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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Heh, yeah well I was planning on fixing it, and making some more. I'll give it a shot.
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Sun Jun 26, 2011 10:59 pm |
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DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
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Re: Wehrmacht / German / Axis forces mod WWII
I was testing this for compatibility for B24 and it worked(except for the scene Trench which froze CC). The mod is great all I need is some American Actors then I have a WW2 battle .
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Mon Jul 11, 2011 11:22 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Yes, as the icon indicates, this mod is not yet fully compatible with test build 24.
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Tue Jul 12, 2011 1:48 am |
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DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
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Re: Wehrmacht / German / Axis forces mod WWII
Do you know why Trench lands freeze's up B24?If you fix that I'm sure that it will be fully compatible with B24,unless there's other problems.
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Tue Jul 12, 2011 1:56 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
I do, but it won't be fixed until the next update. I have no idea when that will be.
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Tue Jul 12, 2011 3:17 pm |
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DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
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Re: Wehrmacht / German / Axis forces mod WWII
K,can you give me any info about the next update(new actors,tanks,etc.)?
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Tue Jul 12, 2011 5:56 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Well, as mentioned previously, all weapon sprites and offsets have been fixed. Some guns have been added, some removed. Most ACrab turrets will be scrapped in place of static emplacements, with custom modules. Ramonimbao kindly allowed me to make use of his ghillie suit script, so the paratrooper can properly blend into his surroundings. In fact, spot the paratrooper.
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Wed Jul 13, 2011 6:10 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII
Pretty awesome!
Paratroopen camo ACTIVATE!
Really looking forward to your next release.
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Wed Jul 13, 2011 8:10 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Wehrmacht / German / Axis forces mod WWII
You should add some AI confusing Lua to that trooper for extra bonus points.
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Wed Jul 13, 2011 5:24 pm |
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DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
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Re: Wehrmacht / German / Axis forces mod WWII
I found him right away (big brown back pack gave him away).I hope that update comes soon I would like to play hide and seek with the AI .
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Wed Jul 13, 2011 6:37 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII
I've always wanted actual camouflage in Cortex Command. The stealth of that DarkStorm soldier was getting pretty old.
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Wed Jul 13, 2011 7:10 pm |
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kerlc123
Joined: Sun Sep 26, 2010 2:36 pm Posts: 31
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Re: Wehrmacht / German / Axis forces mod WWII
this mod is REALLY awesome. the only thing i'm missing is the MP 3008, a german copy of the sten. you can read about it here
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Sat Jul 16, 2011 8:47 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Oh, I like this one. It can be a cheap alternative to the MP-40, that can blow up in your face on occasion. Wooden or steel handgrip? EDIT: We don't need more guns, so it can replace the MP45. It was worthless anyway. EDIT: Also, progress has been made! Almost ready for update. The traditional buyable artillery has been replaced by static emplacements (first pic). The Stuka will be replaced by this... thing (2nd pic). Gun sprites and code has been updated, and actor sprites have been changed.
Last edited by Kettenkrad on Sat Jul 16, 2011 11:20 am, edited 1 time in total.
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Sat Jul 16, 2011 8:53 am |
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kerlc123
Joined: Sun Sep 26, 2010 2:36 pm Posts: 31
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Re: Wehrmacht / German / Axis forces mod WWII
are those death korps of krieg that i see?
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Sat Jul 16, 2011 10:22 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Unfortunately no, but with the addition of the gas masks I suppose they do look similar.
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Sat Jul 16, 2011 10:34 am |
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