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 Crobotech Beta 3.2 
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Joined: Mon Jul 13, 2009 4:24 am
Posts: 96
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Post Re: Crobotech Beta 3.2
Yo, there's a problem.
When I launch crobies on Tartarus, the "ENRGY: Laser Rifle" does not appear. Also, the crobies just stand there at the spawn and don't have the goto AI enabled.
I think some of your fancy Lua is interfering with the spawning method.

Also, stupendous mod!
I really like the effects, especially the buff look of the heavy with the minigun!


Thu Mar 04, 2010 7:14 pm
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Data Realms Elite
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Post Re: Crobotech Beta 3.2
Yeah, the Laser Rifles are now Support weapons, so you need to change that.


Thu Mar 04, 2010 10:15 pm
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Crobotech Beta 3.2
Geti wrote:
That isnt a problem, or a bug, its a feature. that's how you equip your crobos with armour in the first place.

What, by killing the original Crobo?


Fri Mar 05, 2010 12:08 am
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Post Re: Crobotech Beta 3.2
Collective wrote:
Geti wrote:
That isnt a problem, or a bug, its a feature. that's how you equip your crobos with armour in the first place.

What, by killing the original Crobo?

It's a lot more convincing WHEN YOU ORDER A CROBO WITH A CROBO GUN AS ITS FIRST ITEM!!!

And besides, it's not killingunless the kill count ticks, so it's a lua-bullshit-slight-of-hand-respawn-thinger, this is only so that one unit equals multiple armor load-outs.


Fri Mar 05, 2010 1:05 am
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Crobotech Beta 3.2
I usually order the Crobo with the gun, and I was just curious as to what would happen if an unarmored one picked a gun up.

But anyways, the tank's aiming system is too fiddly. A slight movement of the hand sends you into aiming mode, and sometimes its idle twitchings play havoc with the aim.


Fri Mar 05, 2010 1:14 am
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Post Re: Crobotech Beta 3.2
Collective wrote:
I usually order the Crobo with the gun, and I was just curious as to what would happen if an unarmored one picked a gun up.

But anyways, the tank's aiming system is too fiddly. A slight movement of the hand sends you into aiming mode, and sometimes its idle twitchings play havoc with the aim.

Yeah, in bunker build mode when you place a crobo it has no armor.
When you give it a crobo gun, its lua script activates, and it respawns twice, after frame two ( after activating the script ) it is armored, and ready to do stuff.


Fri Mar 05, 2010 1:24 am
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Joined: Wed Dec 27, 2006 9:52 pm
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Post Re: Crobotech Beta 3.2
I still get problems with the Plasma Gun exploding in the barrel. I'll try an offset change.


Fri Mar 05, 2010 2:27 am
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Post Re: Crobotech Beta 3.2
Foa wrote:
Yeah, the Laser Rifles are now Support weapons, so you need to change that.

How?

Ooooh.
Derp.


Fri Mar 05, 2010 3:14 am
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Post Re: Crobotech Beta 3.2
Prod wrote:
I still get problems with the Plasma Gun exploding in the barrel. I'll try an offset change.

The problem lies in the delta time, look at the first post.
I had to revert back to default for it to work.


Fri Mar 05, 2010 4:10 am
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Joined: Thu Mar 04, 2010 9:07 pm
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Post Re: Crobotech Beta 3.2
I love these so much.

The grenade launcher and the laser rifle with lazer pointer are my favorites.

The level of detail is awesome.

I will read their story if I can find.


Sun Mar 07, 2010 12:05 am
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Joined: Sat Jan 30, 2010 4:07 am
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Post Re: Crobotech Beta 3.2
The tank is fine actually with the mouse. You just have to get used to it. Move your mouse up and down to increase/decrease the range.


Sun Mar 07, 2010 2:03 am
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Post Re: Crobotech Beta 3.2
Culthero wrote:
I love these so much.

The grenade launcher and the laser rifle with lazer pointer are my favorites.

The level of detail is awesome.

I will read their story if I can find.

Yeah, he took it down, but essentially, when he fully reboots the grunts ( armored clones ) , and the techies ( 100% robutts ) , we may get something back, and familiar to the old story.


Sun Mar 07, 2010 2:53 am
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Post Re: Crobotech Beta 3.2
Awww! These new Crobos don't work on Tartarus.....


Tue Mar 09, 2010 1:22 am
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Joined: Tue Jul 21, 2009 4:36 am
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Post Re: Crobotech Beta 3.2
Oh my god, I just realized something.

CROBOS NULLIFY THE DAUSS EFFECT(tm) BECAUSE THEY CAN GO RIGHT THROUGH EACH OTHER WITHOUT DYING!!! :shock: (and they can fly very very well for some reason)

Bravo my friend, bravo.


Tue Mar 09, 2010 6:02 am
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Post Re: Crobotech Beta 3.2
We've been doing that for years bro, HitsMOs = 0 on the actor body. I'm doing it with zombies, Grif did it with zombie and robot defense, heck I cant even remember who did it with these cool little bighead dudes that roon sprited, but they did. It makes skirmish quite a lot cleaner.


Tue Mar 09, 2010 6:39 am
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