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dmitriy
Joined: Sat Jun 23, 2012 4:07 pm Posts: 2
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Re: UniTec (B27_1.1.1)
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Sat Jun 23, 2012 4:28 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Parachutes
Good news, I've almost finished a new version of the parachutes that'll be a lot more stable with as many actors as you want and will also subtract gold for each new chute. Bad news, I'm one niggling bug away from completing it and I've been trying to squash this for an hour and a half with no luck. And since I'm going out and probably won't work on it much when I get home (unless I get home early) it'll probably be a good 16 hours before I can give it to you. Truth be told I'm mainly posting this so I can complain a bit, it's infuriating and frustrating to be so close but unable to figure out the one last problem Still, it's pretty sweet as is, the only thing wrong is that for any more than two actors one of them won't get a chute. The rest get chutes with very little screwups, it's great to drop down ten guys and see them all (except 1) fall down happily. Edit: Wow, that teaches me to try to do things in a hurry, this was supposed to be a pm to Gotcha not a post . Oh god that's a bad sign, though I'm not really sure what of.
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Sun Jun 24, 2012 1:52 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.1.1)
A sign of dementia. Don't worry, these things happen when growing older. Thanks for your hard work, man.
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Sun Jun 24, 2012 12:06 pm |
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dmitriy
Joined: Sat Jun 23, 2012 4:07 pm Posts: 2
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Re: UniTec (B27_1.1.1)
Please, will return russian weapons, and add igla-2s how analog Stinger)))
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Sun Jun 24, 2012 2:38 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.1.1)
@dmitriy: Hi, euh, I don't know what you mean. :S Do people still hate the new dropship now?
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Mon Jun 25, 2012 10:11 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.1.1)
Looks a bit more high-tech. Can't say I'm a big fan of the window, but everything else looks good. I've always seen it as more of a recon/scout ship though. It was small, and it moved fast. This one looks more like a regular dropship.
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Mon Jun 25, 2012 10:15 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: UniTec (B27_1.1.1)
Looks a bit...fat.
Maybe cut down the fat window and more straight lines, less curved lines?
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Mon Jun 25, 2012 10:21 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: UniTec (B27_1.1.1)
Gotcha! wrote: @dmitriy: Hi, euh, I don't know what you mean. :S I think he's asking you to add more guns? Specifically Russian ones, obviously. The Igla is a shoulder-launched SAM. ------------------ Gotcha! wrote: Do people still hate the new dropship now? The big front window looks a little... weird. Like it's a giant bubble. I suggest looking at pictures of existing troop helicopters/other fictional dropships for inspiration.
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Mon Jun 25, 2012 10:36 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.1.1)
@Arcalane: The window's meant to be like a round bubble, so I guess I succeeded there. ^_^'''
@LeonXross: I guess I succeeded with that too then. x) I kind of picture it as a cocoon.
@Harzipan: From your words I get the feeling you think the big one is going to replace the Raptor. :S This is not the case ofcourse.
They both have guns by the way. Although the dropship's guns are slowfiring slowpokes.
@dmitriy: Sorry, I doubt I'll be adding any weapons unless they have some special function. SHIELD has a homing missile, UniTec has a homing missile. Actually, I am even pondering about throwing out a lot of weapons. It's true that they're easily disabled right now, so they're not 'in the way', but the mod gets so bloated. I can't even upload it here anymore. x)
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Mon Jun 25, 2012 10:51 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: UniTec (B27_1.1.1)
Oh, cool. It's one of my favorite crafts. I'm glad you're not removing it.
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Mon Jun 25, 2012 11:07 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: UniTec (B27_1.1.1)
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Tue Jun 26, 2012 12:47 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: UniTec (B27_1.1.1)
Uh, I have been playing with the Red Army zombies against an invasion of Coalition Forces, and... I really would like to dominate the world in Unmapped Lands with these zombies. So could you please just make a separate faction with those guys? I would really like to play with them against some other guys... Oh, and I also ask you, WeeGee, to do that Oh, and be knowing, THERE IS NO NEED TO DO ALL OF THIS, I just want to know if you guys will or not do it. User was warned for this post.
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Wed Jun 27, 2012 9:52 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.1.1)
Why post such a request here? None of this has to do with UniTec.
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Wed Jun 27, 2012 10:16 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: UniTec (B27_1.1.1)
Gotcha! wrote: Why post such a request here? None of this has to do with UniTec. I want to say it's because he's talking about your undead soldiers, but that seems a little optimistic. So yeah, failing that, what are you talking about, Joseh?
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Wed Jun 27, 2012 11:35 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B27_1.1.1)
I am pretty sure he's talking about this, but oh well.
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Wed Jun 27, 2012 11:43 pm |
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