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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Crobotech Beta 3.2
Yo, there's a problem. When I launch crobies on Tartarus, the "ENRGY: Laser Rifle" does not appear. Also, the crobies just stand there at the spawn and don't have the goto AI enabled. I think some of your fancy Lua is interfering with the spawning method.
Also, stupendous mod! I really like the effects, especially the buff look of the heavy with the minigun!
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Thu Mar 04, 2010 7:14 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Beta 3.2
Yeah, the Laser Rifles are now Support weapons, so you need to change that.
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Thu Mar 04, 2010 10:15 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Crobotech Beta 3.2
Geti wrote: That isnt a problem, or a bug, its a feature. that's how you equip your crobos with armour in the first place. What, by killing the original Crobo?
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Fri Mar 05, 2010 12:08 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Beta 3.2
Collective wrote: Geti wrote: That isnt a problem, or a bug, its a feature. that's how you equip your crobos with armour in the first place. What, by killing the original Crobo? It's a lot more convincing WHEN YOU ORDER A CROBO WITH A CROBO GUN AS ITS FIRST ITEM!!! And besides, it's not killingunless the kill count ticks, so it's a lua-bullshit-slight-of-hand-respawn-thinger, this is only so that one unit equals multiple armor load-outs.
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Fri Mar 05, 2010 1:05 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Crobotech Beta 3.2
I usually order the Crobo with the gun, and I was just curious as to what would happen if an unarmored one picked a gun up.
But anyways, the tank's aiming system is too fiddly. A slight movement of the hand sends you into aiming mode, and sometimes its idle twitchings play havoc with the aim.
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Fri Mar 05, 2010 1:14 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Beta 3.2
Collective wrote: I usually order the Crobo with the gun, and I was just curious as to what would happen if an unarmored one picked a gun up.
But anyways, the tank's aiming system is too fiddly. A slight movement of the hand sends you into aiming mode, and sometimes its idle twitchings play havoc with the aim. Yeah, in bunker build mode when you place a crobo it has no armor. When you give it a crobo gun, its lua script activates, and it respawns twice, after frame two ( after activating the script ) it is armored, and ready to do stuff.
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Fri Mar 05, 2010 1:24 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Crobotech Beta 3.2
I still get problems with the Plasma Gun exploding in the barrel. I'll try an offset change.
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Fri Mar 05, 2010 2:27 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Crobotech Beta 3.2
Foa wrote: Yeah, the Laser Rifles are now Support weapons, so you need to change that. How? Ooooh. Derp.
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Fri Mar 05, 2010 3:14 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Beta 3.2
Prod wrote: I still get problems with the Plasma Gun exploding in the barrel. I'll try an offset change. The problem lies in the delta time, look at the first post. I had to revert back to default for it to work.
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Fri Mar 05, 2010 4:10 am |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Crobotech Beta 3.2
I love these so much.
The grenade launcher and the laser rifle with lazer pointer are my favorites.
The level of detail is awesome.
I will read their story if I can find.
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Sun Mar 07, 2010 12:05 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Crobotech Beta 3.2
The tank is fine actually with the mouse. You just have to get used to it. Move your mouse up and down to increase/decrease the range.
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Sun Mar 07, 2010 2:03 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Beta 3.2
Culthero wrote: I love these so much.
The grenade launcher and the laser rifle with lazer pointer are my favorites.
The level of detail is awesome.
I will read their story if I can find. Yeah, he took it down, but essentially, when he fully reboots the grunts ( armored clones ) , and the techies ( 100% robutts ) , we may get something back, and familiar to the old story.
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Sun Mar 07, 2010 2:53 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Crobotech Beta 3.2
Awww! These new Crobos don't work on Tartarus.....
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Tue Mar 09, 2010 1:22 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Crobotech Beta 3.2
Oh my god, I just realized something. CROBOS NULLIFY THE DAUSS EFFECT(tm) BECAUSE THEY CAN GO RIGHT THROUGH EACH OTHER WITHOUT DYING!!! (and they can fly very very well for some reason) Bravo my friend, bravo.
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Tue Mar 09, 2010 6:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Beta 3.2
We've been doing that for years bro, HitsMOs = 0 on the actor body. I'm doing it with zombies, Grif did it with zombie and robot defense, heck I cant even remember who did it with these cool little bighead dudes that roon sprited, but they did. It makes skirmish quite a lot cleaner.
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Tue Mar 09, 2010 6:39 am |
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