The FBM CB 4200 - Now deployable in the field!
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The FBM CB 4200 - Now deployable in the field!
I'll just continue to fish, thank you very much.
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Fri Dec 04, 2009 8:42 am |
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guit
Joined: Sat Sep 19, 2009 7:10 pm Posts: 4
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Re: The FBM CB 4200 - Now deployable in the field!
Very good mod. I liked the lasso and pencil! Downloading now!
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Mon Dec 07, 2009 11:53 pm |
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Personwholikesstuff
Joined: Fri Nov 20, 2009 10:48 pm Posts: 23
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Re: The FBM CB 4200 - Now deployable in the field!
I love the mod, but i think im going insane. Is it me or does last banana's icon change everytime you change the page. Also mys skin is purple, but what else is new.
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Tue Dec 08, 2009 3:17 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Yep, it's randomly chosen from a set of about a dozen images.
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Tue Dec 08, 2009 3:31 am |
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tezzet
Joined: Tue Mar 31, 2009 3:16 am Posts: 14
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Re: The FBM CB 4200 - Now deployable in the field!
This simply looks amazing. Epicly over-powered, but should be fun to play around with. I'll get back to you after my first play-through. EDIT: My suspicions have proven accurate. Its a lot of fun to make the zombie cave brain robot immortal, then move through the cave armed only with his starting pistol, though the gaps in immortality are a lot more frequent than I had guessed/hoped. Future tool suggestions: various actor and/or item spawners, and, if anyone can ever figure out how, a team changer. EDIT MK-II: Also, so that this isn't so totally soul crushing for the victim, weapons and bomb that can be used against the cursor, like EMP's or radiojammers. Better yet, laser based weaponry that can be used against normal targets as well. Perhaps some impenetrable bunker modules too. EDIT MK-III: *sigh* I just got my first bugs. The first was when I tried to do a skirmish with just the FBM and no enemies would spawn, yet the kill count would occasionally & spontaneously rise. Then I right-clicked, and CC crashed. I tried again, this time with two of witty's assault bots, each armed a pulse gun. There were still no spawns, but that was resolved when I switched to a bot, then back again. I was able to play around for a while, when I tried to use the finger of death on one of the bots CC crashed.
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Wed Dec 30, 2009 2:38 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Out of curiosity, what map were you playing Skirmish on? I can't imagine how this would be causing enemies to stop spawning.
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Thu Dec 31, 2009 6:30 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: The FBM CB 4200 - Now deployable in the field!
hey TLB, idea? Is it possible for you to add a tool that lets you pick up a HDFirearm and shoot it? [i have no idea what youd call it though]
Now if only i can make this crash less.
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Thu Dec 31, 2009 6:32 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
I could, but how would you aim it?
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Thu Dec 31, 2009 7:19 am |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: The FBM CB 4200 - Now deployable in the field!
Move it with wasd, aim with mouse or vice versa.
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Thu Dec 31, 2009 7:26 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
I'd prefer to allow support for both control schemes, as opposed to forcing both on a play at once.
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Thu Dec 31, 2009 7:38 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: The FBM CB 4200 - Now deployable in the field!
Why not have it orientate to velocity, and then whilst you hold fire it can be aimed more precicely, think of the wind tool and how you aim that in the powder game.
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Thu Dec 31, 2009 8:55 am |
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Ignis_Solus
Joined: Sun Aug 02, 2009 5:38 pm Posts: 19
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Re: The FBM CB 4200 - Now deployable in the field!
Samohan25 wrote: Why not have it orientate to velocity, and then whilst you hold fire it can be aimed more precicely, think of the wind tool and how you aim that in the powder game. Sounds like a better solution.
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Thu Dec 31, 2009 11:29 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: The FBM CB 4200 - Now deployable in the field!
or it could pin the gun to an invisible ACrab and .... and...Never mind. Mouse plus keyboard, wasd to move gun plus mouse to aim Keyboard, wasd move gun and i and k to aim up and down. J to fire. Just an idea
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Thu Dec 31, 2009 9:11 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: The FBM CB 4200 - Now deployable in the field!
why not instead of a gun, you could create some sort of explosive/bullet, and then used the gravity cursor to throw/pilot at an enemy
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Thu Dec 31, 2009 9:13 pm |
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tezzet
Joined: Tue Mar 31, 2009 3:16 am Posts: 14
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Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote: Out of curiosity, what map were you playing Skirmish on? I can't imagine how this would be causing enemies to stop spawning. Once on Ketanot Hills, and once on Richlands (both are vanilla maps). I've also played on grasslands, but without the spawning glitch.
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Fri Jan 01, 2010 2:23 am |
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