Author |
Message |
Koolaidperson
Joined: Sun Aug 01, 2010 5:23 am Posts: 40 Location: Your mom's house
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Is this B23 compatible? I managed to load it up, but when switching to a different tab in the buy menu the game froze.
|
Sat Feb 19, 2011 8:44 pm |
|
 |
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Just a idea but add a gunblade like alt fire is a 2 hit kill gun and normal hits them kinda like this. http://27.media.tumblr.com/tumblr_lfias ... o1_500.jpg
|
Sat Feb 19, 2011 8:52 pm |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
@Koolaidperson: Nope. B23 crashes when something with 11 characters or longer in the name is in the buy menu. B24 fixed this however.
@Wooden: Nope, not doing requests, was just me being bored an evening. Too busy working on Iron Frontier to do anythign else anyways, we got enough ideas of our own.
|
Sat Feb 19, 2011 8:53 pm |
|
 |
Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
It is not. Go into LPGIndustries.rte/DSEngine, open up TornOffEngine.ini, scroll right down to the bottom, and change this line; Code: PresetName = TornOffEngineBot to Code: PresetName = Torn Off Engine Bot
|
Sat Feb 19, 2011 8:55 pm |
|
 |
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
iron frontier ?
is that one of your factions and is it finished?
EDIT from what i have seen it isn't finished looks cool though
|
Sat Feb 19, 2011 9:56 pm |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
wooden wrote: iron frontier ?
is that one of your factions and is it finished?
EDIT from what i have seen it isn't finished looks cool though It is a faction they are going to make, it is going to be awesome, with all the bells and whistles you can never wish for, it is not finished. They just attached the arms and legs to the first soldier!
|
Sun Feb 20, 2011 1:25 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
|
Sun Feb 20, 2011 1:26 am |
|
 |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Why does everyone post such teasers? I'm getting so excited!
|
Sun Feb 20, 2011 1:38 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
We're aiming for a friday release with the most basic stuff, then make more things in batches.
|
Sun Feb 20, 2011 1:39 am |
|
 |
Koolaidperson
Joined: Sun Aug 01, 2010 5:23 am Posts: 40 Location: Your mom's house
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
@Petethegoat:
Thanks it works now.
As for the mod, I really like the dunerider. We could use a lot more of those in CC. The shotgun that shoots crate gibs is nice, maybe make a mini-gun that fires smaller gibs at a high rate?
Anyways nice work, keep it up.
|
Sun Feb 20, 2011 2:18 am |
|
 |
David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Lizard, the new Actor is nice, but by the looks of the picture, he looks tiny, so would you mind comparing it to one of my Russian troopers for scale?
|
Sun Feb 20, 2011 4:07 am |
|
 |
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Numgun come back wrote: Lizard, the new Actor is nice, but by the looks of the picture, he looks tiny, so would you mind comparing it to one of my Russian troopers for scale? I think it was like 5-9 px shorter than the current Coalition Soldier. The Brain Bot is slightly larger, and the other Brain Bot is way larger, BECAUSE WHO NEEDS TO BE INSIDE A BUNKER?
|
Sun Feb 20, 2011 4:24 am |
|
 |
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Numgun come back wrote: he looks tiny I think that's on purpose, compacting graphical design.
|
Sun Feb 20, 2011 6:06 am |
|
 |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Yeah, Iron Frontier is sprited in the scale of Arne's new mockups. Plus I enjoy actors that can actually walk upright inside bunkers, even if there's a pile of bodies on the ground.
|
Sun Feb 20, 2011 9:12 am |
|
 |
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
 Re: Lizard'n'Pete Industries [1.06] Dunerider added! (car thing)
Lizard wrote: Arne's new mockups. I already seen that scale, what's gonna happen with that? complete overhaul?
|
Sun Feb 20, 2011 9:55 am |
|
 |
|