coming literally as soon as my new moniter comes. i cant do very much without some kind of output from my computer.
here is a list of updates (+) and todo(-), * denotes will get done:
+HE grenade
+some gore tweaking (minor)
+one billion corpserocket tweaks
+dropslug polishing (unfinished, see below)
+buffed shotgun, now has a knockback and generally feels more powerful.
+lowered FABAR reload time by 1 second.
+completely resprited AITF soldiers (alpha and beta) and introduced some randomisation on the appearance
+new resistance actor
field medic, random gender and heads
+engineer doesnt crash anymore when smushed. as a bonus, it either explodes or shoots a crazyrocket out when it dies.
+rudimentary infection.
- * (maybe) good gibs on the resistance <_< seriously, its dissapointing killing them now..
- * the corpserockets kill the ♥♥♥♥ out of their cargo. this is fun, but useless. if i can, ill fix it.
- * drop slug does a some stupid terrain fall though bull♥♥♥♥ thing. this is a pain in the ass.
-zombie AI is still pretty poor
- * one of the tunnels is one px off alignment. D:<
-rocks need some dithering around the edges to remove the whole outline thing.
-fire that looks like fire on the molotov when it explodes in midair.
-proximity detonation on the HE Grenade (maybe)
-tools still feel wimpy.
-fun healing tools for the medic.
- * infection script needs to not only spawn red team actors.
-engineered complete zombie needs like +100 goodness. currently its boring, even with Thunder toes crazyzombiehead.
thats kinda it off the top of my head. seriously, youll love the shotgun, and the new AITF look.
if allen or roon could get some shots of the new AITF guys, shotgun and grenade doing their thing (preferably with some exploding zombies) that would be wonderful