View unanswered posts | View active topics It is currently Fri Apr 18, 2025 1:06 am



Reply to topic  [ 451 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 31  Next
 Cortex Command Mod Manager / Activities Manager [2.1] 
Author Message
User avatar

Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
I actually like yours much better. Mine was just to mess around with changing the look of a program with WPF with Expression Blend.

I've never gotten this far into .NET programming.


Sun Mar 28, 2010 10:04 pm
Profile YIM WWW

Joined: Sun Mar 28, 2010 4:37 am
Posts: 2
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
Hi, First time poster. Im having a problem with this mod manager, whenever i try to open it it comes up with this big error
First this:Image
Then when I click ok this comes up its so big it takes up my whole screen:Image


Any help would be greatly appreciated :smile:


Mon Mar 29, 2010 12:53 am
Profile
User avatar

Joined: Sun Dec 27, 2009 9:31 am
Posts: 170
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
Move Cortex Command out of Program Files, or run CCMM as an administrator.


Mon Mar 29, 2010 1:38 am
Profile

Joined: Sun Mar 28, 2010 4:37 am
Posts: 2
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
Thanks, It worked. Another question though, i don't really get how to get units from the mods like AAL ,like i want the AAL actors to spawn as enemies but i don't know how to do that.I didn't really understand how to do it from the first page.


Mon Mar 29, 2010 3:23 am
Profile
User avatar

Joined: Sun Dec 27, 2009 9:31 am
Posts: 170
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
1.5 officially released. New look, few bug fixes, etc.


Mon Mar 29, 2010 8:09 am
Profile
User avatar

Joined: Sun Dec 27, 2009 9:31 am
Posts: 170
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager
So I heard you like presets.

Image

Cortex Command Mod Manager 1.6
  • Presets! Group mods together so they don't clutter up the list, and enable and disable them all at once. CaveCricket, I'm thinking of all of your mods.
  • Right click on a mod and choose "Add To Preset" to add to a preset.
  • As always, a couple nuisances fixed.

Download

Also, I finally updated the source to the current version, for those that are interested.

Also, if you don't use a mod manager (this or mac), why not?


Sat Apr 03, 2010 9:44 pm
Profile
User avatar

Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
Very nice. I really should get to adding presets eventually because I'm pretty sure someone suggested that I add them to CorTool.


Sat Apr 03, 2010 11:35 pm
Profile YIM WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
I suggested that, though someone could have done that before me.
Man, presets rock. CC is super super slow in a VM, but it was worth doing that to see how your presets work.
(and not having a registered version for windows was even less fun)


Sun Apr 04, 2010 5:00 am
Profile
User avatar

Joined: Sat Apr 10, 2010 6:39 am
Posts: 52
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
I don't know if I'm just stupid or whatnot, but I can't seem to find a way to launch the MOD Manager. Where can I find the launch icon? Or is it supposed to open up when I launch Cortex Command? I tried that also but didn't work. Anyone help me? :?


Sat Apr 10, 2010 6:43 am
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
iWhiteBot wrote:
I don't know if I'm just stupid or whatnot, but I can't seem to find a way to launch the MOD Manager. Where can I find the launch icon? Or is it supposed to open up when I launch Cortex Command? I tried that also but didn't work. Anyone help me? :?


i'm haveing the same problum, so i just thought the mods i dont need aat the moment in a diffrent folder then put em back when i need them.


Sat Apr 10, 2010 4:46 pm
Profile
User avatar

Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
I don't see how you can't find it. It's a .rar file that you extract. Once you do that, just browse to the extracted folder and run the program.

Also, SneakyMax, Windows Forms require .NET, too. So porting it to Forms would be kinda pointless no matter which way you look at it. (Unless we're talking Windows 98 here, which we really shouldn't be.)


Sat Apr 10, 2010 5:57 pm
Profile YIM WWW
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
well, i have a vista and it says i have a higher .net framework than you need, and it still dosent run


Sat Apr 10, 2010 6:16 pm
Profile
User avatar

Joined: Sat Apr 10, 2010 6:39 am
Posts: 52
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
ss2man44 wrote:
I don't see how you can't find it. It's a .rar file that you extract. Once you do that, just browse to the extracted folder and run the program.

Also, SneakyMax, Windows Forms require .NET, too. So porting it to Forms would be kinda pointless no matter which way you look at it. (Unless we're talking Windows 98 here, which we really shouldn't be.)

Don't try to launch an idiot launcher here... I have unRARed the file but then... ??


Sat Apr 10, 2010 8:31 pm
Profile
User avatar

Joined: Sun Dec 27, 2009 9:31 am
Posts: 170
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
ss2man44 wrote:
Also, SneakyMax, Windows Forms require .NET, too. So porting it to Forms would be kinda pointless no matter which way you look at it. (Unless we're talking Windows 98 here, which we really shouldn't be.)


Windows forms only requires .NET 2.0, which is automatically installed on many more computers.

unwoundpath wrote:
well, i have a vista and it says i have a higher .net framework than you need, and it still dosent run


"Doesn't run" doesn't help much. Are you sure it didn't say that you need a higher .net version than you have?

iWhiteBot wrote:
Don't try to launch an idiot launcher here... I have unRARed the file but then... ??

You run CortexCommandModManager.exe inside the folder that was inside the .rar.


Sat Apr 10, 2010 9:33 pm
Profile
User avatar

Joined: Fri Dec 08, 2006 2:49 am
Posts: 130
Location: In a house.
Reply with quote
Post Re: Cortex Command Mod Manager / Activities Manager [1.6]
SneakyMax wrote:
Windows forms only requires .NET 2.0, which is automatically installed on many more computers.


Your point is valid...


Sat Apr 10, 2010 11:18 pm
Profile YIM WWW
Display posts from previous:  Sort by  
Reply to topic   [ 451 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 31  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.075s | 13 Queries | GZIP : Off ]