrok
Joined: Tue Jun 02, 2009 12:50 pm Posts: 75 Location: Your base.
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Re: DarkStorm Military Technologies - Updated 6/5/09
2 versions maybe?
One being unmobile, like our typical brain but with some kind of defense.
One being attached to some kind of mech...Oh yes.
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Sun Jun 07, 2009 1:48 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: DarkStorm Military Technologies - Updated 6/5/09
Zerrok wrote: 2 versions maybe?
One being unmobile, like our typical brain but with some kind of defense.
One being attached to some kind of mech...Oh yes. You forget one thing, DarkStorm is most revolutionary mod out....here, and both of this alternatives have been made like 1000 times, i'm sure that Darlos will surprise us with something original.
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Sun Jun 07, 2009 2:18 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/5/09
Hachimitsu Boy wrote: Damn, sorry but my english isn't good at all. Try this out: 1) Order Pyro and Cryo and place em in line on the same level. 2) Fire Pyro's flamethrower for 2-3 seconds. 3) Change actor (I used holding Q) to Cryo and fire his gun (Left MB) . Enjoy. I tried this out on couple of maps. Pyro isn't attacking with ice actually, snow particles work like a jetpack or some kind of acceleration force. Anyway, in large amounts it's fatal for Pyro. Man, this is weird. Its like particles are just getting teleported to the pyro for no reason. Even the flamethrower flames will sometimes start shooting out of the pyro's torso, rather than the end of the flamethrower. Also, one time some coalition soldier blew up, and his grenade blew up, and some of the fire particles started falling out of the pyro for some reason. The only thing I can think of is that somehow my script is getting confused when its trying to position sound emitters, energy bars, etc and grabs the wrong particle. But more confusing is the fact that stuff getting teleported to the pyro seems to impart force upon the pyro. Even if stuff is getting teleported to his position, that shouldn't happen. Furthermore, the minigun shogun has pretty much identical script, so why doesn't this stuff happen to him? I smell a bug in CC...
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Sun Jun 07, 2009 3:54 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 6/5/09
I think it's like how Gotcha's Map Pack 3 overwrites some things in Numgun's Ballistic Weapons mod.
Bug in Lua.
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Sun Jun 07, 2009 4:18 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: DarkStorm Military Technologies - Updated 6/5/09
Geti wrote: i get a feeling like the brain should either be mounted to a heavily armoured MG Rex style thing and have a powerful combat presence or cooped up in a dingy bunker with brutal security systems but very little luxury(albeit with carbide steel plating). Or maybe just have a DarkStorm brain node and hook it into various machines to allow for some creativity.
I'm seriously hoping its going to be an organic brain and not some "supercomputer". MG Rex Thing: YES. OH GOD YES. Darlos, if you make a giant Metal Gear Rex brain, you will have my loyalty forever. You can have my firstborn as well if you make a MG Ray and we can have them fight.
Last edited by TorrentHKU on Sun Jun 07, 2009 9:21 pm, edited 1 time in total.
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Sun Jun 07, 2009 5:28 pm |
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Hachimitsu Boy
Joined: Mon Jun 01, 2009 3:56 pm Posts: 15
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Re: DarkStorm Military Technologies - Updated 6/5/09
Hyperkultra wrote: Geti wrote: i get a feeling like the brain should either be mounted to a heavily armoured MG Rex style thing and have a powerful combat presence or cooped up in a dingy bunker with brutal security systems but very little luxury(albeit with carbide steel plating). Or maybe just have a DarkStorm brain node and hook it into various machines to allow for some creativity.
I'm seriously hoping its going to be an organic brain and not some "supercomputer". MG Rex Thing: YES. OH GOD YES. Darlos, if you make a giant Metal Gear Rex brain, you will have my loyalty forever. You can have my firstborn as well if you make a MG Ray and we can have the fight. Sounds like plagiarism to me. On the other hand, if Darlos will make Rex and Ray as different mod its gonna be AWESOME. Is it possible to make a transforming brain? Like in default form brain is 2x2 or 3x3 heavy-armored chamber, but if the outer shell is almost broken, brain can leave it as a small flying/walking drone and create new shell in a safe place.
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Sun Jun 07, 2009 5:49 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/5/09
Hachimitsu Boy wrote: Is it possible to make a transforming brain? Like in default form brain is 2x2 or 3x3 heavy-armored chamber, but if the outer shell is almost broken, brain can leave it as a small flying/walking drone and create new shell in a safe place. Woah, cool idea alert. Not sure how it'd work though. The shell would have to be a completely separate object (no attachment control and all). Hyperkultra wrote: Geti wrote: i get a feeling like the brain should either be mounted to a heavily armoured MG Rex style thing and have a powerful combat presence or cooped up in a dingy bunker with brutal security systems but very little luxury(albeit with carbide steel plating). Or maybe just have a DarkStorm brain node and hook it into various machines to allow for some creativity.
I'm seriously hoping its going to be an organic brain and not some "supercomputer". MG Rex Thing: YES. OH GOD YES. Darlos, if you make a giant Metal Gear Rex brain, you will have my loyalty forever. You can have my firstborn as well if you make a MG Ray and we can have the fight. Sadly, I decided against huge destroy-all-monsters units a while back. I've always wanted to make a big "Oni," but I think I'll hold off on that for the same reasons as the Kitsune.
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Sun Jun 07, 2009 6:56 pm |
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billy joe bob
Joined: Sun Aug 10, 2008 7:12 am Posts: 59
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Re: DarkStorm Military Technologies - Updated 6/5/09
I was wondering something, Darkstorm is something like a PMC, right? Since the Shoguns seem to have enough mental capacity to vocalize, that is scream like a madman, are they sentient? For some reason I had the idea that the brain wasn't directly moving the clones around, but giving them orders.
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Sun Jun 07, 2009 7:08 pm |
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