View unanswered posts | View active topics It is currently Fri Dec 27, 2024 8:10 am



Reply to topic  [ 2040 posts ]  Go to page Previous  1 ... 121, 122, 123, 124, 125, 126, 127 ... 136  Next
 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
Author Message
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: UniTec (B27_1.1.1)
Naxx -- Seriously, if you want someone else to do the coding stuff, let me know. I suck at spriting and lua, but I can handle pretty much anything else. And c'mon, Gotcha made some of the best ♥♥♥♥ on the forums; he's no lazygod of laziness.

Gotcha -- I say that as long as we have the Shoplist.ini and "everything" presets, do what you gotta do.

EDIT: Oh, and one more thing, Naxx -- more Keith Thompson. Always more Keith Thompson.


Sat Jun 30, 2012 7:20 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B27_1.1.1)
Thanks for the helping hand Nocifer, "cougar" its already zombified and disgusting, classic zombie-gore with remains of human...
I'm wondering, how much gore and freakish I should go? I believe dead space bosses are a good limit to stop the bloddy mess.
( And, YES, I never have enough Keith Thompson art OwO )


I call him lazy not because he doesn't move a finger, obviously he does, having the oldest and most
updated faction of all cortex command mods, I call him lazy because the way to do things, example:
"Need smaller mechs what fit inside bunker? Just make them breed and have baby mechies!" :roll:


Sat Jun 30, 2012 8:18 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: UniTec (B27_1.1.1)
I was under the impression that that worked pretty well. I don't use mechs too much in CC anyway, though.

Anyway, I'd say Dead Space is the ideal for gore, generally speaking, not the limit; however, I've never been bothered by gore, so feel free to think twice before listening to me.


Sat Jun 30, 2012 8:20 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B27_1.1.1)
I still can't believe it, sex between mechs... stop playing god with science Gotcha!

About the gore, the goal isn't to make it the more goriest possible, its to make it scary,
trying to fit Halloween scenario... humanoid mutations and cannibal monsters its what
I consider scariest but some people just frighten with ghosts and other spectral presences...
or clowns...


Sat Jun 30, 2012 8:30 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: UniTec (B27_1.1.1)
Naxete wrote:
I still can't believe it, sex between mechs... stop playing god with science Gotcha!

About the gore, the goal isn't to make it the more goriest possible, its to make it scary,
trying to fit Halloween scenario... humanoid mutations and cannibal monsters its what
I consider scariest but some people just frighten with ghosts and other spectral presences...
or clowns...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH YOU JUST FUC**** SCARED THE HELL OUT OF ME


Sat Jun 30, 2012 8:53 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: UniTec (B27_1.1.1)
The only problem being, of course, that a game like Cortex Command does not lend itself terribly well to being actually scary.


Sat Jun 30, 2012 9:18 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B27_1.1.1)
I'm afraid you are right again, nocifer, but the theatre of bizarre have already begun...

@Joseh123: I always considered clowns quite ridiculous :???: but heh! gotcha!


Sat Jun 30, 2012 10:41 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: UniTec (B27_1.1.1)
Naxete wrote:
theatre of bizarre

Dude. Dude yes. Yes dude. Yes.


Sat Jun 30, 2012 10:45 pm
Profile

Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
Reply with quote
Post Re: UniTec (B27_1.1.1)
I think this is a great idea, just for its potential to be awesome.
The best would be to combine it with Cortex Shock since it's set up somewhat for that. And if you have ambience noise, screams and growls and such that could be added too to help make it more scary. I wish you both luck with this, if it turns out well it'll be really cool :)


Sun Jul 01, 2012 12:19 am
Profile
User avatar

Joined: Fri Dec 30, 2011 2:03 am
Posts: 295
Reply with quote
Post Re: UniTec (B27_1.1.1)
Gotcha! wrote:
Not gonna happen. :lol:

If people have reasonable requests though, this is the time to mention them.
I am aiming for a last release for B27.

Every time i see the Doom actors, i'm forced to go back into the attic and pull out the xbox and doom 3 disc. Could you add hell knights or imps..? The faction is the shortest, and it got removed in the update so..sadness.


Mon Jul 02, 2012 2:46 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B27_1.1.1)
Why gotcha... why do you hide doom actors? Having a huge shoptlist its a succeed and a symbol of effort!

Plus they would have suited magnificent with Doom creatures...


Mon Jul 02, 2012 12:28 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.1.1)
@ryanbob1: They're buyable if you modify your own presets or choose the long list one.

They'll be buyable in the campaign in the next update, where the Doom marines will side with SHIELD and WEC will side with UniTec.


Mon Jul 02, 2012 2:50 pm
Profile
User avatar

Joined: Tue Jul 03, 2012 9:44 pm
Posts: 69
Location: under your bed
Reply with quote
Post Re: UniTec (B27_1.1.1)
This seems to be a game changer to me is it good with other mods? because the ronin in hats won me over


Thu Jul 05, 2012 1:15 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.2.0)
Update! See the main post for the changes.

Also, please tell me if the footstep sounds are annoying. I don't think I am too fond of them myself. (Especially when fighting against an army of my guys. *taptaptaptaptaptaptaptaptapaptaptaptaptpatapstopbloodywalking!*)


Sun Jul 08, 2012 12:06 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: UniTec (B27_1.2.0)
I'm going to test this right away! :D


Sun Jul 08, 2012 12:50 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2040 posts ]  Go to page Previous  1 ... 121, 122, 123, 124, 125, 126, 127 ... 136  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.118s | 14 Queries | GZIP : Off ]