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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Wed Jul 16, 2008 12:49 am
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Post Re: UniTec (B26_1.0.0)
I like the ship but the pilots don't look dead. There just kinds sitting there lol


Thu Sep 22, 2011 12:42 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: UniTec (B26_1.0.0)
SnowMonster20 wrote:
I like the ship but the pilots don't look dead. There just kinds sitting there lol

That's how pilots look when they've died piloting...
what do you expected, "zealots inside a blender" juice?


Thu Sep 22, 2011 1:05 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B26_1.0.0)
They can't close their eyes. They don't have eyelids! :-P
Their brains are explosed if you look closely, and there's a chunk of brain on the dashboard. :) Can't get any deader than that.


Thu Sep 22, 2011 1:21 am
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Post Re: UniTec (B26_1.0.0)
Well they aren't even hunched over lol. That's more what i was referring to

Even if they where seriously strapped in their heads would at least be tilted.


Thu Sep 22, 2011 2:00 am
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Post Re: UniTec (B26_1.1.0)
Final version for B26, unless there are any bugs. :)


Thu Sep 22, 2011 8:42 pm
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Joined: Sun Mar 13, 2011 6:17 pm
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Post Re: UniTec (B26_1.1.0)
Wait this is the final? I thought you and asklar were working on missions?


Thu Sep 22, 2011 11:07 pm
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Post Re: UniTec (B26_1.1.0)
missions would be a separate mod from Unitec. I'm sure you will need Unitec to play those missions but they wont be the same mod, like an expansion pack. I imagine that would be a massive ♥♥♥♥. Im sure Gotcha has issues already with the amount of content and code in this mod. Adding multiple missions to the same mod would probably be just a giant headache.

(I would imagine)

EDIT: Like the new version the saucer is sweet! :D

Funfact: I have 11 copies of Unitec in my recycle bin.


Fri Sep 23, 2011 12:00 am
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Post Re: UniTec (B26_1.1.0)
Hmm good point, I do look forward to seeing those missions asklar is making :)
PS: lol eleven?


Fri Sep 23, 2011 12:13 am
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Post Re: UniTec (B26_1.1.0)
You got that right, SnowMonster. The maps will definitely be separate. It'll basically be an adjustment of my mappack.

Also, Asklar is busy with school but a mysterious secret person whose name I will not reveal yet (because I don't know if he wants me to) is working on missions. Hopefully Asklar will join in soon.
Anyway, don't expect anything anytime soon, since this'll take a LONG while.
I also can't guarantee that it'll be finished in the first place. There's 28 missions we're talking about here.
Just don't get yourselves disappointed. :wink:


Fri Sep 23, 2011 2:51 am
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Post Re: UniTec (B26_1.1.0)
alright i'l not hold my breath but hmm a secret person who could that be.....
8) Now to go catch some aliens....


Fri Sep 23, 2011 2:54 am
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Post Re: UniTec (B26_1.1.0)
My lizards eliminate Zealots with extreme prejudice lol

I found that if they can get to the top of the saucer I can claw the pilots to death then ride the wreckage to the ground.

Lizards and Zealots seem to be mortal enemies. Lizard weapons are most effective against there soft, squishy fishbowl heads. :P


Fri Sep 23, 2011 3:37 am
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Joined: Mon Jun 01, 2009 7:47 pm
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Post Re: UniTec (B26_1.1.0)
Sometimes weapon maintenance will cause you to drop the gun. Probably has something to do with weapon switching.


Fri Sep 23, 2011 4:58 pm
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Post Re: UniTec (B26_1.1.0)
That's the trick really. The gun gets dropped from your inventory, gets deleted and a new one is spawned in your inventory.
If the gun drops on the ground and remains there, please tell me which gun it happens to. :)


Fri Sep 23, 2011 7:13 pm
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Joined: Wed Aug 10, 2011 8:48 pm
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Post Re: UniTec (B26_1.1.0)
Hi, First off I wan't to say, great mod, it's been the core mod in my game for ages.

But I seem to be having a problem trying to get the Zealot units, I try to run the default Preset.bat file, and I get an error message (I can get it if you like), so I downloaded your 2nd Preset.bat file, and that just closes as soon as I open it. I'm not good at modding at all, so I wen't into the shop list, and made everything buyable=1, but that just broke the game somehow, So I re-downloaded, and thought I'd ask around.

Any help is appreciated, Great mod, Thanks!


Fri Sep 23, 2011 8:57 pm
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Post Re: UniTec (B26_1.1.0)
Hiya,

An error message would be very nice.

You can try to move Cortex Command outside of your program files folder if you're using Windows Vista or 7.

If all else fails you can go into UniTec.rte\Presets and rename PresetLL.ini to Presets.ini.
If you want to play around with the zealots you'll have to rename PresetZL.ini to Presets.ini.


Fri Sep 23, 2011 9:54 pm
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