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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B26_1.1.0)
I might look into it later. They will need some more guns and such as well.
It's a bit unfinished right now. :)


Thu Oct 20, 2011 4:21 pm
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Post Re: UniTec (B26_1.1.0)
Zombies with guns? What sorcery is that?!


Fri Oct 21, 2011 12:51 am
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Post Re: UniTec (B26_1.1.0)
The sorcery of science and biology.


Fri Oct 21, 2011 1:51 am
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Post Re: UniTec (B26_1.2.0)
New version up. Thanks to all who helped out. :grin: See main post for details.

I'd like to do an informal request for help though.
I can't seem to get the little mechs have some resistance against the more heavy weapons. Heck, they occasionally blow themselves up if you fire their rocket launcher from a too close distance.
If you know a way of making them tougher (the usual gibimpulselimit and impulsedamagethreshold are already very high), please help!

I hope you enjoy it. Please give feedback where needed.


Last edited by Gotcha! on Sun Oct 23, 2011 7:44 pm, edited 1 time in total.



Sun Oct 23, 2011 2:52 pm
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Post Re: UniTec (B26_1.2.0)
Updated Unmapped Lands, you just need to enable new factions in Factions.cfg the usual way :grin:


Sun Oct 23, 2011 6:45 pm
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Post Re: UniTec (B26_1.2.0)
Uhm, changing it's material properties?


Sun Oct 23, 2011 10:56 pm
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Post Re: UniTec (B26_1.2.0)
I read your comment and thought: Blaaaah, they're already made of metal. Should be strong enough.
I could swear that I defined the various parts to be metal, like the Aegis.
Turns out it's concrete. Somewhere along the line I must have mixed up some files. Thanks for making me double check. :)

Quick test and it helps a little. (Not as much as I'd like though. :) )


Mon Oct 24, 2011 12:46 am
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Post Re: UniTec (B26_1.2.0)
I have seen you requesting some awesome features in the request forum
As I can see spinning fix is done, but what is the ETA on actors turning into ashes and stuff like that?


Mon Oct 24, 2011 1:14 am
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Post Re: UniTec (B26_1.2.0)
Not everything has to do with UniTec. ;)


Mon Oct 24, 2011 1:22 am
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Post Re: UniTec (B26_1.2.0)
Can I keep my custom Shoplist.ini?


Mon Oct 24, 2011 1:24 am
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Post Re: UniTec (B26_1.2.0)
Yes, but there are 5 new units you might want to copy.
(Outlaw, Sirius, Wolverine, Nikita and Missile Barrage)


Mon Oct 24, 2011 12:14 pm
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Post Re: UniTec (B26_1.2.0)
Ok, done!
Thanks.


Mon Oct 24, 2011 8:14 pm
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Post Re: UniTec (B26_1.2.1)
Small update.

@Asklar/anyone, if you want you can add dropcrates to your shoplist, but they're shameless resprited copies of the dummy one, for use in Unmapped Lands, so you might not want to.


Mon Oct 24, 2011 11:35 pm
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Post Re: UniTec (B26_1.2.1)
Do I really have to download the entire mod again only for a resprited drop crate?

Ok!


Tue Oct 25, 2011 1:05 am
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Post Re: UniTec (B26_1.2.1)
Yes, you have to! I am sticking a gun in your back. :lol:


Tue Oct 25, 2011 2:03 am
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