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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Most massive faction ever! :lol: Awesome work! I love the new stuffz :P


Sat Jun 28, 2008 11:17 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
The drone launcher is my favorite.


Sat Jun 28, 2008 11:30 pm
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Excellent work! One question though; where is the "DSPxx Piranha" human defined? I'm crashing at startup and haven't located it yet.

EDIT: Found the problem: index.ini wasn't loading DSTech.rte/DS08.rte/Actors.ini.


Last edited by Dal on Sat Jun 28, 2008 11:39 pm, edited 2 times in total.



Sat Jun 28, 2008 11:34 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote:
Excellent work! One question though; where is the "DSPxx Piranha" human defined? I'm crashing at startup and haven't located it yet.


Its in the DS08.rte, actors.ini, it was originally supposed to be a proximity missile...


Sat Jun 28, 2008 11:38 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Indeed. Just be advised I think your acitvities INI doesn't have that included. :)


Sat Jun 28, 2008 11:39 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote:
Indeed. Just be advised I think your acitvities INI doesn't have that included. :)


HMMMMM...

*runs*


Sat Jun 28, 2008 11:41 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Nice update, I like what I'm seeing. The Dreadnought is looking cool.


Sat Jun 28, 2008 11:58 pm
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Data Realms Elite
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Post Re: DSTech Corp (UPDATED: 6/28/08)
The new weapons are FUN, the Condensed Force flings me a mile backwards.


Sun Jun 29, 2008 12:33 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
the drones are ♥♥♥♥ godlike...


faction needs better sprites tho


Sun Jun 29, 2008 1:01 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
That Jugdement laser is awesome! :D Digs through anything real quick, and kills well, too. Nice! :grin:


Sun Jun 29, 2008 1:09 am
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Data Realms Elite
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Post Re: DSTech Corp (UPDATED: 6/28/08)
The S and Q versions ARE REALLY FUN.

Quad Launcher is Deadly
Rifles are useful
Gatling Gun is Supportive
Force is still powerful!


Sun Jun 29, 2008 1:18 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
*Grumble* Only the new Q turret weapons are showing up, none of the other new material. I don't get this; it's in the activities and loading even but none of it appears in game. :???:


Sun Jun 29, 2008 1:41 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Dal wrote:
*Grumble* Only the new Q turret weapons are showing up, none of the other new material. I don't get this; it's in the activities and loading even but none of it appears in game. :???:


How many mods are you running?


Sun Jun 29, 2008 2:00 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
84. >.>

Never had a problem like this before, though. If it persists I'll load the mod outside the base index and get back to you.


Sun Jun 29, 2008 3:03 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Hahaha, found it. :) Again, your activities index omitted the necessary files. No idea why it wasn't crashing on startup, though.


Sun Jun 29, 2008 3:21 am
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