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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Wed Jul 20, 2011 10:45 pm
Posts: 55
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Post Re: UniTec (B27_1.0.2)
You should take my money!

Seriously, we need a donate button, you deserve some cash. I love this mod, it is AWESOME.


Mon Jun 11, 2012 3:19 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: UniTec (B27_1.0.2)
-mslug player: What don't you like about the jetpacks? Are there specific ones you don't like?

-Kanedoom: That's nice of you to say. :) I wouldn't accept donations though, even if it were possible. ;)


Mon Jun 11, 2012 2:04 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B27_1.0.4)
Important update. See changes in main post.
Most important thing is that missiles and rockets have been converted to AEmitters. In other words, they blow up in peoples' faces again.


Mon Jun 11, 2012 11:44 pm
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Joined: Mon Feb 25, 2008 12:05 pm
Posts: 53
Location: Anacortes, WA
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Post Re: UniTec (B27_1.0.4)
Link is not updated in the first post but it works if you edit it manually. :D

EDIT: Here is a working link:

http://avatar.home.xs4all.nl/downloads/ ... 7_v104.rar


Tue Jun 12, 2012 1:46 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B27_1.0.4)
Oopsie! Thanks for that. It's fixed.
That'll teach me uploading stuff past my bedtime.


Tue Jun 12, 2012 10:09 am
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Joined: Thu Jun 14, 2012 2:13 am
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Location: Inside a warblimp, blowing up your house.
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Post Re: UniTec (B27_1.0.4)
I haven't found any bugs with the B27 version, but the only thing that bothers me is that the Uni tank and bunker/missile sites are in the SHIELD tech, It can get away with "Unitec sold em it" it or something, but it would be nice if they had custom-ish sprites with the SHIELD logo with a different name or something similar. Sorry if i bothered you too much about that though.

EDIT: Oh, i just found a bug, The Outlaw's Missiles launcher's missiles don't damage anything or explode.


Thu Jun 14, 2012 3:12 am
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Joined: Tue May 03, 2011 7:23 pm
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Post Re: UniTec (B27_1.0.4)
I've not played CC in a few years, and to see that you (Gotcha) are still up and running, pumping out awesome works and making UniTec better and better has made me want to play this awesome game again. I'm sure we all owe you a huge thank you for spicing up the forums and such for so long.


Fri Jun 15, 2012 8:54 pm
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Post Re: UniTec (B27_1.0.4)
-Nick123q23: Thanks. :) I was one step ahead of you, but I am glad someone noticed. (Is fixed in next version.)

I thought the same thing about the tank and it already has a SHIELD logo, in the next version. :)
I always considered the bunker, SAM and whatever I named that other thing to be 'low level' tech (the bunker uses an M1919), so I figured UniTec wouldn't mind selling those to SHIELD.

-mfarmer256: Thanks, nice of you to say. :)


Fri Jun 15, 2012 9:55 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B27_1.1.0)
New version. Hopefully all's fixed. Feeling motivation draining again. Argh.

Image
...riiiight...

- Added Parachute for SHIELD (due to lack of SHIELD craft). Credits go to Lafe (who coded the thing I believe) and NaXx. Oh, and myself for the ghastly sprite.
- Added Translocator. Thanks, CaveCricket!
- Why choose a Raptor over a Mammoth? Because Raptors drop bombs now! - It's VERY unwise to use it as a delivery tool.
- Changed most jetpacks to jetbackpacks! New jetpack for zealots! I think it definitely improves the overall look of most actors. Feedback plx!
- Renamed UniTank to Chimaera and changed logo. (It's SHIELD property when playing the campaign.)
- Renamed zealot weapons and added a shotgun and beam weapon.
- Added sniper rifle that fires explosive bullets for SHIELD. Largely untested when it comes to balance. Feedback plx!
- M79 alternate fire grenade flew much further than regular grenade. Not intended. Fixed.
- Outlaw missiles didn't work. Fixed.
- New explosion sounds for smaller explosions.
- Shoved all ACrabs into UniTec Turrets category.
- Removed some guns from SHIELD Campaign buy list. (You can enable them again yourself in UniTec_SHIELD.rte\Presets.ini.)


Fri Jun 15, 2012 10:22 pm
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Joined: Thu Jun 14, 2012 2:13 am
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Location: Inside a warblimp, blowing up your house.
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Post Re: UniTec (B27_1.1.0)
It's nice to see you working on Unitec again, i saw somewhere that you stopped modding or something? Or maybe im just stupid and you never did.


Sat Jun 16, 2012 12:42 am
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Post Re: UniTec (B27_1.1.0)
i should get b27.... :-(


Sat Jun 16, 2012 1:00 am
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Post Re: UniTec (B27_1.1.0)
-Nick123q23: Yeah, I thought about stopping and shoved this mod towards someone else who wanted to continue it.
He never did, so I decided to at the very least keep this stuff up to date.
Sometimes a little motivation floods in though, making me want to add some things. :)


Sat Jun 16, 2012 1:07 am
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Joined: Thu Jun 14, 2012 2:13 am
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Location: Inside a warblimp, blowing up your house.
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Post Re: UniTec (B27_1.1.0)
Well, time to test the new version.

EDIT: Apparently, trying to parachute the tank down does not work. It looks hilarious
but when it lands, it just won't work , unless you like having A giant turret sticking out of the ground, not being able to move., I wish i could put a screenshot, but i don't know how.
And then somehow i fixed it with a lucky shot from another tank, one fell upside down right in the way of the dummy bunker


EDIT: I probably shouldn't be able to do this, but sending two people down on a parachute actually works. Hurray!


Last edited by Nick123q23 on Sat Jun 16, 2012 1:41 am, edited 2 times in total.



Sat Jun 16, 2012 1:13 am
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: UniTec (B27_1.1.0)
Gotcha! wrote:
Image
...riiiight...


:lol:

Nice changelist, too.

I'm guessing Raptor bombing works by respawning bombs in the Raptor's cargo hold similar to the trick with the grenade belts?


Sat Jun 16, 2012 1:35 am
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Post Re: UniTec (B27_1.1.0)
-Nick123q23: Interesting... x) I didn't try the parachute with the tank yet. Will check tomorrow.
I don't think I can fix it though. Smaller craft are just not meant to carry big stuff.

-Arcalane: Actually, I just tossed an AEmitter at the craft which keeps spawning bombs. Dunno why I didn't thought about that before. Upside is that it'll keep bomming for a long time (I've noticed AEmitters do run out eventually), downside is that you can't turn it off. ^_^'
Probably could through lua functions, but when it comes to lua I'm left clualess.


Sat Jun 16, 2012 1:46 am
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