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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Toybox (1.4.0)
ppiksmada wrote:
All it's missing is a reflex sight, laser sight, silencer, M203 launcher attachment, drum mag, sling, and the all-important pine tree air freshener.

That was a sad attempt at being funny...


Wed Jul 09, 2008 1:07 am
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: Toybox (1.4.0)
Lambda wrote:
ppiksmada wrote:
All it's missing is a reflex sight, laser sight, silencer, M203 launcher attachment, drum mag, sling, and the all-important pine tree air freshener.

That was a sad attempt at being funny...



Indeed.


Wed Jul 09, 2008 3:19 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Toybox (1.4.0)
Dammit.

In any case a UMP would be a cool edition. I also like the rifle that sends off high mass shrapnel after it comes in contact with something, I'd like to see a couple more rifles that are unique in that way.


Wed Jul 09, 2008 8:14 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Toybox (1.4.0)
Very nice additions! The turrets, mines, beret dudes and glows kick ass.
Now I'll go tweak the example activities.ini to include some BFGs and rocketlaunchers. >:D


Thu Jul 10, 2008 3:53 pm
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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Post Re: Toybox (1.4.0)
DELETED by Prod.


Last edited by Prod on Mon Jul 14, 2008 1:46 pm, edited 1 time in total.



Sun Jul 13, 2008 11:41 pm
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
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Post Re: Toybox (1.4.0)
Prod wrote:
I can rightfully say my S.A.F. and FAL destroy yours sprite-wise. This looks very tempting for those sentry guns and SAM module.

I don't think I ever saw your SAF and FAL sprites.
Can we see them and a comparison?


Sun Jul 13, 2008 11:53 pm
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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Post Re: Toybox (1.4.0)
Both are B13 mods. I won't release them as mods, but I will show the sprites.


Attachments:
File comment: FAL Para.
FALpara.bmp [1.4 KiB]
Downloaded 50 times
File comment: FAMAE S.A.F.
S.A.F.bmp [1.33 KiB]
Downloaded 38 times
Sun Jul 13, 2008 11:57 pm
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Joined: Sun Jul 13, 2008 8:35 pm
Posts: 5
Location: Auf Daten Realms
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Post Re: Toybox (1.4.0)
Whoa, that's alot of stuff! The sprites look really nice and this is fun to play with.


Sun Jul 13, 2008 11:59 pm
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
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Post Re: Toybox (1.4.0)
Prod wrote:
I can rightfully say my S.A.F. and FAL destroy yours sprite-wise. This looks very tempting for those sentry guns and SAM module.


Uh......no.
Gotcha's are Much better. sorry


Mon Jul 14, 2008 12:10 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post UniTec (1.0.0)
Prod wrote:
I can rightfully say my S.A.F. and FAL destroy yours sprite-wise.


I can rightfully say that I disagree, secondly, I can rightfully say that I wouldn't care if they were and lastly, don't be so full of yourself. :-o

Anyway, new version is up!
For now the last one for this build, unless I have something incredible superb to add, and at the moment I really doubt that. :roll: I'll finish that mech in the next build.


Mon Jul 14, 2008 2:13 am
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Joined: Sun May 18, 2008 8:30 am
Posts: 732
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Post Re: Toybox (1.4.0) --> UniTec (1.0.0)
This mod is getting really BIG.


Mon Jul 14, 2008 2:33 am
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Joined: Mon Feb 12, 2007 12:46 am
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Location: ..............
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Post Re: Toybox (1.4.0) --> UniTec (1.0.0)
This mod is now awesome beyond words.
It's almost like a second D-mod.


Mon Jul 14, 2008 2:51 am
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
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Post Re: Toybox (1.4.0) --> UniTec (1.0.0)
Roy-G-Biv wrote:
This mod is now awesome beyond words.
It's almost like a second D-mod.

itt we name drop old mods names to make ourselves feel important
Anyway, congratulations on the night ops guy being black.
Seriously, I think that's the only black non-joke actor ever. But why make token be the night ops guy?


Mon Jul 14, 2008 4:20 am
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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Post Re: Toybox (1.4.0) --> UniTec (1.0.0)
My sprites are actually accurate. Feel free to use Google for the proper image, and you'll see my S.A.F. actually has a much higher resemblance.


Mon Jul 14, 2008 4:49 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Toybox (1.4.0) --> UniTec (1.0.0)
Prod wrote:
My sprites are actually accurate. Feel free to use Google for the proper image, and you'll see my S.A.F. actually has a much higher resemblance.


I am really a friendly guy but people like you really make it hard to stay that way. Print your sprites out on A4 paper to hang them on your bedroom wall for all I care.
Really, I think these sprites are better than some other sprites seen in people's mods, but you don't see me posting in their topics about it. Stop being so full of yourself.

@The Fat Sand Rat; Whatcha mean exactly with 'token'?
Also, the medic is asian by the way. :grin:


Mon Jul 14, 2008 10:55 am
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