TAC Nuke Corp. - Updated 06/15/09 (B23)
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: TAC Nuke Corp. - Updated 4/18/09
A nuke bomb craft, a nuclear waste sprayer and a nuclear waste grenade launcher. Sounds good to me.
Though the craft looks like it can use more shading, too yellow right now. And the grenade launcher seems too big but whatever. And be sure too add placable nuclear waste cans.
Man, this is almost turning into a complete faction.
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Wed May 27, 2009 3:37 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 4/18/09
Shook wrote: BurstTriggered = 1 It worked! Totally! Thanks a lot! Now I can finish it and make it look better, and post it in the next release! Edit : Now it looks like that : What do you guys think?
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Thu May 28, 2009 3:54 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: TAC Nuke Corp. - Updated 4/18/09
The neck of the mushroom needs to be thinner.
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Thu May 28, 2009 5:00 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: TAC Nuke Corp. - Updated 4/18/09
Yeah. Hey guys, sorry about this lack of update, I've got 2 tricky projects in this to work on, and neither work to any extent whatsoever.
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Thu May 28, 2009 8:08 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 4/18/09
If you need some help just ask, I'm just waiting for ya now Also I made the neck thinner but I wont post another image cauz.. well.. too lazy. Edit : Maybe I could make the update now and include your weapons in a "A" version because its been a while since the last update. But for now, I gotta finish the actor I was making, YES I made an actor too Some kind of squarish robot.
Last edited by deathbringer on Thu May 28, 2009 4:13 pm, edited 1 time in total.
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Thu May 28, 2009 4:00 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: TAC Nuke Corp. - Updated 4/18/09
Add some smoke, mainly after the main fire blast. And add lots of smoke there. And then instead of having all those giant fireballs have their own glows, make just one big glow instead. Like in the first release. It will greatly reduce lag when you use only one giant glow instead of lots of large ones.
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Thu May 28, 2009 4:12 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: TAC Nuke Corp. - Updated 4/18/09
Update it now, this is gonna be a while. I might just have to ask the original makers of the code I'm using.
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Thu May 28, 2009 4:18 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 4/18/09
I just gotta finish the legs and add some smoke and then I will update it.
Also, I completely removed the glows instead, it doesn't need any now. ('cept for the huge initial glow that rapes the eyes, this one is still there.)
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Thu May 28, 2009 4:30 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: TAC Nuke Corp. - Updated 4/18/09
RELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASE RELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASE RELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASE RELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASERELEASE RELEASE!!!In case you couldn't tell, I want this.
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Fri May 29, 2009 2:15 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: TAC Nuke Corp. - Updated 4/18/09
A robot too? Nice. We are going to need a nuclear blast shield and a nulear waste treatment suit XD
Just kidding, work on your original stuff first, dont wanna give u more pressure.
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Fri May 29, 2009 4:23 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 4/18/09
Lol the robot I made is actually the robot designed for nuclear waste treatment, but hell if its possible with lua to make a particular material just bounce off some suit then... maybe i'll do it but now lua is kinda hard lol.
Anyway, i'm releasing it now, i guess i removed much of the bugs and its ready to be uploaded.
And the robot CAN actually go through nuclear waste without any harm but he can go through shower of bullets too cauz of the mega metal, making it really unbalanced but still, i gave him a high enough gold value.
Edit : Its out! Go grab it when you still can! (we may never know when another april 1st will hit.)
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Fri May 29, 2009 4:23 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: TAC Nuke Corp. - Updated 05/29/09
Just tested it out. Many cool things, and many to improve.
Firstly, the explosion. I know you've been improving it since day one of this mod, but the original static mushroom cloud image seems to give the best effect. That image should be accompanied by your newly made explosions at the bottom to make a good mushroom cloud explosion. The whole mushrrom composed of only balls of explosion seems...Not nice. But lag has been reduced greatly, very sweet. I won't mind dropping a few at once anymore.
Secondly, radiation effect is good, I like how some radiation sticks to the blast center for a while after the explosion. The floating effect is the best. Oh, and not to mention the radiation gun melts through concrete and leaves green goo.
Now, the new units. Dropship is okay, survives a direct nuke blast with 30 hp left, fair enough. Oh, the radioactive thruster is a very nice touch! The robot, well, quite generic, not much to comment. The vehicle, black/gray main color works, but needs some yellow parts or blue parts to fit into your other items. Finally the crab. It actually doubles the role of the vehicle as a mobile nuke launcher, only being a one use version. It would be better if it has jets and self destruct as a weapon. That way it can do high altitude blasts, as oppose to the vehicle's direct attack blast. So they fit into more specialized roles.
Weapons, they are both very big, especially the barrel launcher. However it does make a very good door buster. Those work well. The only thing I think would be better is to have the radiation eat units/terrain slower. So you can spray more to kill something, feels good to slowing melt people you know.
Okay, that's about it. Feel free not to read this overly long comment, except for deathbringer XD
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Fri May 29, 2009 5:39 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 05/29/09
I took the time to read the whole thing yeah I know that the nuke explosion still need some work and is not as good as the first one but i made it with a bunch of fireballs only because it lags less. I don't want to put the static image back because its lags a lot, the glow is way too huge. As for the radiations i can make it so it hurts less, I just have to reduce the sharpness or the mass a lot and maybe put in some lua so that the guys that moves around it get their health drained, no idea how I could do this though. I'll just have to really learn how to code lua. As for the vehicle, it doesn't have the yellow colors because i did it BEFORE starting to make yellowish armor and all that. So i'll work on it and make it more like the other stuff, maybe i'll change the nukes sprites too and make everything look the same. Edit : 106 downloads and 1 comment? Come on...
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Fri May 29, 2009 6:34 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: TAC Nuke Corp. - Updated 05/29/09
Tried to reduce the power of the waste but it failed hard. Whenever I reduce mass or sharpness actors can go through the acid freely without getting hurt, at all. That said, I really need to learn how to code lua. Anyone know where I can get a lua base? Or just help me code lua lol.
Edit : *Cough* 100th post *cough*
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Sun May 31, 2009 8:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: TAC Nuke Corp. - Updated 05/29/09
deathbringer wrote: I know that the nuke explosion still need some work and is not as good as the first one but i made it with a bunch of fireballs only because it lags less. I don't want to put the static image back because its lags a lot, the glow is way too huge. Make it so the fireballs destroy things like the previous version. Unless it lags too much, that would improve it greatly, and make up for the fuglyness of the fireballs.
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Sun May 31, 2009 8:14 pm |
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