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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Wed Aug 10, 2011 8:48 pm
Posts: 17
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Post Re: UniTec (B26_1.1.0)
"C:\Games\Cortex Command\UniTec.rte\PRESETS\Choice.exe is not a valid win32 application."

Then it forces me to click "Ok", and then the Presests.bat file has all those options and below it reads,
"Pick a Number:
Access is denied.
Done. Press a key to exit."

:|, I'll try renaming the files as you said. Thanks!


Fri Sep 23, 2011 11:34 pm
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Joined: Sun Aug 28, 2011 1:47 pm
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 Re: UniTec (B26_1.1.0)
I used to have the same problem making a .bat for Gotcha!'s Vanilla Vanish, so I got an 'indie' choice.exe that DOES work no matter where you place it, it is virus-free.

EDIT: forgot to post it:


Attachments:
File comment: Here you go!
Choice.rar [5.25 KiB]
Downloaded 131 times
Sat Sep 24, 2011 8:47 pm
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Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
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Post Re: UniTec (B26_1.1.0)
Seems the Press number get peoples wont work on mac and since most users here are PC orientated i would just recommend releasing a Full complete one
and some others since the Press number thingy seems more trouble than its worth


Sat Sep 24, 2011 9:01 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B26_1.1.0)
scrdest wrote:
I used to have the same problem making a .bat for Gotcha!'s Vanilla Vanish, so I got an 'indie' choice.exe that DOES work no matter where you place it, it is virus-free.

EDIT: forgot to post it:


It's not compatible with Windows 7 (64). xD Gawd, how annoying. I will remove choice.exe in the next update altogether. This way it should work for 99% of windows users at least, since choice.exe should usually hang around in your system32 folder.
Mac users will have to rename the files manually. I can't create support for a mac since I don't have one.


Sat Sep 24, 2011 9:08 pm
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Post Re: UniTec (B26_1.1.0)
I'm thinking of making the mechs, raptor and bunker/SAM green.
Likes/dislikes?
Image
Edit:
Dislikes:2 :lol:


Last edited by Gotcha! on Thu Sep 29, 2011 2:14 pm, edited 2 times in total.



Thu Sep 29, 2011 1:31 pm
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Post Re: UniTec (B26_1.1.0)
Looks like snot.


Thu Sep 29, 2011 1:34 pm
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Post Re: UniTec (B26_1.1.0)
Roast Veg wrote:
Looks like snot.


Thu Sep 29, 2011 1:52 pm
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Post Re: UniTec (B26_1.1.0)
Gonna go with the verdicts of snot on this one, that is a slightly... unpleasant shade of green. A darker, forest-y green with a forest/grass camo pattern might work though, if you want green versions that badly.


Thu Sep 29, 2011 2:21 pm
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Post Re: UniTec (B26_1.1.0)
Too bad there aren't many choices in CC's palette when it comes to green. I'll just... keep 'em gray.
Thanks for the feedback. :)


Thu Sep 29, 2011 2:32 pm
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Post Re: UniTec (B26_1.1.0)
The coalition seem to manage.


Thu Sep 29, 2011 3:28 pm
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Post Re: UniTec (B26_1.1.0)
True, by using only a few greens. And that works fine for small sprites. :)
For large sprites you need to have a wider range of colours for shading purposes. In my opinion anyway.

I tried some other combinations and goober colour was actually the nicest. So... I'll keep them gray.


Thu Sep 29, 2011 3:56 pm
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Post Re: UniTec (B26_1.1.0)
It doesn't look bad, but green isn't UniTec color. It doesn't fit.


Sat Oct 01, 2011 12:58 am
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Post Re: UniTec (B26_1.1.0)
Maybe go for a two tone approach on the mechs?
Or rust red, which is always cool. :D
Image


Sat Oct 01, 2011 2:59 pm
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Post Re: UniTec (B26_1.1.0)
The red makes it look rusty and Old and thats not really unitecs style Try a dark blue ?


Sat Oct 01, 2011 3:17 pm
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Post Re: UniTec (B26_1.1.0)
The rusty look looks very nice for something that has been lying in the ocean for a couple of years, my compliments, but I doubt UniTec salesmen could sell a rustbucket like that to a customer. :P
I'll keep it gray. :) Maybe some yellow striping here and there.


Sat Oct 01, 2011 4:14 pm
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