View unanswered posts | View active topics It is currently Sun Dec 29, 2024 6:20 am



Reply to topic  [ 441 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 30  Next
 The FBM CB 4200 - Now deployable in the field! 
Author Message
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Lizard, you just gave me an idea.
Fire Tool: Wherever it is used, a stream of fire appears. Napalm-y fire, that falls to the ground and burns for a while.


Sun Nov 29, 2009 8:00 pm
Profile WWW
Banned
User avatar

Joined: Thu May 14, 2009 9:22 pm
Posts: 826
Location: Lookin' forward to mocking people on Jan 1st 2013.
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Where's my Orbital Bombardment marker?
And where's TLB's paycheck?


Sun Nov 29, 2009 8:12 pm
Profile YIM
User avatar

Joined: Sat Apr 11, 2009 9:29 pm
Posts: 62
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Lizard wrote:
New suggestions:

goto tool: you press an actor, then where you want it to go, then optimal route will be made.

Fire command tool: press an actor then press where it should fire.

the both of them could be eiterone press or you press pie menu to cancel actor selected.

Just... select the actor? I think a Control tool would be better.


Mon Nov 30, 2009 2:55 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Control tool can't be done, as I've said before (although I guess 13 pages of comments sort of buried that somewhere along the way). I can probably get firing and goto working, though.


Mon Nov 30, 2009 5:02 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Squeegy, it's easier to manage 10+ soldiers when you have a way to manage them.


Mon Nov 30, 2009 4:24 pm
Profile
User avatar

Joined: Sat Apr 11, 2009 9:29 pm
Posts: 62
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Can't be done? Can't you just jack the mind control gun code?


Mon Nov 30, 2009 9:09 pm
Profile

Joined: Tue Aug 04, 2009 9:45 am
Posts: 17
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I don't care how glitchy it is. TLB, you are a god.


Wed Dec 02, 2009 9:40 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Squeegy wrote:
Can't be done? Can't you just jack the mind control gun code?


Bro, if TLB says it can't be done, IT CAN'T BE DONE.
TLB does all the stuff that everyone else says can't be done, so if he can't do it...
NO ONE CAN!

'cept Data, next build, etc.


Wed Dec 02, 2009 12:32 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Actually, I've discovered that the mind control ray has the same problem. I'd prefer not to repeat it.


Thu Dec 03, 2009 12:39 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Exalion wrote:
Squeegy wrote:
Can't be done? Can't you just jack the mind control gun code?


Bro, if TLB says it can't be done, IT CAN'T BE DONE.
TLB does all the stuff that everyone else says can't be done, so if he can't do it...
NO ONE CAN!

'cept Data, next build, etc.

Exalion you don't realize how easy it'd seemingly be.

Okay, the mind control gun uses a detection code that is based off of what actor is closest to when activated, and this is what the problem may lie in.
So make an exclusion that excludes the pointer ( because it is an actor ) so it detects something other than the pointer.
The rest is just Get Actor ID, Switch To Actor of said Id.
Another problem would be changing the team of said actor.


Thu Dec 03, 2009 5:24 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Uhh... What? If I didn't do that, how do you think I'm detecting actors so I can kill them or make them invincible?
The problem is, as I've now explained 3 times in this topic, that switching an actor's team leads to instability. This doesn't need to crash any more than it already does.


Thu Dec 03, 2009 5:32 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
Uhh... What? If I didn't do that, how do you think I'm detecting actors so I can kill them or make them invincible?
The problem is, as I've now explained 3 times in this topic, that switching an actor's team leads to instability. This doesn't need to crash any more than it already does.

Then don't switch it's team, mind control.


Thu Dec 03, 2009 5:56 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
There is only one way to do that, and the camera would not be centered on it. I guess I could move the cursor to its position but that would involve a lot of rewriting of code.


Fri Dec 04, 2009 1:09 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Erm, TLB, when you used the mind control gun, it switched your control to whoever was nearest to the ball of control.
So, that means the mind control command will make you command the target, not the shooter.
If this switch didn't happen, how would you control your mind controlled DropShip?


Fri Dec 04, 2009 1:27 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
As I've said before, the mind control ray is unstable because of that very problem that I've now explained 3 times. You may not have noticed it, but it's pretty bad.


Fri Dec 04, 2009 1:41 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 441 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 30  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.047s | 13 Queries | GZIP : Off ]