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 TAC Nuke Corp. - Updated 06/15/09 (B23) 
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Joined: Sun Dec 21, 2008 8:16 am
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Post Re: TAC Nuke Corp. - Updated 05/29/09
I released another version of the nuke. Its the first and laggy one you guys seems to love so much. So you take it or leave it, i'm getting sick trying to do something that never really work like i thought it would.

I'll continue to update new devices and weapons, but i will NEVER work on the explosion again, EVER.

Also, take note that the nuke explosions that i released are only the 1/4 of the explosions i tried to do, to help you feel what i'm feeling about it right now.

PS : The NWC is just a WIP.


Mon Jun 01, 2009 12:50 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09
I'm loving the nuke launching tank and the waste launchers. I'm going to use the TAC dropship a lot more due to the nigh invulnerability. :D
The crab nuke launcher sort of reminds me of this thing, albeit, crabified.
Image


Mon Jun 01, 2009 7:28 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09
And its exactly on what i actually made it :P Glad you liked it.


Mon Jun 01, 2009 2:38 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09
The Crab should gib when it's done. Like, make the gun fire the nuke and a particle that has a lua script that gibs it on full auto, too quickly for anyone to fire the missile separately.


Mon Jun 01, 2009 10:26 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09
Or you could script the shell?


Tue Jun 02, 2009 2:35 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09
Well i was trying to do something like that but right now its only the gun of the crab that gibs. Maybe making a shell would work.


Tue Jun 02, 2009 4:39 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09
Why is the actor weaker than a skeleton?


Wed Jun 03, 2009 3:48 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09
Because it has an armor stronger than a freakin bunker wall thats why. I can't really make an actor super strong with a super armor, at least he needs to have his weaknesses.


Wed Jun 03, 2009 4:39 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
Ahh, just as I guessed, the robot was made weak on purpose. And I like that balance.

the beam cannon has the same effect as the radiation in this mod. Perhaps make some of the green particles turn into terrain on contact? To make the residue-feel of radiation?


Wed Jun 03, 2009 11:23 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
Woa thats beyond my CC comprehension. Unless i actually make a spray of goo that acts like blood so they just stick to the terrain as well as putting my other radiations but that would be long to do, and impossible for the sprayer, at least i think. But hell I'll do it anyway!


Wed Jun 03, 2009 3:34 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
I don't like that balancing. He dies upon being dropped out of a rocket. MAKE HIM STRONGA. I tried myself but this thing requires ridiculous amounts of resistance to allow himself one drop from a dropship.


Wed Jun 03, 2009 5:48 pm
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
Can you make it so the lag-free fireball version's mushroom cloud destroys things? If you did, then it would be much better. The mushroom on that version looks like it would rip a person apart, but it does nothing at all, and it would be much cooler/more apealing if it actually could kill things.


Thu Jun 04, 2009 12:26 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
Well i'll give it a shot then.

Btw is there anyway to start a poll in this thread? I kinda want to know if you guys like the old version or the new version because in the next release, its either one of them not both.


Thu Jun 04, 2009 3:30 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
Start it in mod making, and link us to there from here. If, starting a poll here is not an option.


Thu Jun 04, 2009 4:19 am
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Post Re: TAC Nuke Corp. - Updated 05/31/09 (B23)
You guys can now go to :
viewtopic.php?f=1&t=15177
to vote for your favorite nuke. More info there.


Thu Jun 04, 2009 8:10 pm
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