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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Mon Dec 10, 2007 7:39 am
Posts: 86
Location: Where you aren't
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Winterous wrote:
Dal wrote:
We can't quite do that while craft autoscuttle, Funt. :/

Y HALLO THAR GIBS, SO I HERD YOU EXIST!

Transforming into an awesome robot crab would be awesome.


Thats 2 of us, any opposed? Nope, majority wins, go turn it into a crabtron.


Sat May 24, 2008 12:00 am
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Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
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Post Re: DSTech Corp (UPDATED: 5/19/08)
I just mucked around with the lance, and my god that thing rapes.
It has a MASSIVE clip, I dont know what the reload time is because I never got to it, and it cuts through anything!

Weapons like that destroy CC.
Dont make weapons like that ever.
Ever again.


Sat May 24, 2008 5:32 am
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Meh, I'm going to keep most of the weapons as is. Maybe increase the loading times for the DSXX types, which I'm going to expand for a while, or increase the prices. I'll lower the clip of the lance to 1000 rather then the 10000, hmmmm...

As for the actors, definitely gonna nerf them, one way or another, the DSA10 stays the same, but I'll increase the price for it to a fairly expensive amount (mid-boss type). I'm trying to get them to be "tough" but not "normal".


Sat May 24, 2008 6:25 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Dal wrote:
death by firepower and auto-scuttle are very different things

Oh really?
Because they both result in a gib, that must mean that the cause of gibbing is a big impact.

THEY HAVE EXACTLY THE SAME EFFECT~!!


Sat May 24, 2008 9:20 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Uh.. you can have dropships autopop without ever touching anything else in the map; and last time I checked the ones that land are usually designed to meet the ground without obliterating themselves.


Sat May 24, 2008 12:07 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Dal wrote:
Uh.. you can have dropships autopop without ever touching anything else in the map; and last time I checked the ones that land are usually designed to meet the ground without obliterating themselves.

Please explain to me how:
1 - That made sense.
2 - How that is relevant.
3 - Gibbing from gunfire and Gibbing from scuttling are different.


Sat May 24, 2008 2:57 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: DSTech Corp (UPDATED: 5/19/08)
zacness wrote:
Weapons like that destroy CC. Dont make weapons like that ever.
Ever again.


If you want this mod to fit into CC then yes, it seriously need some balancing. But I wouldn't mind one or two 'uber' weapons. It's fun to slice everything up when you're in a bad mood.


Sat May 24, 2008 3:24 pm
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Joined: Mon Feb 11, 2008 3:42 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
@Spam argument: For the record, death by autoscuttle ejects the gibs with more power. They still both create gibs. [sarcasm]UBER CRAB FOR THE WIN[/sarcasm]

@ DS: My internet at home is not working at all, I'll make new gifs as soon as I can download newest version.


Sat May 24, 2008 10:08 pm
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Winterous: Different gameplay wise, you floundering argumentist.


Sat May 24, 2008 10:38 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Oh, NOW you say it.

Still very little difference.


Sun May 25, 2008 1:15 am
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: DSTech Corp (UPDATED: 5/19/08)
Sneaking up behind people with the CHAIN SAWD or the energy spear thing is fun.

BLOOD EVERYWHERE AHAHAHAHAHA


Sun May 25, 2008 3:02 pm
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Joined: Tue Aug 21, 2007 12:51 am
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Location: Raleigh, North Carolina, USA
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Post Re: DSTech Corp (UPDATED: 5/19/08)
This is an absolutely amazing mod and I find it commendable. I definitely will be having some Crobotech Versus DSTech battles, fighting from both sides at some point or another.


Wed Jun 04, 2008 2:54 am
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Post Re: DSTech Corp (UPDATED: 6/28/08)
BUMP FOR UPDATE.

Added some new things to it, actor(s), weapon(s), stuff.
Balanced out actors. They now no longer sink when walking (Foot groups! FOOT GROUPS)

Quite pleased with my drone deployer though, just need to refine the...

...

HOWEVER... There IS some unfinished/unrefined stuff in there, I would like some people to look into the new explosives that I made, for some reason they crash CC on runtime (when you buy an actor with those explosives in hand) and I have no idea why.



I really really want to get everything out of the way so I can freely finish my boss.


Sat Jun 28, 2008 11:01 pm
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Ooh, new stuff!


Sat Jun 28, 2008 11:10 pm
Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: DSTech Corp (UPDATED: 6/28/08)
Thanks, for the large update!


Sat Jun 28, 2008 11:16 pm
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