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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.1.0)
I might look into it later. They will need some more guns and such as well. It's a bit unfinished right now.
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Thu Oct 20, 2011 4:21 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B26_1.1.0)
Zombies with guns? What sorcery is that?!
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Fri Oct 21, 2011 12:51 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.1.0)
The sorcery of science and biology.
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Fri Oct 21, 2011 1:51 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.0)
New version up. Thanks to all who helped out. See main post for details. I'd like to do an informal request for help though. I can't seem to get the little mechs have some resistance against the more heavy weapons. Heck, they occasionally blow themselves up if you fire their rocket launcher from a too close distance. If you know a way of making them tougher (the usual gibimpulselimit and impulsedamagethreshold are already very high), please help! I hope you enjoy it. Please give feedback where needed.
Last edited by Gotcha! on Sun Oct 23, 2011 7:44 pm, edited 1 time in total.
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Sun Oct 23, 2011 2:52 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: UniTec (B26_1.2.0)
Updated Unmapped Lands, you just need to enable new factions in Factions.cfg the usual way
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Sun Oct 23, 2011 6:45 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.2.0)
Uhm, changing it's material properties?
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Sun Oct 23, 2011 10:56 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.0)
I read your comment and thought: Blaaaah, they're already made of metal. Should be strong enough. I could swear that I defined the various parts to be metal, like the Aegis. Turns out it's concrete. Somewhere along the line I must have mixed up some files. Thanks for making me double check. Quick test and it helps a little. (Not as much as I'd like though. )
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Mon Oct 24, 2011 12:46 am |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: UniTec (B26_1.2.0)
I have seen you requesting some awesome features in the request forum As I can see spinning fix is done, but what is the ETA on actors turning into ashes and stuff like that?
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Mon Oct 24, 2011 1:14 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.0)
Not everything has to do with UniTec.
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Mon Oct 24, 2011 1:22 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.2.0)
Can I keep my custom Shoplist.ini?
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Mon Oct 24, 2011 1:24 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.0)
Yes, but there are 5 new units you might want to copy. (Outlaw, Sirius, Wolverine, Nikita and Missile Barrage)
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Mon Oct 24, 2011 12:14 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.2.0)
Ok, done! Thanks.
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Mon Oct 24, 2011 8:14 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.1)
Small update.
@Asklar/anyone, if you want you can add dropcrates to your shoplist, but they're shameless resprited copies of the dummy one, for use in Unmapped Lands, so you might not want to.
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Mon Oct 24, 2011 11:35 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: UniTec (B26_1.2.1)
Do I really have to download the entire mod again only for a resprited drop crate?
Ok!
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Tue Oct 25, 2011 1:05 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B26_1.2.1)
Yes, you have to! I am sticking a gun in your back.
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Tue Oct 25, 2011 2:03 am |
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