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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Roon3 wrote: whitty wrote: ****BASE.RTE/ACTORS.INI @ LINE 176 NEEDS TO BE UNCOMMENTED OR YOU WILL GET AN ERROR****
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Tue Jul 21, 2009 8:00 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
mail2345 wrote: Vista blocks notepad from editing files when CC is in program files. For some retarded reason. I installed CC in C:/Cortex Command to get around that issue.
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Tue Jul 21, 2009 8:35 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
♥♥♥♥ it, I'm putting the big yellow warning text at the top of the post.
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Tue Jul 21, 2009 9:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Dudemauler wrote: Hey, include HelmetGib in the mod! I had to delete half of the index to get your mod working because HelmetGib wasn't defined! Seriously. Are you people just dyslexic or something? Its gotta be either Dyslexia, Mental Retardation, or Masochism. One of the three. Pick.
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Wed Jul 22, 2009 1:55 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
All three. Though I myself missed that bit in the post when I downloaded it, I fixed it myself... Because, y'know, it's a sort of minor error compared to some of the stuff most people here have had to fix.
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Wed Jul 22, 2009 3:13 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
I for one always uncomment that line as the 1st thing I do after I get a new build. You know, cuz I'm used to having green and blue clones.
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Wed Jul 22, 2009 5:32 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Ok. Now, HOW do you "****BASE.RTE/ACTORS.INI @ LINE 176 NEEDS TO BE UNCOMMENTED OR YOU WILL GET AN ERROR****"? Hyperkultra wrote: Dudemauler wrote: Hey, include HelmetGib in the mod! I had to delete half of the index to get your mod working because HelmetGib wasn't defined! Seriously. Are you people just dyslexic or something? Its gotta be either Dyslexia, Mental Retardation, or Masochism. One of the three. Pick. Ok. I know zero code. HOW DO YOU "UNCOMMENT" IT?!!! Even better, just FIX THE PROBLEM YOURSELF, Whitty!
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Wed Jul 22, 2009 9:21 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Uncommenting is done by removing the // before a line or by removing the /* */ sandwiching a segment of code.
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Wed Jul 22, 2009 9:34 pm |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Subiw wrote: Uncommenting is done by removing the // before a line or by removing the /* */ sandwiching a segment of code. Thanx. its all working now.
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Wed Jul 22, 2009 9:57 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Base.rte is found in your cortex command folder. It takes 20 seconds to find the file. I would suggest that Whitty should possibly include the base.rte edit for the extremely dumb to prevent things like this.
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Wed Jul 22, 2009 10:05 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Seconded; half of the posts here seem to be related to that.
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Wed Jul 22, 2009 10:32 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Or just include the necessary files into his own mod.
:science:
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Wed Jul 22, 2009 11:11 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Grif wrote: Or just include the necessary files into his own mod.
:science: What a concept! I for one think that making your mod work without ANY dependence on Base.rte is a thing that all mods should do.
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Wed Jul 22, 2009 11:26 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Eh. Null.bmp (the right one), materials, and gibs, are all pretty "safe" stuff to copy. But if you require the user to have a modified base.rte, that's just silly. And dumb.
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Wed Jul 22, 2009 11:35 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
But you're missing out if you don't have the blue and green clones. So I am, in a way, helping them out.
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Wed Jul 22, 2009 11:50 pm |
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