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 =Alteisen Arsenal Labs 3rd= ))AAL Product 
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Yeah, make classic arrow-shaped ones. Otherwithe thith rockth.


Tue Feb 24, 2009 9:29 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Anyone else think the Novastar should be modded into the super mario bomb cannon? That would be AWESOME. Seriously, it would kick ass, especially if someone made 8-BIT SPRITES.


Tue Feb 24, 2009 10:29 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
striker121 wrote:
super mario bomb cannon

... here I was, working on my non-silly mod, and now I have to go make this happen. :dead: I hope you're happy with yourself. :wink:


Tue Feb 24, 2009 10:52 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Bladecat4 wrote:
Yeah, make classic arrow-shaped ones. Otherwithe thith rockth.


Hmm actually that sounds good. I'll make those pointy style shells.

Thanks for the feedback, I've done a few tweaks here and there and Roon3 just sent me some files for the legs so they'd work better.


Besides that I just got this wild idea to bring the Ypsilon cannon from experimental weapons, remade completely with some stolen code from shook and duh102, into this AAL faction as another super weapon.


Tue Feb 24, 2009 11:05 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
That would be EPIC. I would love to try it out. I know where it is but compatibility crap and all...
Make sure it's mac compatible this time around.
Since you seem to be in the theme of adding in old mods, why don't you resprite the shield deployer and add that in?You're a little short on tools. Speaking of which, a sprayer would be epic.


Last edited by Bladecat4 on Tue Feb 24, 2009 11:12 pm, edited 1 time in total.



Tue Feb 24, 2009 11:10 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
numgun wrote:
Besides that I just got this wild idea to bring the Ypsilon cannon from experimental weapons, remade completely with some stolen code from shook and duh102.


I never got to try that thing back then, it lagged my computer too much... But now, now is the time!


Tue Feb 24, 2009 11:12 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Exalion wrote:
Ingoguy15 wrote:
This mod appears to break after each use. I have to reload it from the zip file in order to keep using it if Cortex Command crashes.


I'm having a similar problem. Looks like you've corrupted an ini file AGAIN numgun.
It crashes first time I fire up CC and works after that.


This should be the biggest issue right now....

Just saying.
Also, the Ypsilon Cannon, now being out of the need to have a Y at the front of the name should just be the Epsilon Cannon. Its less impossible to pronounce.

(Is it YEP-si-lon or what?)


Tue Feb 24, 2009 11:51 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Yip-si-lon, I called it.


Tue Feb 24, 2009 11:54 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Hehe, for some reason I'd always thought of it as the "Y-splosion" cannon. Because it's one letter better than an eXplosion, of course!


Tue Feb 24, 2009 11:54 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
venn177 wrote:
Yip-si-lon, I called it.

I'd agree, I've always pronounced it like that. Personally I like Ysipilon better then Episilon....by a lot.


Wed Feb 25, 2009 1:09 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
its from german as an occasionally used spelling of upsilon which is those dots you place above letters to change the enunciation on them. i say it "ipsilon" regardless.
yay for tweaks.. ouch for another huge download coming.


Wed Feb 25, 2009 5:38 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
numgun wrote:
Bladecat4 wrote:
Yeah, make classic arrow-shaped ones. Otherwithe thith rockth.


Hmm actually that sounds good. I'll make those pointy style shells.

Thanks for the feedback, I've done a few tweaks here and there and Roon3 just sent me some files for the legs so they'd work better.


Besides that I just got this wild idea to bring the Ypsilon cannon from experimental weapons, remade completely with some stolen code from shook and duh102, into this AAL faction as another super weapon.

Numgun, Hyperion Arrows, hint hint?


Wed Feb 25, 2009 6:32 am
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
numgun wrote:
Thanks for the feedback, I've done a few tweaks here and there and Roon3 just sent me some files for the legs so they'd work better.

So you weren't ignoring me... For some reason I thought you were.

Foa wrote:
Numgun, Hyperion Arrows, hint hint?

If you're talking about the bow, I think he said he remade it a few months ago. (On IRC)


Wed Feb 25, 2009 1:11 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Hey, i dont know if this a bug or glitch but, whenever my pilot comes out from a craft that has a pilot cause it got destroyed my pilot becomes neutral and shoots everything.....


Wed Feb 25, 2009 3:32 pm
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Post Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Roon3 wrote:
Foa wrote:
Numgun, Hyperion Arrows, hint hint?

If you're talking about the bow, I think he said he remade it a few months ago. (On IRC)


I threw the bow into the incinerator a month ago.

And no I'm not ignoring you Roon3, thanks for the help alot!


I call pronounce the ypsilon like it is: Yp-si-lon. Maybe that might sound a bit different since I'm finnish.


Ingoguy15 wrote:
Exalion wrote:
Ingoguy15 wrote:
This mod appears to break after each use. I have to reload it from the zip file in order to keep using it if Cortex Command crashes.


I'm having a similar problem. Looks like you've corrupted an ini file AGAIN numgun.
It crashes first time I fire up CC and works after that.


This should be the biggest issue right now....


Im not getting this error nor alot of other people are not. Try a fresh copy of CC, might help. Also see that you dont have a CrabDragon.rte in your mods.
Alternatively delete the one that is located in "AAL.rte/unit/tank".



@fightbot1232: Its intended. Read the manual (first post)


Wed Feb 25, 2009 3:33 pm
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