View unanswered posts | View active topics It is currently Sun Dec 29, 2024 7:44 am



Reply to topic  [ 2040 posts ]  Go to page Previous  1 ... 112, 113, 114, 115, 116, 117, 118 ... 136  Next
 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
Author Message
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: UniTec (B26_1.2.2)
Long live to classic cliché of overpowered aliens :lol:


Sun Jan 22, 2012 1:38 am
Profile

Joined: Mon Aug 22, 2011 3:12 am
Posts: 102
Reply with quote
Post Re: UniTec (B26_1.2.2)
Lol constant supply of SAM turrets and tanks worked fer me on the zealot's


Mon Feb 06, 2012 9:47 pm
Profile
User avatar

Joined: Sun Jan 29, 2012 7:11 pm
Posts: 73
Location: A little town in Missouri, USA
Reply with quote
Post Re: UniTec (B26_1.2.2)
One of the mods I always will use, and I love DooM, so the 3 marines overjoyed me!
Thanks for all your hard work on this mod!


Wed Feb 29, 2012 4:49 am
Profile
User avatar

Joined: Mon May 18, 2009 2:54 am
Posts: 34
Reply with quote
Post Re: UniTec (B26_1.2.2)
Can't remember how I did this, old gif that I took several months ago, cleaning up files

Image

Ascension mech!


Sat Apr 14, 2012 9:02 pm
Profile WWW
User avatar

Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
Reply with quote
Post Re: UniTec (B26_1.2.2)
hmmm.....that an old mech or a modded one you use?
Mech: "I'm out...."


Sat Apr 14, 2012 9:25 pm
Profile
User avatar

Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
Reply with quote
Post Re: UniTec (B26_1.2.2)
Is there a way to change the shield generator? I would like to make it so that i can have like an invincashield. is there a way to increase how fast the shield recharges or make it harder for it to uncharge? :???:


Fri May 11, 2012 11:38 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B26_1.2.2)
Zeroxys:
- Open UniTec SG.lua
- change
Code:
self.startchargedelay = 2000
to
Code:
self.startchargedelay = 0

- change
Code:
self.maxenergy = 50
to
Code:
self.maxenergy = 5000

Should be plenty enough to make yourself invincible.


Sun May 13, 2012 1:19 am
Profile
User avatar

Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
Reply with quote
Post Re: UniTec (B26_1.2.2)




Thanks :grin:


Mon May 14, 2012 10:31 pm
Profile
User avatar

Joined: Wed May 18, 2011 2:44 am
Posts: 491
Location: Dank dreams.
Reply with quote
Post Re: UniTec (B26_1.2.2)
Gotcha! will you ever update Unitech with new stuff?I love it how it is but I'm just curious if you will.


Sun May 20, 2012 11:18 pm
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B26_1.2.2)
I honestly don't know. I don't feel any motivation whatsoever to do any CC-related modding and I dunno if it'll ever come back. :???:
I'll try keeping it up to date though.


Mon May 21, 2012 12:02 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.0.0)
Updated. Please let me know if there are any issues or if I forgot something.

Meanwhile I thought of a way to include the Zealots and SHIELD as a possible adversary or your own faction in the campaign, without splitting the mod into three (which would be hell).
I basically created two small mods who get their references from UniTec.rte.

Although the game runs, once you picked either Zealots or SHIELD as a faction and go into a fight the game will crash without any errors.
If anyone knows why this is I'll be forever in his/her debt. :???:

Attachment:
SHIELD_Zealots_Campaign.rar [1.46 KiB]
Downloaded 126 times


Sun Jun 03, 2012 10:16 pm
Profile

Joined: Sun Jun 03, 2012 11:22 pm
Posts: 1
Reply with quote
Post Re: UniTec (B27_1.0.0)
Well, I'm having an issue with UniTech loading. Don't get me wrong, I'm a big fan of this mod, for it has added so much to this fine game. Well, I get this error message: Failed to load datafile object with following path and name: Base.rte/Scenes/Objects/BunkerModules/Teleport.wav I'm not sure whats goin' on, but when I followed that path, that .wav file didn't exist in the BunkerModules folder, but did exist in the BunkerSystems folder... I'm running it on a Mac so I am not sure if the issue is caused by this factor, but I'd like to play with UniTech so much, I made an account here. :lol:


Sun Jun 03, 2012 11:38 pm
Profile

Joined: Mon Jan 26, 2009 1:01 am
Posts: 40
Reply with quote
Post Re: UniTec (B27_1.0.0)
Major issues immediately upon starting a fight.

When Vicky is on the battlefield, selecting anything except her will cause her to complain so hard that it reduces the framerate of the game by 95%. Apparently she's just a giant attention seeking jerk. I'm replacing her in the INI file with a standard Coalition loadout until I can figure out who's fault this is (It could be my fault, it could be Unitec, I have no idea


Last edited by Ingoguy15 on Mon Jun 04, 2012 12:44 am, edited 1 time in total.



Mon Jun 04, 2012 12:33 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: UniTec (B27_1.0.0)
Yeah, sorry about that. I just found out. Something to do with obstaclerays and morays and whatnot. Sorry, I have no idea how to fix this right now.

Gawd, what a mess. :cry:


Mon Jun 04, 2012 12:39 am
Profile

Joined: Mon Jan 26, 2009 1:01 am
Posts: 40
Reply with quote
Post Re: UniTec (B27_1.0.0)
Its fine. Heck, I'm impressed you managed to get this released so quickly after B27 came out.


Mon Jun 04, 2012 12:45 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2040 posts ]  Go to page Previous  1 ... 112, 113, 114, 115, 116, 117, 118 ... 136  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 14 Queries | GZIP : Off ]