UniTec (1.0.0 - CC1.0) - DISCONTINUED
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.2.0)
When dropping the lifter's crane off the edge of a map, the game crashes. You might want to fix that.
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Sun Jul 08, 2012 1:29 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.2.0)
Nice find! I tried it as well, the crane went out of the map's borders, picked up a folder from my desktop and pulled it into the game, scattering the contents all over the battlefield before the game crashed. Could you take a look at it, Asklar?
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Sun Jul 08, 2012 1:42 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: UniTec (B27_1.2.0)
The lifter has the annoying habit of once I order something it tends to appear for a split second and come right back up with my order still in it's cold, iron, clutches.
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Sun Jul 08, 2012 2:25 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: UniTec (B27_1.2.0)
Well, what was your order? Because the Lifter can only bring big Mechas, and not soldiers, because I think that to make it realistic, the guys who made the mod made the Lifter a lot light, so when it orders light things, it will just go up, and when it orders heavy things, it will go down a little. Got it?
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Sun Jul 08, 2012 2:36 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B27_1.2.0)
The Lifter can only bring heavy actors and one at a time. (Note how heavy actors are the mechs, the tank, turrets, etc.) Do you think that Blood would survive coming from outer-space into orbit hanging from a hook? I don't think so Harzipan wrote: When dropping the lifter's crane off the edge of a map, the game crashes. You might want to fix that. Also, nice find. It was on a non-XWrapping map, right? I don't usually play in those. I guess the fix should be simple.
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Sun Jul 08, 2012 3:02 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.2.0)
Asklar wrote: Also, nice find. It was on a non-XWrapping map, right? I don't usually play in those. I guess the fix should be simple. Yup. It was on the tutorial map. I, like quite a few other people, use it to test new actors/weapons.
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Sun Jul 08, 2012 3:09 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B27_1.2.0)
I use it too, but I just do straightforward tests, not random lulzing around.
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Sun Jul 08, 2012 3:16 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.2.0)
I wasn't lulzing, I was being shot at while attempting to pick up a dreadnought. The damage to my engine caused me to drift to the right, throwing the crane off the edge of the map.
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Sun Jul 08, 2012 3:28 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B27_1.2.0)
As I said, lulzing.
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Sun Jul 08, 2012 3:30 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.2.0)
I'd like some more feedback about what kind of bunker modules you people would like to see.
Maybe you can make crude paintings of them in Paint. No need to make them pretty. One crappy sketch tells me more than a thousand words.
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Sun Jul 08, 2012 9:55 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B27_1.2.0)
Gotcha! wrote: I'd like some more feedback about what kind of bunker modules you people would like to see.
Maybe you can make crude paintings of them in Paint. No need to make them pretty. One crappy sketch tells me more than a thousand words. Behold! My almighty skill of 2D bunker sketching and surrender The "motherstation" bunker with everything included: The "Ufo-tower" bunker for the ones who like distance from chaotic ground: The "All my nukes belong to your face" bunker, because nuking is win:
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Sun Jul 08, 2012 11:29 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.2.0)
I'm liking the UFO bunker. It would work really well with the Zealots if the modules had their blue/green color scheme.
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Sun Jul 08, 2012 11:31 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: UniTec (B27_1.2.0)
Naxete wrote: The "All my nukes belong to your face" bunker, because nuking is win: You just captured the actors using their coordination to go at the ground trying to avoid hallucinations of giant monsters. On a short: They prone.
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Tue Jul 10, 2012 4:48 pm |
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Ace1214
Joined: Fri Aug 12, 2011 3:03 am Posts: 32
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Re: UniTec (B27_1.2.0)
I have a suggestion to add more aircraft for Shield, maybe add an osprey-style dropship?
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Tue Jul 10, 2012 7:13 pm |
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Legatus
Joined: Tue Jul 10, 2012 5:17 pm Posts: 27 Location: Somewhere near Hoover dam in alternate future
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Re: UniTec (B27_1.2.0)
Good god, this mod is cool, but there's a little trouble: all that silly headwear(hats, glasses, cigars) sometimes catches a bullet(no matter from what - except the slugs) and nothing happens, srsly. For example: me, guiding my dummy with the heavy sniper rifle, shootin right in the face of SHIELD soldier, bullet goes right in the, well, glasses, glasses fall off - SHIELD soldier still alive, on his feet and lose no health. May you fix that somehow?
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Tue Jul 10, 2012 8:09 pm |
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