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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.2)
Be sure to edit Presets.ini. This is the only preset file being loaded, unless you use the bat file.
Also, if you create copies of an actor be sure to give them a unique presetname. Only one "Mike" can exist in CC. If you want to make another you'll have to rename it to Mike 2 or Mike Sniper or whatnot. If you don't then only the last loaded "Mike" will be used.
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Sat Oct 29, 2011 4:50 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: UniTec (B26_1.2.2)
Hmm, sorry for offtopic but I'm making a game that have modding similar to CC and that's quite interesting to me. What will happen if two different mods will have an actor named "Mike", will it work or will only one of them be used?
In my case only the first "Mike" will be available but I don't know if i should solve it or if it's not a big issue.
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Sat Oct 29, 2011 5:27 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.2)
I'm a bit confused about the first line of your post. Where does this fit in? Anyway;
What will happen if two different mods will have an actor named "Mike", will it work or will only one of them be used? That'll work, since they're both in a different mod. However, when placing something in the map editor or spawn something using lua you'll have to make sure the mod name is attached to the presetname. (For example, the ronin have a desert eagle and my mod has one too. In order to keep them apart you can tell the game to use "unitec.rte/desert eagle" or "ronin.rte/desert eagle".)
I hope that made a bit of sense. >_>
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Sat Oct 29, 2011 6:25 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.2.2)
You are senseful, Gotcha.
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Sun Oct 30, 2011 7:02 pm |
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Sly-UX1XN
Joined: Sat Oct 01, 2011 9:06 pm Posts: 125 Location: london
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Re: UniTec (B26_1.2.2)
mate wheres the link to the latest one...will this mod slow my game down extremely intrested in UniTec... the blue guy on your logo looks awesome
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Fri Nov 25, 2011 9:20 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: UniTec (B26_1.2.2)
*SIGH*
Try the front page, try it for yourself and if you actually liked and cared about this mod you'd go to the trouble to find out what 'that blue guy' actually freakin' was.
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Sat Nov 26, 2011 10:11 am |
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Sly-UX1XN
Joined: Sat Oct 01, 2011 9:06 pm Posts: 125 Location: london
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Re: UniTec (B26_1.2.2)
sorry Im kinda new to downloading mods I used to be against it in case I ♥♥♥♥ up my amazing game and yeah he's a zealot (I now know) lovely mod anywho.
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Sat Nov 26, 2011 12:06 pm |
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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: UniTec (B26_1.2.2)
could you make the ships that the zealots come down in on zealot zerg to be buyable?
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Tue Jan 03, 2012 3:14 am |
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glata10
Joined: Sat Sep 10, 2011 11:24 am Posts: 18
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Re: UniTec (B26_1.2.2)
can anyone tell me how do you activate cheats.cause if you look into unitec.rte folder and devices from there you see a cheats.ini. i have watched it trough and there seems to be some pretty good weapons in there.but how do i put them into the game?please someone help
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Tue Jan 03, 2012 11:19 am |
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glata10
Joined: Sat Sep 10, 2011 11:24 am Posts: 18
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Re: UniTec (B26_1.2.2)
is it possible to make other grenades into grenade belts like unitec has.it would be so cool if i could and if can please someone teach me
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Tue Jan 03, 2012 3:04 pm |
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alexglitch
Joined: Mon Feb 07, 2011 5:06 am Posts: 23
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Re: UniTec (B26_1.2.2)
painbringer1998 wrote: could you make the ships that the zealots come down in on zealot zerg to be buyable? Open Craft.ini in the Unitec/Actor folder, find the craft you need, set Buyable=1 glata10 wrote: can anyone tell me how do you activate cheats.cause if you look into unitec.rte folder and devices from there you see a cheats.ini. i have watched it trough and there seems to be some pretty good weapons in there.but how do i put them into the game?please someone help Open file index.ini inside the unitec folder, then erase the "//" before the lines that links to cheats.ini glata10 wrote: is it possible to make other grenades into grenade belts like unitec has.it would be so cool if i could and if can please someone teach me Yes indeed, get in devices/lua then find the Grenade Belt.lua, copy it to where you need (to avoid bugs when you load the game), then add this line to the grenade ini, usually under Buyable script (for convinience) ScriptPath = Where_you_put_the_file/Grenade Belt.lua Sometimes, you just have to fiddle the code and use your brain to figure out what it means. It's kinda easy with the ini files, although I'm still troubled with the image coordinates and lua magiks. Also, can anyone tell me why my laptop can't run B26 with any resolution higher than 800x600, even when I have an external Nvidia card and an Intel hd3000?
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Tue Jan 03, 2012 4:15 pm |
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glata10
Joined: Sat Sep 10, 2011 11:24 am Posts: 18
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Re: UniTec (B26_1.2.2)
alexglitch wrote: glata10 wrote: can anyone tell me how do you activate cheats.cause if you look into unitec.rte folder and devices from there you see a cheats.ini. i have watched it trough and there seems to be some pretty good weapons in there.but how do i put them into the game?please someone help Open file index.ini inside the unitec folder, then erase the "//" before the lines that links to cheats.ini glata10 wrote: is it possible to make other grenades into grenade belts like unitec has.it would be so cool if i could and if can please someone teach me Yes indeed, get in devices/lua then find the Grenade Belt.lua, copy it to where you need (to avoid bugs when you load the game), then add this line to the grenade ini, usually under Buyable script (for convinience) ScriptPath = Where_you_put_the_file/Grenade Belt.lua Sometimes, you just have to fiddle the code and use your brain to figure out what it means. It's kinda easy with the ini files, although I'm still troubled with the image coordinates and lua magiks. Also, can anyone tell me why my laptop can't run B26 with any resolution higher than 800x600, even when I have an external Nvidia card and an Intel hd3000?Thanks alot they work but i have a problem with the grenade belt thingy.It is a grenade belt now but when i throw it just breaks no explosion or anything.And it doesent do any damage either so please help.
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Tue Jan 03, 2012 9:06 pm |
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zerker2000
Joined: Sat Nov 26, 2011 3:11 am Posts: 11
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Re: UniTec (B26_1.2.2)
alexglitch wrote: Also, can anyone tell me why my laptop can't run B26 with any resolution higher than 800x600, even when I have an external Nvidia card and an Intel hd3000?
Unfortunately, Cortex Command doesn't use the GPU, and is running exclusively on one core of your processor.
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Fri Jan 06, 2012 2:58 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: UniTec (B26_1.2.2)
Small problem. Zealots are beating Space Marines. Please come and debug that, thanks.
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Sat Jan 21, 2012 11:01 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.2)
Working as intended. *walks off, whistling a nice catchy tune*
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Sat Jan 21, 2012 11:33 pm |
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