[WIP] NovaMind [Updated to B27]
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: [WIP] NovaMind
That's terrific, this has absolutely nothing to do with district 9
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Thu Sep 03, 2009 3:20 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
Thunder Toes wrote: That's terrific, this has absolutely nothing to do with district 9 Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended.
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Thu Sep 03, 2009 6:37 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: [WIP] NovaMind
So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie... Spoilers: Your logic sort of fails a little bit. *Slow clap* More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun.
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Thu Sep 03, 2009 7:59 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: [WIP] NovaMind
411570N3 wrote: So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie... Spoilers: Your logic sort of fails a little bit. *Slow clap* More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun. this
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Thu Sep 03, 2009 1:24 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
adadadp wrote: Thunder Toes wrote: That's terrific, this has absolutely nothing to do with district 9 Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended. First, I don't remember a laser gun in D-9. Only the insane one that destroyed the wall during the weapons testing scene. Secondly, if you want it to do more damage. Locate "Damage clowns 2" in the JohnsonRailgun.ini in the Johnson Railgun folder of my mod and double the amount of particles it spawns when firing. (Change its burst size to 20). That should make it do noticeably more damage
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Thu Sep 03, 2009 9:42 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [WIP] NovaMind
i really like the homing on the AA Missle, not to mention the HUD stuff. really good stuff, though the missle explosion is a tad rapey
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Thu Sep 03, 2009 9:44 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: [WIP] NovaMind
Yeah, I need to balance some stuff in this mod. The SN-15 and the AA missiles being the worst offenders. I'll get around to it at some point. And as I pointed out in the OP it is still very much a work in progress
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Thu Sep 03, 2009 9:50 pm |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
411570N3 wrote: So... since you liked a gun in a movie, this completely unrelated mod has to have a completely unrelated gun be exactly like that gun just because you liked the gun... and apparently this mod is bad because it didn't copy a gun from a movie... Spoilers: Your logic sort of fails a little bit. *Slow clap* More Spoilers: By a little bit I meant on a multi-verse scale. Your fail, were it solidified, would still probably be bigger than the sun. no sir, what i mean is that it doesnt seem powerful enough for it's the price. the actors dont seem so either. Deep down, i did not mean to say "DURF DURF COPY DISTRICT 9!!!" what i meant to say is that it should make vanillas explode. not get hit for 30 damage. The m16 ingame should not beat this gun, it does, cheaper, and faster. p3lb0x wrote: adadadp wrote: Thunder Toes wrote: That's terrific, this has absolutely nothing to do with district 9 Since not many people have watched it, i will explain. There is a lazer gun in district 9 that makes people blow up into little bittles of blood, that is what i intended. First, I don't remember a laser gun in D-9. Only the insane one that destroyed the wall during the weapons testing scene. Secondly, if you want it to do more damage. Locate "Damage clowns 2" in the JohnsonRailgun.ini in the Johnson Railgun folder of my mod and double the amount of particles it spawns when firing. (Change its burst size to 20). That should make it do noticeably more damage tried to make it shoot all three beams at once, and their health goes down to 45 i'm gunna take up your offer.
Last edited by adadadp on Fri Sep 04, 2009 4:26 am, edited 1 time in total.
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Fri Sep 04, 2009 1:04 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
-snip-
Last edited by adadadp on Fri Sep 04, 2009 4:26 am, edited 1 time in total.
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Fri Sep 04, 2009 1:13 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: [WIP] NovaMind
Use the edit button, ok thanks
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Fri Sep 04, 2009 1:42 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
I'm leaving this thread, since you people obviously don't understand my intentions, and because thundertoes is a meanie weinie. Goodbye.
Last edited by adadadp on Fri Sep 04, 2009 4:28 am, edited 1 time in total.
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Fri Sep 04, 2009 1:54 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: [WIP] NovaMind
yeah that is a mature response
someone didn't respond to your frankly dumb suggestion with glowing praise and immediate promises of "i'll do it i'll do it" and then someone pointed out that you shouldn't have double posted
better just leave this forum if that offends you broseph
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Fri Sep 04, 2009 2:25 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: [WIP] NovaMind
adadadp wrote: I'm leaving this thread, since you people obviously don't understand my intentions, and because thundertoes is an ♥♥♥hole. Goodbye. Hugs and Kisses XOXOXOXOXOXOXOX ~ThunderToes
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Fri Sep 04, 2009 2:36 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: [WIP] NovaMind
Grif: -> Combat Operandi -> Battle techniques -> Twerp Thwart -- adadadp takes 12 points of damage and is stunned! -- adadadp tries to flee from the battlefield! Thundertoes: -> Combat Operandi -> Finishing strike -- ThunderToes scores a critical hit! -- adadadp is critically hit for 48 hit points and is defeated!
...Seriously, this whole forum is like a freakin' RPG. (And that's a good thing, actually.)
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Fri Sep 04, 2009 2:48 am |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: [WIP] NovaMind
Grif wrote: yeah that is a mature response
someone didn't respond to your frankly dumb suggestion with glowing praise and immediate promises of "i'll do it i'll do it" and then someone pointed out that you shouldn't have double posted
better just leave this forum if that offends you broseph Guess i overreacted then. gunna go fix my mistakes. Areku wrote: Grif: -> Combat Operandi -> Battle techniques -> Twerp Thwart -- adadadp takes 12 points of damage and is stunned! -- adadadp tries to flee from the battlefield! Thundertoes: -> Combat Operandi -> Finishing strike -- ThunderToes scores a critical hit! -- adadadp is critically hit for 48 hit points and is defeated!
...Seriously, this whole forum is like a freakin' RPG. (And that's a good thing, actually.) do i get some health back now?
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Fri Sep 04, 2009 4:25 am |
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