Cortex Command Mod Manager / Activities Manager [2.1]
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
It's not there.
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Sun Apr 11, 2010 9:03 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
The rar should unpack like this: Code: Cortex Command Mod Manager: Activities: CortexCommandModManager.exe Enhanced_VanillaItems: MMitems_Base.txt MMitems_Browncoats.txt MMitems_Coalition.txt MMitems_Dummy.txt MMitems_Ronin.txt MMitems_Undead.txt MMItems_AAL.txt MMItems_DarkStorm.txt MMItems_UniTec.txt XmlConfig.dll
Of that, what do you see?
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Sun Apr 11, 2010 10:07 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
How do I use this? It's confusing me soooo badly. It just DELETED Unitec, Darkstorm, and all of my other major mods. WHY? HOW? WHAT?
Seriously this needs some kind of guide or something, how do I add new skirmish elements? WHY AM I THE ONLY ONE WITH THIS PROBLEM?!
I just deleted it entirely. I can't figure out what just happened. It deleted like, 70% of my mods.
EDIT:
It made two "disabled_mods" folders. When I deleted it and tried to use my old mod manager, it said I had duplicate folders. This led me to realize how I had a "disabled_mods.rte" folder and a "disabled_mods" folder. One of them had most of my mods in it, and the other had very few and was the one the modmanager was looking to...
Very strange.
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Mon Apr 12, 2010 4:16 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
mbbird wrote: and tried to use my old mod manager, I would say that's the problem. There is no code at all in CCMM to delete mods. Anywhere.
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Mon Apr 12, 2010 4:37 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
SneakyMax wrote: mbbird wrote: and tried to use my old mod manager, I would say that's the problem. There is no code at all in CCMM to delete mods. Anywhere. You stopped reading after that didn't you? I didn't say this in the above post though: Before I used this mod manager I set all of my mods to "on" with my old manager so the new one would pick them all up. After I raged and before I deleted the new manager, I set all of my mods to the "on" position. This prevented the mod managers from conflicting with each other. And continue reading, it didn't actually delete anything. Just made 2 disabled_mods folders.
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Tue Apr 13, 2010 12:15 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
No, I didn't. CCMM also is simply not able to make a disabled_mod.rte folder. Hence, other mod manager.
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Tue Apr 13, 2010 2:22 am |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Wow. I fear that people might start saying this about CorTool despite the only way for you to delete the mod is to click the "Remove Mod" button or the keyboard shortcut and pressing "OK" in the confirmation dialogue. There is absolutely no way it will delete mods without your explicit consent.
Besides, if the deleted mod isn't AAL or anything, it should be easily replaceable.
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Wed Apr 14, 2010 3:26 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
More like if the deleted mod isn't from B13ish.
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Wed Apr 14, 2010 5:24 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
thanks Sneaky this version is working well.
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Wed Apr 14, 2010 11:50 pm |
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bananasgomoo
Joined: Thu Apr 08, 2010 4:31 am Posts: 9 Location: California
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
very useful, thanks 
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Thu Apr 15, 2010 3:16 am |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
PhantomAGN wrote: The rar should unpack like this: Code: Cortex Command Mod Manager: Activities: CortexCommandModManager.exe Enhanced_VanillaItems: MMitems_Base.txt MMitems_Browncoats.txt MMitems_Coalition.txt MMitems_Dummy.txt MMitems_Ronin.txt MMitems_Undead.txt MMItems_AAL.txt MMItems_DarkStorm.txt MMItems_UniTec.txt XmlConfig.dll
Of that, what do you see? Oh THAT (^^^^) I can see the .exe file but When I do it, it gives me a lot of random files but NO .exe files are found. I will try to REdownload it now (for the third time) to see if it works or not. -__-''
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Thu Apr 15, 2010 8:33 am |
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Mikemfour
Joined: Fri Dec 04, 2009 2:15 am Posts: 10
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
It says this even when i run it as admin. Any ideas?
EXCEPTION: System.IO.IOException: There was a problem reading the settings file because of an I/O error. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Missions.rte\Skirmish Activities.ini'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) at System.IO.StreamReader..ctor(String path) at CortexCommandModManager.SkirmishSettingsManager.GetSettingsFile() --- End of inner exception stack trace --- at CortexCommandModManager.SkirmishSettingsManager.GetSettingsFile() at CortexCommandModManager.SkirmishSettingsManager.RefreshSettingsLocation() at CortexCommandModManager.SkirmishSettingsManager.GetSetting(String setting) at CortexCommandModManager.SkirmishSettingsManager.GetInitialP1Money() at CortexCommandModManager.MainWindow.InitUIBoxes() at CortexCommandModManager.MainWindow..ctor()
INNER EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Missions.rte\Skirmish Activities.ini'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) at System.IO.StreamReader..ctor(String path) at CortexCommandModManager.SkirmishSettingsManager.GetSettingsFile()
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Sun Apr 18, 2010 12:54 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Odd. Do you have a Missions.rte? It's saying that it can't find the folder. If so, you might have to move it out of program files anyway. If not...reinstall CC.
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Sun Apr 18, 2010 8:30 pm |
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ss2man44
Joined: Fri Dec 08, 2006 2:49 am Posts: 130 Location: In a house.
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
Actually, it looks to me like he selected the wrong folder. It's looking in his 32-bit Program Files for Missions.rte, rather than \Data Realms\Cortex Command\. Mikemfour wrote: Could not find a part of the path 'C:\Program Files (x86)\Missions.rte\Skirmish Activities.ini'
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Mon Apr 19, 2010 2:37 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [1.6]
I completely missed that. You'll have to delete or edit settings.xml in the CCMM folder, and choose the correct directory. I never did add a check to make sure you chose the right folder.
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Mon Apr 19, 2010 2:59 am |
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