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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Wehrmacht / German / Axis forces mod WWII
oh seems im not that stupid even the creator didnt know it : S
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Sun Apr 03, 2011 10:03 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
You've misinterpreted my post.
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Sun Apr 03, 2011 11:13 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Wehrmacht / German / Axis forces mod WWII
Ever heard of sarcasm?
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Sun Apr 03, 2011 11:30 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Yeah... I'm not very good at this whole 'social' thing anyways.
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Sun Apr 03, 2011 11:38 am |
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Spider101
Joined: Sun Apr 10, 2011 5:25 pm Posts: 22 Location: Frolicking in the fields of newbinesism
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Re: Wehrmacht / German / Axis forces mod WWII
The current pillbox is hard to shoot out of. Try making a larger step as at the moment trying to shoot straight or down from the pillbox is only possible if the actors head and body are leaning out the window.
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Sat Apr 30, 2011 7:23 pm |
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Mono The Elder
Joined: Wed Jan 26, 2011 4:44 pm Posts: 104 Location: Not sure. It's Dark in here.
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Re: Wehrmacht / German / Axis forces mod WWII
yeah, usually When i use your pillboxes (which i LOVE) i end up making somesort of murder hole to get a larger firing angle. maybe another module with a larger angle?
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Thu May 05, 2011 5:02 pm |
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mario972
Joined: Sun Feb 06, 2011 5:43 pm Posts: 29 Location: Piaseczno, Poland
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Re: Wehrmacht / German / Axis forces mod WWII
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Fri May 06, 2011 8:55 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Wehrmacht / German / Axis forces mod WWII
Wow this is so cool, i'm going try cortex command once more. A little addition to the sprites though and its good. They seem a little hazy. Maybe its just the picture format.
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Thu May 12, 2011 11:03 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
No, it's the sprites. Funny you mention it, I just finished updating them yesterday.
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Thu May 12, 2011 11:30 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
It's been along time since I was here and you haven't released any updates? What is wrong with you.
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Sun May 22, 2011 9:32 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Heh. I've been busy. Rest assured that an update will come. I was sketching bunker ideas on scrap paper the other day... during my half yearly maths test . I also have some sprites done, and some more concept sketches. I just need time to recode and sprite some more. Sorry for the wait.
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Sun May 22, 2011 10:36 am |
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Mono The Elder
Joined: Wed Jan 26, 2011 4:44 pm Posts: 104 Location: Not sure. It's Dark in here.
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Re: Wehrmacht / German / Axis forces mod WWII
Can't Rush an artist guys....
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Sat Jun 25, 2011 2:43 am |
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helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
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Re: Wehrmacht / German / Axis forces mod WWII
I love when you aren't playing as red team and you order the plane and it blows itself up and a red pilot comes out and murders your soldiers.
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Sat Jun 25, 2011 3:56 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Wehrmacht / German / Axis forces mod WWII
I warned you bout stairs planes bro! I told you dog!
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Sat Jun 25, 2011 4:30 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Wehrmacht / German / Axis forces mod WWII
Dude, that house bunker module you did is awesome. I'd really like to see more of them, and maybe a mission with many houses and stuff to make something like an invasion to a city, or defending a city or something like that.
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Sun Jun 26, 2011 8:31 pm |
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