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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: DSTech Corp (UPDATED: 6/28/08)
Most massive faction ever! Awesome work! I love the new stuffz
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Sat Jun 28, 2008 11:17 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DSTech Corp (UPDATED: 6/28/08)
The drone launcher is my favorite.
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Sat Jun 28, 2008 11:30 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/28/08)
Excellent work! One question though; where is the "DSPxx Piranha" human defined? I'm crashing at startup and haven't located it yet.
EDIT: Found the problem: index.ini wasn't loading DSTech.rte/DS08.rte/Actors.ini.
Last edited by Dal on Sat Jun 28, 2008 11:39 pm, edited 2 times in total.
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Sat Jun 28, 2008 11:34 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote: Excellent work! One question though; where is the "DSPxx Piranha" human defined? I'm crashing at startup and haven't located it yet. Its in the DS08.rte, actors.ini, it was originally supposed to be a proximity missile...
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Sat Jun 28, 2008 11:38 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/28/08)
Indeed. Just be advised I think your acitvities INI doesn't have that included.
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Sat Jun 28, 2008 11:39 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote: Indeed. Just be advised I think your acitvities INI doesn't have that included. HMMMMM... *runs*
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Sat Jun 28, 2008 11:41 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DSTech Corp (UPDATED: 6/28/08)
Nice update, I like what I'm seeing. The Dreadnought is looking cool.
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Sat Jun 28, 2008 11:58 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 6/28/08)
The new weapons are FUN, the Condensed Force flings me a mile backwards.
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Sun Jun 29, 2008 12:33 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DSTech Corp (UPDATED: 6/28/08)
the drones are ♥♥♥♥ godlike...
faction needs better sprites tho
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Sun Jun 29, 2008 1:01 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: DSTech Corp (UPDATED: 6/28/08)
That Jugdement laser is awesome! Digs through anything real quick, and kills well, too. Nice!
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Sun Jun 29, 2008 1:09 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 6/28/08)
The S and Q versions ARE REALLY FUN.
Quad Launcher is Deadly Rifles are useful Gatling Gun is Supportive Force is still powerful!
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Sun Jun 29, 2008 1:18 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/28/08)
*Grumble* Only the new Q turret weapons are showing up, none of the other new material. I don't get this; it's in the activities and loading even but none of it appears in game.
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Sun Jun 29, 2008 1:41 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote: *Grumble* Only the new Q turret weapons are showing up, none of the other new material. I don't get this; it's in the activities and loading even but none of it appears in game. How many mods are you running?
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Sun Jun 29, 2008 2:00 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/28/08)
84. >.>
Never had a problem like this before, though. If it persists I'll load the mod outside the base index and get back to you.
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Sun Jun 29, 2008 3:03 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 6/28/08)
Hahaha, found it. Again, your activities index omitted the necessary files. No idea why it wasn't crashing on startup, though.
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Sun Jun 29, 2008 3:21 am |
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